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 human-object interaction


Learning to Generate Human-Human-Object Interactions from Textual Descriptions

Neural Information Processing Systems

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it is essential to model multiple people in relation to the surrounding scene context. In this paper, we present a novel research problem to model the correlations between two people engaged in a shared interaction involving an object. We refer to this formulation as Human-Human-Object Interactions (HHOIs). To overcome the lack of dedicated datasets for HHOIs, we present a newly captured HHOIs dataset and a method to synthesize HHOI data by leveraging image generative models.


HOComp: Interaction-Aware Human-Object Composition

Neural Information Processing Systems

While existing image guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these existing methods often struggle in synthesizing seamless interaction-aware compositions when the task involves human-object interactions. In this paper, we first propose HOComp, a novel approach for compositing a foreground object onto a human-centric background image, while ensuring harmonious interactions between the foreground object and the background person and their consistent appearances. Our approach includes two key designs: (1) MLLMs-driven Region-based Pose Guidance (MRPG), which utilizes MLLMs to identify the interaction region as well as the interaction type (e.g., holding and lefting) to provide coarse-to-fine constraints to the generated pose for the interaction while incorporating human pose landmarks to track action variations and enforcing fine-grained pose constraints; and (2) Detail-Consistent Appearance Preservation (DCAP), which unifies a shape-aware attention modulation mechanism, a multi-view appearance loss, and a background consistency loss to ensure consistent shapes/textures of the foreground and faithful reproduction of the background human. We then propose the first dataset, named Interaction-aware Human-Object Composition (IHOC), for the task. Experimental results on our dataset show that HOComp effectively generates harmonious human-object interactions with consistent appearances, and outperforms relevant methods qualitatively and quantitatively.


Humans in Kitchens: ADataset for Multi-Person Human Motion Forecasting with Scene Context

Neural Information Processing Systems

Forecasting human motion of multiple persons is very challenging. It requires to model the interactions between humans and the interactions with objects and the environment. For example, a person might want to make a coffee, but if the coffee machine is already occupied the person will have to wait. These complex relations between scene geometry and persons arise constantly in our daily lives, and models that wish to accurately forecast human behavior will have to take them into consideration. To facilitate research in this direction, we propose Humans in Kitchens, a large-scale multi-person human motion dataset with annotated 3D human poses, scene geometry and activities per person and frame. Our dataset consists of over 7.3h recorded data of up to 16 persons at the same time in four kitchen scenes, with more than 4M annotated human poses, represented by a parametric 3D body model. In addition, dynamic scene geometry and objects like chair or cupboard are annotated per frame. As first benchmarks, we propose two protocols for short-term and long-term human motion forecasting.


InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction

Neural Information Processing Systems

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic human-object interaction (HOI) generation faces notable challenges, primarily due to the lack of large-scale interaction data and comprehensive descriptions that align with these interactions. This paper takes the initiative and showcases the potential of generating human-object interactions without direct training on text-interaction pair data. Our key insight in achieving this is that interaction semantics and dynamics can be decoupled. Being unable to learn interaction semantics through supervised training, we instead leverage pre-trained large models, synergizing knowledge from a large language model and a text-to-motion model. While such knowledge offers high-level control over interaction semantics, it cannot grasp the intricacies of low-level interaction dynamics. To overcome this issue, we introduce a world model designed to comprehend simple physics, modeling how human actions influence object motion. By integrating these components, our novel framework, InterDreamer, is able to generate text-aligned 3D HOI sequences without relying on paired text-interaction data. We apply InterDreamer to the BEHAVE, OMOMO, and CHAIRS datasets, and our comprehensive experimental analysis demonstrates its capability to generate realistic and coherent interaction sequences that seamlessly align with the text directives.




MOGRAS: Human Motion with Grasping in 3D Scenes

arXiv.org Artificial Intelligence

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack the fidelity for fine-grained tasks like object grasping. Conversely, methods that generate precise grasping motions typically ignore the surrounding 3D scene. This gap, generating full-body grasping motions that are physically plausible within a 3D scene, remains a significant challenge. To address this, we introduce MOGRAS (Human MOtion with GRAsping in 3D Scenes), a large-scale dataset that bridges this gap. MOGRAS provides pre-grasping full-body walking motions and final grasping poses within richly annotated 3D indoor scenes. We leverage MOGRAS to benchmark existing full-body grasping methods and demonstrate their limitations in scene-aware generation. Furthermore, we propose a simple yet effective method to adapt existing approaches to work seamlessly within 3D scenes. Through extensive quantitative and qualitative experiments, we validate the effectiveness of our dataset and highlight the significant improvements our proposed method achieves, paving the way for more realistic human-scene interactions.


Multi-identity Human Image Animation with Structural Video Diffusion

arXiv.org Artificial Intelligence

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while effective for single-human cases, often fail to handle the intricacies of multi-identity interactions because they struggle to associate the correct pairs of human appearance and pose condition and model the distribution of 3D-aware dynamics. T o address these limitations, we present Structural Video Diffusion, a novel framework designed for generating realistic multi-human videos. Our approach introduces two core innovations: identity-specific embed-dings to maintain consistent appearances across individuals and a structural learning mechanism that incorporates depth and surface-normal cues to model human-object interactions. Additionally, we expand existing human video dataset with 25K new videos featuring diverse multi-human and object interaction scenarios, providing a robust foundation for training. Experimental results demonstrate that Structural Video Diffusion achieves superior performance in generating lifelike, coherent videos for multiple subjects with dynamic and rich interactions, advancing the state of human-centric video generation. Code is available at here.



Person Identification from Egocentric Human-Object Interactions using 3D Hand Pose

arXiv.org Artificial Intelligence

Human-Object Interaction Recognition (HOIR) and user identification play a crucial role in advancing augmented reality (AR)-based personalized assistive technologies. These systems are increasingly being deployed in high-stakes, human-centric environments such as aircraft cockpits, aerospace maintenance, and surgical procedures. This research introduces I2S (Interact2Sign), a multi stage framework designed for unobtrusive user identification through human object interaction recognition, leveraging 3D hand pose analysis in egocentric videos. I2S utilizes handcrafted features extracted from 3D hand poses and per forms sequential feature augmentation: first identifying the object class, followed by HOI recognition, and ultimately, user identification. A comprehensive feature extraction and description process was carried out for 3D hand poses, organizing the extracted features into semantically meaningful categories: Spatial, Frequency, Kinematic, Orientation, and a novel descriptor introduced in this work, the Inter-Hand Spatial Envelope (IHSE). Extensive ablation studies were conducted to determine the most effective combination of features. The optimal configuration achieved an impressive average F1-score of 97.52% for user identification, evaluated on a bimanual object manipulation dataset derived from the ARCTIC and H2O datasets. I2S demonstrates state-of-the-art performance while maintaining a lightweight model size of under 4 MB and a fast inference time of 0.1 seconds. These characteristics make the proposed framework highly suitable for real-time, on-device authentication in security-critical, AR-based systems.