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 influence predictor





Experiential Explanations for Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) systems can be complex and non-interpretable, making it challenging for non-AI experts to understand or intervene in their decisions. This is due in part to the sequential nature of RL in which actions are chosen because of future rewards. However, RL agents discard the qualitative features of their training, making it difficult to recover user-understandable information for "why" an action is chosen. We propose a technique, Experiential Explanations, to generate counterfactual explanations by training influence predictors along with the RL policy. Influence predictors are models that learn how sources of reward affect the agent in different states, thus restoring information about how the policy reflects the environment. A human evaluation study revealed that participants presented with experiential explanations were better able to correctly guess what an agent would do than those presented with other standard types of explanation. Participants also found that experiential explanations are more understandable, satisfying, complete, useful, and accurate. The qualitative analysis provides insights into the factors of experiential explanations that are most useful.


Online Planning in POMDPs with Self-Improving Simulators

arXiv.org Artificial Intelligence

How can we plan efficiently in a large and complex environment when the time budget is limited? However, there are three main limitations of this "twophase" Given the original simulator of the environment, paradigm, where a simulator is learned offline and which may be computationally very demanding, we then used as-is for online simulation and planning. First, no propose to learn online an approximate but much planning is possible until the offline learning phase finishes, faster simulator that improves over time. To plan which can take a long time. Second, the separation of learning reliably and efficiently while the approximate simulator and planning raises a question on what data collection policy is learning, we develop a method that adaptively should be used during training to ensure good online prediction decides which simulator to use for every simulation, during planning. We empirically demonstrate that when based on a statistic that measures the accuracy the training data is collected by a uniform random policy, the of the approximate simulator. This allows us to learned influence predictors can perform poorly during online use the approximate simulator to replace the original planning, due to distribution shift. Third, completely replacing simulator for faster simulations when it is accurate the original simulator with the approximate one after enough under the current context, thus trading training implies a risk of poor planning performance in certain off simulation speed and accuracy. Experimental situations, which is hard to detect in advance.


Influence-Augmented Online Planning for Complex Environments

arXiv.org Artificial Intelligence

How can we plan efficiently in real time to control an agent in a complex environment that may involve many other agents? While existing sample-based planners have enjoyed empirical success in large POMDPs, their performance heavily relies on a fast simulator. However, real-world scenarios are complex in nature and their simulators are often computationally demanding, which severely limits the performance of online planners. In this work, we propose influence-augmented online planning, a principled method to transform a factored simulator of the entire environment into a local simulator that samples only the state variables that are most relevant to the observation and reward of the planning agent and captures the incoming influence from the rest of the environment using machine learning methods. Our main experimental results show that planning on this less accurate but much faster local simulator with POMCP leads to higher real-time planning performance than planning on the simulator that models the entire environment.