humorous effect
Decomposition and Distribution of Humorous Effect in Interactive Systems
Valitutti, Alessandro (University of Helsinki and Helsinki Institute for Information Technology) | Toivonen, Hannu (University of Helsinki) | Gross, Oskar (University of Helsinki) | Toivanen, Jukka M. (University of Helsinki)
We aim to identify and control unintentional humor occurring in human-computer interaction, and recreate it intentionally. In this research we focus on text prediction systems, a type of interactive programs employed in mobile phones, search engines, and word processors. More specifically, we identified two design principles, inspired by humor and emotion theories, and implemented them in a proof-of-concept tool simulating a specific type of text prediction.
Can a Computer Laugh ?
A computer model of "a sense of humour" suggested previously [1, 2], relating the humorous effect with a specific malfunction in information processing, is given in somewhat different exposition. Psychological aspects of humour are elaborated more thoroughly. The mechanism of laughter is formulated on the more general level. Detailed discussion is presented for the higher levels of information processing, which are responsible for a perception of complex samples of humour. Development of a sense of humour in the process of evolution is discussed.
Computer Model of a "Sense of Humour". I. General Algorithm
A computer model of "a sense of humour" is formulated. The humorous effect is treated as a specific malfunction in the processing of information, conditioned by the necessity of a quick deletion from consciousness of a false version. The biological function of a sense of humour consists in quickenning the transmission of processed information into conscioussness and in a more effective use of brain resources.