"We think this could be the third wave where you have programmable objects blanketing your home," said David Eun, president of Samsung NEXT, Samsung's investment group, during an interview at The Wall Street Journal's WSJ D. Live technology conference. Companies across tech have been rushing to launch products and software for the so-called smart home. Inc.'s Alexa and Alphabet Inc.'s Google Assistant have made it possible to embed artificial intelligence in everyday home devices, letting people unlock doors and dim lights with their voices. Those companies and Apple Inc. are launching smart speakers, as well. Samsung has an inherent hardware advantage in this arena because it sells an array of appliances.
By its very nature, virtual reality is an immersive medium. But for Rama Allen, that bar is higher. The interactive artist and Executive Creative Director at The Mill has made a name for himself leading inter-disciplinary teams of designers, filmmakers, coders, editors, engineers and VFX artists to create new kinds of cinematic experiences. At the inaugural Engadget Experience, a tech-art installation happening in LA next month, Allen will share some of his strangest creations, including a collaboration with an emotional AI; a VR experience that uses biometrics for levitation; a sculpting tool for the human voice; and a mixed-reality galactic journey to spread peace across the universe. Buy your tickets here, and hurry because discounted pricing ends next week, on October 27th.
Technologies related to the Internet of things, robotics, artificial intelligence and virtual and augmented reality will juice global information and communications technology spending, according to IDC. Information and communication technology (ICT) spending includes traditional IT as well as telecom services. IDC is forecasting traditional ICT spending to lag gross domestic product (GDP) through 2020, but new technology investment will boost overall spending. According to IDC, ICT spending will jump from $4.3 trillion in 2016 to $5.6 trillion by 2021. That growth equates to a 6 percent compound annual growth rate.
The latest update to Microsoft's flagship Windows 10 computer software has been made available to consumers for the first time. The update has various new features including a native app called Paint 3D, an image and video editing app called Story Remix and a feature called Timeline that enables users to pick up on tasks they were previously working on. The'Fluent Design' redesign is part of an effort to modernise the operating system and will be rolled out from today. Users are recommended to back up their computer before downloading an update and Microsoft will send an alert when it is available. Microsoft first revealed the new feature during the second day of its Build developer conference in Seattle in May.
Online retailers are moving into some advanced artificial intelligence technologies while holding back on others. Many retailers have concrete plans for using artificial intelligence for various customer-facing activities, but they don't have plans for virtual reality or even voice-activated apps. Using augmented reality also is near the bottom of the list, based a new survey of 234 mid-size online retail merchants globally conducted by SLI Systems, an ecommerce company. The top planned retailer use for AI over the next year is for personalized product recommendations. Most (90%) of online retailers have no plans to us AI for virtual reality or voice-activated apps, at least over the next year.
While there may be other stocks out there to play this theme, we're here to talk about an interesting microscope startup backed by Peter Thiel who sits on their board. Let's take a look at some of the latest and greatest microscope technologies on offer from a startup called Nanotronics. The nSPEC machines you see above are automated optical microscopes, and they're capable of "seeing" at a resolution of down to 250 nanometers. Combining optical and atomic force microscopy with machine learning and artificial intelligence affords our products the capacity to learn in minutes what presently takes weeks to train for.
This week, NVIDIA announced a cloud-based virtual reality simulator that uses accurate physics modeling to simulate real world environments. Previously, NVIDIA had demonstrated the use of VR input for training drones, using simulated visual input and testing the accuracy of navigation. This test was early evidence that drones and self driving cars might soon learn advanced navigation with a combination of real world environments and virtual reality visuals. OpenAI, a think tank founded by Elon Musk, announced in August that the team had developed and trained a machine learning agent - a neural network - to play Valve's real time strategy game DOTA II.
No strings on me.Oculus Santa Cruz gets closer to the future of wireless VR Last year, Oculus' wireless VR headset was a hacked together jumble of exposed wiring, but now the Santa Cruz prototype is looking more like a real product. Everything you need is right there.Oculus Go is a $199 self-contained VR headset While Santa Cruz is still a concept, Oculus is ready to put this VR headset on sale. A glitch could cause the smart speaker to listen in a little too closely.Google disables Home Mini's top button so it won't record everything Google hasn't even started shipping the Home Mini yet, but its launch has been marred by an unusual situation where some of the devices would record and upload practically any sound. The only way to stop a bad guy with a drone is a good guy with an RF rifle.The rise of drone crime and how cops can stop it In 2015, US Border Patrol caught a two people dropping off 28 pounds of heroin in Calexico, California, and, in the same year, caught another drug ring delivering 30 pounds of cannabis to San Luis, Arizona.
The millimeter wave frequency has the potential to do a lot. The school says it's basically like two trains charging head on on the same track, with them switching tracks at the last possible second. Columbia writes that this will enable circulators to be built into conventional chips and enable full-duplex or two-way wireless communication. The silicon could also be used to create truly wireless VR headsets too, given how fast millimeter waves can transmit the surfeit of data VR requires.
Last week researchers from MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) presented a virtual reality (VR) system that lets you teleoperate a robot using an Oculus Rift headset. The system embeds the user in a VR control room with multiple sensor displays, making it feel like they're inside the robot's head. While it's a peculiar idea for humans, for robots it fits: Inside the robot is a human in a virtual control room, seeing through its eyes and controlling its actions. To make these movements possible, the human's space is mapped into the virtual space, and the virtual space is then mapped into the robot space to provide a sense of co-location.