indie video game
Assassin's Creed maker confirms leaked game footage is real
Assassin's Creed maker confirms leaked game footage is real 38 minutes agoTom RichardsonBBC NewsbeatUbisoftAssassin's Creed Shadows is seen as a pivotal release for Ubisoft The makers of Assassin's Creed Shadows - the forthcoming entry in one of video gaming's biggest franchises - have confirmed footage leaked online is real. Some players managed to get their hands on the game - due to be released on 20 March - ahead of its official release. Developer Ubisoft said gameplay videos shared online "did not represent the final quality of the game". In a statement posted online, the company said it was "still working on patches" and urged fans not to share spoilers. Shadows will be the first Assassin's Creed instalment set in Japan - something fans have long been asking for.
Indie Video Games Have Finally Embraced the Tabletop Scene
Monster Train has one hell of a premise. Harpies, warlocks, and abyssal knights are constantly breaching the walls, and players have to muster their own infernal forces to consign the interlopers back to the pits. In the hands of a gigantic studio like Blizzard or Ubisoft or EA, it'd be easy to imagine Monster Train as a sprawling, open-world adventure. We'd explore every nook and cranny of perdition--following waypoints, climbing watch towers, maxing out talent trees. But Shiny Shoe, the developer behind the game, chose a different direction entirely.
Indie video games saved my 2016
Over the summer, I spent a month at Stugan, a Swedish "game development acceleration camp". That may sound like a faintly sinister concept, but it was in fact stupidly idyllic. The eight-week event, organised by alumni from game publishers Rovio and King, took place in adorable red wooden cabins perched on a hill overlooking a lake – apparently called "Bjursen", although we just called it The Lake, because we couldn't pronounce anything correctly. While not working on our game development projects, we watched meteor showers from a nearby mountaintop, swam beneath the Northern Lights, and sat around a campfire getting sloshed on schnapps. The Stugan attendees were from all over the world, but we'd ended up in this tiny corner of Scandinavia, brought together by the one thing we shared: the desire to create and play video games. I turned up three weeks late, and already an outsider as the only journalist, but within a few days I felt like I'd been welcomed as one of the team.