graph element
DDP-GCN: Multi-Graph Convolutional Network for Spatiotemporal Traffic Forecasting
Traffic speed forecasting is one of the core problems in transportation systems. For a more accurate prediction, recent studies started using not only the temporal speed patterns but also the spatial information on the road network through the graph convolutional networks. Even though the road network is highly complex due to its non-Euclidean and directional characteristics, previous approaches mainly focused on modeling the spatial dependencies using the distance only. In this paper, we identify two essential spatial dependencies in traffic forecasting in addition to distance, direction and positional relationship, for designing basic graph elements as the fundamental building blocks. Using the building blocks, we suggest DDP-GCN (Distance, Direction, and Positional relationship Graph Convolutional Network) to incorporate the three spatial relationships into deep neural networks. We evaluate the proposed model with two large-scale real-world datasets, and find positive improvements for long-term forecasting in highly complex urban networks. The improvement can be larger for commute hours, but it can be also limited for short-term forecasting.
- Asia > South Korea > Seoul > Seoul (0.05)
- North America > Trinidad and Tobago > Trinidad > Arima > Arima (0.05)
- North America > United States > New Jersey > Mercer County > Princeton (0.04)
- Transportation > Infrastructure & Services (1.00)
- Transportation > Ground > Road (0.88)
Neuro-symbolic computing with spiking neural networks
Dold, Dominik, Garrido, Josep Soler, Chian, Victor Caceres, Hildebrandt, Marcel, Runkler, Thomas
Knowledge graphs are an expressive and widely used data structure due to their ability to integrate data from different domains in a sensible and machine-readable way. Thus, they can be used to model a variety of systems such as molecules and social networks. However, it still remains an open question how symbolic reasoning could be realized in spiking systems and, therefore, how spiking neural networks could be applied to such graph data. Here, we extend previous work on spike-based graph algorithms by demonstrating how symbolic and multi-relational information can be encoded using spiking neurons, allowing reasoning over symbolic structures like knowledge graphs with spiking neural networks. The introduced framework is enabled by combining the graph embedding paradigm and the recent progress in training spiking neural networks using error backpropagation. The presented methods are applicable to a variety of spiking neuron models and can be trained end-to-end in combination with other differentiable network architectures, which we demonstrate by implementing a spiking relational graph neural network.
- North America > United States > Tennessee > Knox County > Knoxville (0.05)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.05)
- North America > United States > New York > New York County > New York City (0.04)
- (2 more...)
General Board Geometry
Browne, Cameron, Piette, Éric, Stephenson, Matthew, Soemers, Dennis J. N. J.
Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.
- Europe > Netherlands > Limburg > Maastricht (0.05)
- Europe > Netherlands > South Holland > Leiden (0.04)
- Africa > Middle East > Egypt > Cairo Governorate > Cairo (0.04)
Truth behind Neo4j's "Trillion" Relationship Graph - DZone Big Data
I am on the ISO GQL standard committee and actively contribute to the GQL graph query language standard. I am writing this blog with my two decades of research (my database Ph.D. program training at the University of Florida) and industry development experience (Microsoft, Oracle, Turn Inc., and TigerGraph) in the database area. I have tried my best to make this technical blog consumable by general readers who are likely to be new to the world of databases. In a nutshell, Neo4j took the LDBC benchmark name and the graph/table schema in LDBC-SNB benchmark, generated its own simplified dummy dataset which is useless in real life (no real correlation between entities, no realistic edge or relationship degrees), cherry-picked 4 simple queries out of the 14 IC queries of LDBC-SNB (page 32) to claim and create the illusion that Neo4j can scale and answer global queries, neither of which is true. A distributed and scalable database doesn't need users to know or care about how many machines or shards the system needs.
- Information Technology > Communications (0.49)
- Information Technology > Data Science > Data Mining > Big Data (0.40)
- Information Technology > Artificial Intelligence > Natural Language (0.35)
Deep Feature Learning for Graphs
Rossi, Ryan A., Zhou, Rong, Ahmed, Nesreen K.
This paper presents a general graph representation learning framework called DeepGL for learning deep node and edge representations from large (attributed) graphs. In particular, DeepGL begins by deriving a set of base features (e.g., graphlet features) and automatically learns a multi-layered hierarchical graph representation where each successive layer leverages the output from the previous layer to learn features of a higher-order. Contrary to previous work, DeepGL learns relational functions (each representing a feature) that generalize across-networks and therefore useful for graph-based transfer learning tasks. Moreover, DeepGL naturally supports attributed graphs, learns interpretable features, and is space-efficient (by learning sparse feature vectors). In addition, DeepGL is expressive, flexible with many interchangeable components, efficient with a time complexity of $\mathcal{O}(|E|)$, and scalable for large networks via an efficient parallel implementation. Compared with the state-of-the-art method, DeepGL is (1) effective for across-network transfer learning tasks and attributed graph representation learning, (2) space-efficient requiring up to 6x less memory, (3) fast with up to 182x speedup in runtime performance, and (4) accurate with an average improvement of 20% or more on many learning tasks.
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- North America > United States > California > Santa Clara County > Santa Clara (0.04)
- North America > United States > California > Alameda County > Dublin (0.04)
- (2 more...)