input shape
MARVEL: Multidimensional Abstraction and Reasoning through Visual Evaluation and Learning
While multi-modal large language models (MLLMs) have shown significant progress across popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles, abstract visual reasoning (AVR) problems require finding high-level patterns (e.g., repetition constraints on numbers) that control the input shapes (e.g., digits) in a specific task configuration (e.g., matrix). However, existing AVR benchmarks only consider a limited set of patterns (addition, conjunction), input shapes (rectangle, square), and task configurations (3 3 matrices). And they fail to capture all abstract reasoning patterns in human cognition necessary for addressing real-world tasks, such as geometric properties and object boundary understanding in real-world navigation. To evaluate MLLMs' AVR abilities systematically, we introduce MARVEL founded on the core knowledge system in human cognition, a multi-dimensional AVR benchmark with 770 puzzles composed of six core knowledge patterns, geometric and abstract shapes, and five different task configurations.
MARVEL: Multidimensional Abstraction and Reasoning through Visual Evaluation and Learning
While multi-modal large language models (MLLMs) have shown significant progress across popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles, abstract visual reasoning (AVR) problems require finding high-level patterns (e.g., repetition constraints on numbers) that control the input shapes (e.g., digits) in a specific task configuration (e.g., matrix). However, existing AVR benchmarks only consider a limited set of patterns (addition, conjunction), input shapes (rectangle, square), and task configurations (3 3 matrices). And they fail to capture all abstract reasoning patterns in human cognition necessary for addressing real-world tasks, such as geometric properties and object boundary understanding in real-world navigation. To evaluate MLLMs' AVR abilities systematically, we introduce MARVEL founded on the core knowledge system in human cognition, a multi-dimensional AVR benchmark with 770 puzzles composed of six core knowledge patterns, geometric and abstract shapes, and five different task configurations.
asanAI: In-Browser, No-Code, Offline-First Machine Learning Toolkit
Koch, Norman, Ghiasvand, Siavash
Machine learning (ML) has become crucial in modern life, with growing interest from researchers and the public. Despite its potential, a significant entry barrier prevents widespread adoption, making it challenging for non-experts to understand and implement ML techniques. The increasing desire to leverage ML is counterbalanced by its technical complexity, creating a gap between potential and practical application. This work introduces asanAI, an offline-first, open-source, no-code machine learning toolkit designed for users of all skill levels. It allows individuals to design, debug, train, and test ML models directly in a web browser, eliminating the need for software installations and coding. The toolkit runs on any device with a modern web browser, including smartphones, and ensures user privacy through local computations while utilizing WebGL for enhanced GPU performance. Users can quickly experiment with neural networks and train custom models using various data sources, supported by intuitive visualizations of network structures and data flows. asanAI simplifies the teaching of ML concepts in educational settings and is released under an open-source MIT license, encouraging modifications. It also supports exporting models in industry-ready formats, empowering a diverse range of users to effectively learn and apply machine learning in their projects. The proposed toolkit is successfully utilized by researchers of ScaDS.AI to swiftly draft and test machine learning ideas, by trainers to effectively educate enthusiasts, and by teachers to introduce contemporary ML topics in classrooms with minimal effort and high clarity.
TrackNetV4: Enhancing Fast Sports Object Tracking with Motion Attention Maps
Raj, Arjun, Wang, Lei, Gedeon, Tom
Accurately detecting and tracking high-speed, small objects, such as balls in sports videos, is challenging due to factors like motion blur and occlusion. Although recent deep learning frameworks like TrackNetV1, V2, and V3 have advanced tennis ball and shuttlecock tracking, they often struggle in scenarios with partial occlusion or low visibility. This is primarily because these models rely heavily on visual features without explicitly incorporating motion information, which is crucial for precise tracking and trajectory prediction. In this paper, we introduce an enhancement to the TrackNet family by fusing high-level visual features with learnable motion attention maps through a motion-aware fusion mechanism, effectively emphasizing the moving ball's location and improving tracking performance. Our approach leverages frame differencing maps, modulated by a motion prompt layer, to highlight key motion regions over time. Experimental results on the tennis ball and shuttlecock datasets show that our method enhances the tracking performance of both TrackNetV2 and V3. We refer to our lightweight, plug-and-play solution, built on top of the existing TrackNet, as TrackNetV4.
MARVEL: Multidimensional Abstraction and Reasoning through Visual Evaluation and Learning
Jiang, Yifan, Zhang, Jiarui, Sun, Kexuan, Sourati, Zhivar, Ahrabian, Kian, Ma, Kaixin, Ilievski, Filip, Pujara, Jay
While multi-modal large language models (MLLMs) have shown significant progress on many popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles, abstract visual reasoning (AVR) problems require finding high-level patterns (e.g., repetition constraints) that control the input shapes (e.g., digits) in a specific task configuration (e.g., matrix). However, existing AVR benchmarks only considered a limited set of patterns (addition, conjunction), input shapes (rectangle, square), and task configurations (3 by 3 matrices). To evaluate MLLMs' reasoning abilities comprehensively, we introduce MARVEL, a multidimensional AVR benchmark with 770 puzzles composed of six core knowledge patterns, geometric and abstract shapes, and five different task configurations. To inspect whether the model accuracy is grounded in perception and reasoning, MARVEL complements the general AVR question with perception questions in a hierarchical evaluation framework. We conduct comprehensive experiments on MARVEL with nine representative MLLMs in zero-shot and few-shot settings. Our experiments reveal that all models show near-random performance on the AVR question, with significant performance gaps (40%) compared to humans across all patterns and task configurations. Further analysis of perception questions reveals that MLLMs struggle to comprehend the visual features (near-random performance) and even count the panels in the puzzle ( <45%), hindering their ability for abstract reasoning. We release our entire code and dataset.
SoD$^2$: Statically Optimizing Dynamic Deep Neural Network
Niu, Wei, Agrawal, Gagan, Ren, Bin
Though many compilation and runtime systems have been developed for DNNs in recent years, the focus has largely been on static DNNs. Dynamic DNNs, where tensor shapes and sizes and even the set of operators used are dependent upon the input and/or execution, are becoming common. This paper presents SoD$^2$, a comprehensive framework for optimizing Dynamic DNNs. The basis of our approach is a classification of common operators that form DNNs, and the use of this classification towards a Rank and Dimension Propagation (RDP) method. This framework statically determines the shapes of operators as known constants, symbolic constants, or operations on these. Next, using RDP we enable a series of optimizations, like fused code generation, execution (order) planning, and even runtime memory allocation plan generation. By evaluating the framework on 10 emerging Dynamic DNNs and comparing it against several existing systems, we demonstrate both reductions in execution latency and memory requirements, with RDP-enabled key optimizations responsible for much of the gains. Our evaluation results show that SoD$^2$ runs up to $3.9\times$ faster than these systems while saving up to $88\%$ peak memory consumption.