hybrid reinforcement learning
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning
This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection.
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning
This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called single-policy partial concentrability, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning
This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called single-policy partial concentrability, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.
Hybrid Reinforcement Learning and Its Application to Biped Robot Control
A learning system composed of linear control modules, reinforce(cid:173) ment learning modules and selection modules (a hybrid reinforce(cid:173) ment learning system) is proposed for the fast learning of real-world control problems. The selection modules choose one appropriate control module dependent on the state. This hybrid learning sys(cid:173) tem was applied to the control of a stilt-type biped robot. It learned the control on a sloped floor more quickly than the usual reinforce(cid:173) ment learning because it did not need to learn the control on a flat floor, where the linear control module can control the robot. When it was trained by a 2-step learning (during the first learning step, the selection module was trained by a training procedure con(cid:173) trolled only by the linear controller), it learned the control more quickly.
Hybrid Reinforcement Learning with Expert State Sequences
Guo, Xiaoxiao, Chang, Shiyu, Yu, Mo, Tesauro, Gerald, Campbell, Murray
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expert actions are unobserved. We propose a novel tensor-based model to infer the unobserved actions of the expert state sequences. The policy of the agent is then optimized via a hybrid objective combining reinforcement learning and imitation learning. We evaluated our hybrid approach on an illustrative domain and Atari games. The empirical results show that (1) the agents are able to leverage state expert sequences to learn faster than pure reinforcement learning baselines, (2) our tensor-based action inference model is advantageous compared to standard deep neural networks in inferring expert actions, and (3) the hybrid policy optimization objective is robust against noise in expert state sequences.
Hybrid Reinforcement Learning and Its Application to Biped Robot Control
Yamada, Satoshi, Watanabe, Akira, Nakashima, Michio
Advanced Technology R&D Center Mitsubishi Electric Corporation Amagasaki, Hyogo 661-0001, Japan Abstract A learning system composed of linear control modules, reinforcement learningmodules and selection modules (a hybrid reinforcement learning system) is proposed for the fast learning of real-world control problems. The selection modules choose one appropriate control module dependent on the state. It learned the control on a sloped floor more quickly than the usual reinforcement learningbecause it did not need to learn the control on a flat floor, where the linear control module can control the robot. When it was trained by a 2-step learning (during the first learning step, the selection module was trained by a training procedure controlled onlyby the linear controller), it learned the control more quickly. The average number of trials (about 50) is so small that the learning system is applicable to real robot control. 1 Introduction Reinforcement learning has the ability to solve general control problems because it learns behavior through trial-and-error interactions with a dynamic environment.