human intervention
Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization
Human-in-the-loop (HIL) imitation learning enables agents to learn complex behaviors safely through real-time human intervention. However, existing methods struggle to efficiently leverage agent-generated data due to dynamically evolving trajectory distributions and imperfections caused by human intervention delays, often failing to faithfully imitate the human expert policy. In this work, we propose Faithful Dynamic Imitation Learning (FaithDaIL) to address these challenges. We formulate learning from human intervention as an online non-convex problem and employ dynamic regret minimization to adapt to the shifting data distribution and track high-quality policy trajectories. To ensure faithful imitation of human expert despite training on mixed agent and human data, we introduce an unbiased imitation objective and achieve it by weighting the behavior distribution relative to the human expert's as a proxy reward. Extensive experiments on MetaDrive and CARLA driving benchmarks demonstrate that FaithDaIL achieves state-ofthe-art performance in safety and task success with significantly reduced human intervention data compared to prior HIL baselines.
Predictive Preference Learning from Human Interventions
Learning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent's action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into Lfuture time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality.
Predictive Preference Learning from Human Interventions
Learning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent's action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality.
Leveraging Environment Interaction for Automated PDDL Translation and Planning with Large Language Models
Large Language Models (LLMs) have shown remarkable performance in various natural language tasks, but they often struggle with planning problems that require structured reasoning. To address this limitation, the conversion of planning problems into the Planning Domain Definition Language (PDDL) has been proposed as a potential solution, enabling the use of automated planners. However, generating accurate PDDL files typically demands human inputs or correction, which can be time-consuming and costly. In this paper, we propose a novel approach that leverages LLMs and environment feedback to automatically generate PDDL domain and problem description files without the need for human intervention. Our method introduces an iterative refinement process that generates multiple problem PDDL candidates and progressively refines the domain PDDL based on feedback obtained from interacting with the environment. To guide the refinement process, we develop an Exploration Walk (EW) metric, which provides rich feedback signals for LLMs to update the PDDL file. We evaluate our approach on $10$ PDDL environments. We achieve an average task solve rate of 66\% compared to a 29\% solve rate by GPT-4's intrinsic planning with chain-of-thought prompting. Our work enables the automated modeling of planning environments using LLMs and environment feedback, eliminating the need for human intervention in the PDDL translation process and paving the way for more reliable LLM agents in challenging problems.
What the Moltbook experiment is teaching us about AI
What happens when you create a social media platform that only AI bots can post to? The answer, it turns out, is both entertaining and concerning. Moltbook is exactly that - a platform where artificial intelligence agents chat amongst themselves and humans can only watch from the sidelines. When ChatGPT gets the result, it treats it just like you had entered it yourself, and uses the result of the program to generate another response. It performs this process over and over again until the AI is satisfied that the task is complete.
YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos
Meegan, Ryan, D'Souza, Adam, Cao, Bryan Bo, Jain, Shubham, Dana, Kristin
Visual navigation has emerged as a practical alternative to traditional robotic navigation pipelines that rely on detailed mapping and path planning. However, constructing and maintaining 3D maps is often computationally expensive and memory-intensive. We address the problem of visual navigation when exploration videos of a large environment are available. The videos serve as a visual reference, allowing a robot to retrace the explored trajectories without relying on metric maps. Our proposed method, YOPO-Nav (You Only Pass Once), encodes an environment into a compact spatial representation composed of interconnected local 3D Gaussian Splatting (3DGS) models. During navigation, the framework aligns the robot's current visual observation with this representation and predicts actions that guide it back toward the demonstrated trajectory. YOPO-Nav employs a hierarchical design: a visual place recognition (VPR) module provides coarse localization, while the local 3DGS models refine the goal and intermediate poses to generate control actions. To evaluate our approach, we introduce the YOPO-Campus dataset, comprising 4 hours of egocentric video and robot controller inputs from over 6 km of human-teleoperated robot trajectories. We benchmark recent visual navigation methods on trajectories from YOPO-Campus using a Clearpath Jackal robot. Experimental results show YOPO-Nav provides excellent performance in image-goal navigation for real-world scenes on a physical robot. The dataset and code will be made publicly available for visual navigation and scene representation research.
