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 haptic glance


Seeing by haptic glance: reinforcement learning-based 3D object Recognition

arXiv.org Artificial Intelligence

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the existing 3D recognition models were developed based on dense 3D data. Nonetheless, in many real-life use cases, where robots are used to collect 3D data by haptic exploration, only a limited number of 3D points could be collected. In this study, we thus focus on solving the intractable problem of how to obtain cognitively representative 3D key-points of a target object with limited interactions between the robot and the object. A novel reinforcement learning based framework is proposed, where the haptic exploration procedure (the agent iteratively predicts the next position for the robot to explore) is optimized simultaneously with the objective 3D recognition with actively collected 3D points. As the model is rewarded only when the 3D object is accurately recognized, it is driven to find the sparse yet efficient haptic-perceptual 3D representation of the object. Experimental results show that our proposed model outperforms the state of the art models.


Learning efficient haptic shape exploration with a rigid tactile sensor array

arXiv.org Artificial Intelligence

Haptic exploration is a key skill for both robots and humans to discriminate and handle unknown or recognize familiar objects. Its active nature is impressively evident in humans which from early on reliably acquire sophisticated sensory-motor capabilites for active exploratory touch and directed manual exploration that associates surfaces and object properties with their spatial locations. In stark contrast, in robotics the relative lack of good real-world interaction models, along with very restricted sensors and a scarcity of suitable training data to leverage machine learning methods has so far rendered haptic exploration a largely underdeveloped skill for robots, very unlike vision where deep learning approaches and an abundance of available training data have triggered huge advances. In the present work, we connect recent advances in recurrent models of visual attention (RAM) with previous insights about the organisation of human haptic search behavior, exploratory procedures and haptic glances for a novel learning architecture that learns a generative model of haptic exploration in a simplified three-dimensional environment. The proposed algorithm simultaneously optimizes main perception-action loop components: feature extraction, integration of features over time, and the control strategy, while continuously acquiring data online. The resulting method has been successfully tested with four different objects. It achieved results close to 100% while performing object contour exploration that has been optimized for its own sensor morphology.