AgentBay: A Hybrid Interaction Sandbox for Seamless Human-AI Intervention in Agentic Systems
Piao, Yun, Min, Hongbo, Su, Hang, Zhang, Leilei, Wang, Lei, Yin, Yue, Wu, Xiao, Xu, Zhejing, Qu, Liwei, Li, Hang, Zeng, Xinxin, Tian, Wei, Yu, Fei, Li, Xiaowei, Jiang, Jiayi, Liu, Tongxu, Tian, Hao, Que, Yufei, Tu, Xiaobing, Suo, Bing, Li, Yuebing, Chen, Xiangting, Zhao, Zeen, Tang, Jiaming, Huang, Wei, Li, Xuguang, Zhao, Jing, Li, Jin, Shen, Jie, Ren, Jinkui, Zhang, Xiantao
The rapid advancement of Large Language Models (LLMs) is catalyzing a shift towards autonomous AI Agents capable of executing complex, multi-step tasks. However, these agents remain brittle when faced with real-world exceptions, making Human-in-the-Loop (HITL) supervision essential for mission-critical applications. In this paper, we present AgentBay, a novel sandbox service designed from the ground up for hybrid interaction. AgentBay provides secure, isolated execution environments spanning Windows, Linux, Android, Web Browsers, and Code interpreters. Its core contribution is a unified session accessible via a hybrid control interface: An AI agent can interact programmatically via mainstream interfaces (MCP, Open Source SDK), while a human operator can, at any moment, seamlessly take over full manual control. This seamless intervention is enabled by Adaptive Streaming Protocol (ASP). Unlike traditional VNC/RDP, ASP is specifically engineered for this hybrid use case, delivering an ultra-low-latency, smoother user experience that remains resilient even in weak network environments. It achieves this by dynamically blending command-based and video-based streaming, adapting its encoding strategy based on network conditions and the current controller (AI or human). Our evaluation demonstrates strong results in security, performance, and task completion rates. In a benchmark of complex tasks, the AgentBay (Agent + Human) model achieved more than 48% success rate improvement. Furthermore, our ASP protocol reduces bandwidth consumption by up to 50% compared to standard RDP, and in end-to-end latency with around 5% reduction, especially under poor network conditions. We posit that AgentBay provides a foundational primitive for building the next generation of reliable, human-supervised autonomous systems.
Hey AI, Generate Me a Hardware Code! Agentic AI-based Hardware Design & Verification
Gadde, Deepak Narayan, Radhakrishna, Keerthan Kopparam, Viswambharan, Vaisakh Naduvodi, Kumar, Aman, Lettnin, Djones, Kunz, Wolfgang, Simon, Sebastian
Modern Integrated Circuits (ICs) are becoming increasingly complex, and so is their development process. Hardware design verification entails a methodical and disciplined approach to the planning, development, execution, and sign-off of functionally correct hardware designs. This tedious process requires significant effort and time to ensure a bug-free tape-out. The field of Natural Language Processing has undergone a significant transformation with the advent of Large Language Models (LLMs). These powerful models, often referred to as Generative AI (GenAI), have revolutionized how machines understand and generate human language, enabling unprecedented advancements in a wide array of applications, including hardware design verification. This paper presents an agentic AI-based approach to hardware design verification, which empowers AI agents, in collaboration with Humain-in-the-Loop (HITL) intervention, to engage in a more dynamic, iterative, and self-reflective process, ultimately performing end-to-end hardware design and verification. This methodology is evaluated on five open-source designs, achieving over 95% coverage with reduced verification time while demonstrating superior performance, adaptability, and configurability.
A Flexible Multi-Agent LLM-Human Framework for Fast Human Validated Tool Building
Xavier, Daull, Bellot, Patrice, Bruno, Emmanuel, Martin, Vincent, Murisasco, Elisabeth
--We introduce CollabT oolBuilder, a flexible multi-agent LLM framework with expert-in-the-loop (HITL) guidance that iteratively learns to create tools for a target goal, aligning with human intent and process, while minimizing time for task/domain adaptation effort and human feedback capture. The architecture generates and validates tools via four specialized agents (Coach, Coder, Critic, Capitalizer) using a reinforced dynamic prompt and systematic human feedback integration to reinforce each agent's role toward goals and constraints. This work is best viewed as a system-level integration and methodology combining multi-agent in-context learning, HITL controls, and reusable tool capitalization for complex iterative problems such as scientific document generation. We illustrate it with preliminary experiments (e.g., generating state-of-the-art research papers or patents given an abstract) and discuss its applicability to other iterative problem-solving. Self-learning multi-agent LLMs and tool-making frameworks [1] have demonstrated promising capabilities in structured domains such as 3D sandbox games [2], [3], sequential skill acquisition [4], and mathematical discovery [5]. However, tackling ambiguous or non-factual problems requires additional multistep cognitive processes [6], [7]. These include collaborative agents' reasoning [6], [7], Chain-of-Thought problem solving [8], compositional question handling [9], action planning [10], and multi-agent coordination [11].
The author is dead, but what if they never lived? A reception experiment on Czech AI- and human-authored poetry
Marklová, Anna, Vinš, Ondřej, Vokáčová, Martina, Milička, Jiří
Large language models are increasingly capable of producing creative texts, yet most studies on AI-generated poetry focus on English -- a language that dominates training data. In this paper, we examine the perception of AI- and human-written Czech poetry. We ask if Czech native speakers are able to identify it and how they aesthetically judge it. Participants performed at chance level when guessing authorship (45.8\% correct on average), indicating that Czech AI-generated poems were largely indistinguishable from human-written ones. Aesthetic evaluations revealed a strong authorship bias: when participants believed a poem was AI-generated, they rated it as less favorably, even though AI poems were in fact rated equally or more favorably than human ones on average. The logistic regression model uncovered that the more the people liked a poem, the less probable was that they accurately assign the authorship. Familiarity with poetry or literary background had no effect on recognition accuracy. Our findings show that AI can convincingly produce poetry even in a morphologically complex, low-resource (with respect of the training data of AI models) Slavic language such as Czech. The results suggest that readers' beliefs about authorship and the aesthetic evaluation of the poem are interconnected.