gradient variation
Gradient-Variation Regret Bounds for Unconstrained Online Learning
Zhao, Yuheng, Jacobsen, Andrew, Cesa-Bianchi, Nicolò, Zhao, Peng
We develop parameter-free algorithms for unconstrained online learning with regret guarantees that scale with the gradient variation $V_T(u) = \sum_{t=2}^T \|\nabla f_t(u)-\nabla f_{t-1}(u)\|^2$. For $L$-smooth convex loss, we provide fully-adaptive algorithms achieving regret of order $\widetilde{O}(\|u\|\sqrt{V_T(u)} + L\|u\|^2+G^4)$ without requiring prior knowledge of comparator norm $\|u\|$, Lipschitz constant $G$, or smoothness $L$. The update in each round can be computed efficiently via a closed-form expression. Our results extend to dynamic regret and find immediate implications to the stochastically-extended adversarial (SEA) model, which significantly improves upon the previous best-known result [Wang et al., 2025].
Universal Online Learning with Gradient Variations: A Multi-layer Online Ensemble Approach
In this paper, we propose an online convex optimization approach with two different levels of adaptivity. On a higher level, our approach is agnostic to the unknown types and curvatures of the online functions, while at a lower level, it can exploit the unknown niceness of the environments and attain problem-dependent guarantees.
Gradient-Variation Online Learning under Generalized Smoothness
Gradient-variation online learning aims to achieve regret guarantees that scale with variations in the gradients of online functions, which is crucial for attaining fast convergence in games and robustness in stochastic o ptimization, hence receiving increased attention. Existing results often req uire the smoothness condition by imposing a fixed bound on gradient Lipschitzness, w hich may be unrealistic in practice. Recent efforts in neural network optim ization suggest a generalized smoothness condition, allowing smoothness to correlate with gradient norms. In this paper, we systematically study gradient-var iation online learning under generalized smoothness. We extend the classic optimi stic mirror descent algorithm to derive gradient-variation regret by analyzin g stability over the optimization trajectory and exploiting smoothness locally. Th en, we explore universal online learning, designing a single algorithm with the optimal gradient-va riation regrets for convex and strongly convex functions simultane ously, without requiring prior knowledge of curvature. This algorithm adopts a tw o-layer structure with a meta-algorithm running over a group of base-learners . To ensure favorable guarantees, we design a new Lipschitz-adaptive meta-a lgorithm, capable of handling potentially unbounded gradients while ensuring a second-order bound to effectively ensemble the base-learners. Finally, we provi de the applications for fast-rate convergence in games and stochastic extended adv ersarial optimization.
Improved Dimension Dependence for Bandit Convex Optimization with Gradient Variations
Yu, Hang, Yan, Yu-Hu, Zhao, Peng
Gradient-variation online learning has drawn increasing attention due to its deep connections to game theory, optimization, etc. It has been studied extensively in the full-information setting, but is underexplored with bandit feedback. In this work, we focus on gradient variation in Bandit Convex Optimization (BCO) with two-point feedback. By proposing a refined analysis on the non-consecutive gradient variation, a fundamental quantity in gradient variation with bandits, we improve the dimension dependence for both convex and strongly convex functions compared with the best known results (Chiang et al., 2013). Our improved analysis for the non-consecutive gradient variation also implies other favorable problem-dependent guarantees, such as gradient-variance and small-loss regrets. Beyond the two-point setup, we demonstrate the versatility of our technique by achieving the first gradient-variation bound for one-point bandit linear optimization over hyper-rectangular domains. Finally, we validate the effectiveness of our results in more challenging tasks such as dynamic/universal regret minimization and bandit games, establishing the first gradient-variation dynamic and universal regret bounds for two-point BCO and fast convergence rates in bandit games.
Universal Online Learning with Gradient Variations: A Multi-layer Online Ensemble Approach
In this paper, we propose an online convex optimization approach with two different levels of adaptivity. On a higher level, our approach is agnostic to the unknown types and curvatures of the online functions, while at a lower level, it can exploit the unknown niceness of the environments and attain problem-dependent guarantees.
Adaptivity and Universality: Problem-dependent Universal Regret for Online Convex Optimization
Zhao, Peng, Yan, Yu-Hu, Yu, Hang, Zhou, Zhi-Hua
Universal online learning aims to achieve optimal regret guarantees without requiring prior knowledge of the curvature of online functions. Existing methods have established minimax-optimal regret bounds for universal online learning, where a single algorithm can simultaneously attain $\mathcal{O}(\sqrt{T})$ regret for convex functions, $\mathcal{O}(d \log T)$ for exp-concave functions, and $\mathcal{O}(\log T)$ for strongly convex functions, where $T$ is the number of rounds and $d$ is the dimension of the feasible domain. However, these methods still lack problem-dependent adaptivity. In particular, no universal method provides regret bounds that scale with the gradient variation $V_T$, a key quantity that plays a crucial role in applications such as stochastic optimization and fast-rate convergence in games. In this work, we introduce UniGrad, a novel approach that achieves both universality and adaptivity, with two distinct realizations: UniGrad.Correct and UniGrad.Bregman. Both methods achieve universal regret guarantees that adapt to gradient variation, simultaneously attaining $\mathcal{O}(\log V_T)$ regret for strongly convex functions and $\mathcal{O}(d \log V_T)$ regret for exp-concave functions. For convex functions, the regret bounds differ: UniGrad.Correct achieves an $\mathcal{O}(\sqrt{V_T \log V_T})$ bound while preserving the RVU property that is crucial for fast convergence in online games, whereas UniGrad.Bregman achieves the optimal $\mathcal{O}(\sqrt{V_T})$ regret bound through a novel design. Both methods employ a meta algorithm with $\mathcal{O}(\log T)$ base learners, which naturally requires $\mathcal{O}(\log T)$ gradient queries per round. To enhance computational efficiency, we introduce UniGrad++, which retains the regret while reducing the gradient query to just $1$ per round via surrogate optimization. We further provide various implications.
Gradient-Variation Online Learning under Generalized Smoothness
Gradient-variation online learning aims to achieve regret guarantees that scale with variations in the gradients of online functions, which is crucial for attaining fast convergence in games and robustness in stochastic o ptimization, hence receiving increased attention. Existing results often req uire the smoothness condition by imposing a fixed bound on gradient Lipschitzness, w hich may be unrealistic in practice. Recent efforts in neural network optim ization suggest a generalized smoothness condition, allowing smoothness to correlate with gradient norms. In this paper, we systematically study gradient-var iation online learning under generalized smoothness. We extend the classic optimi stic mirror descent algorithm to derive gradient-variation regret by analyzin g stability over the optimization trajectory and exploiting smoothness locally. Th en, we explore universal online learning, designing a single algorithm with the optimal gradient-va riation regrets for convex and strongly convex functions simultane ously, without requiring prior knowledge of curvature. This algorithm adopts a tw o-layer structure with a meta-algorithm running over a group of base-learners . To ensure favorable guarantees, we design a new Lipschitz-adaptive meta-a lgorithm, capable of handling potentially unbounded gradients while ensuring a second-order bound to effectively ensemble the base-learners. Finally, we provi de the applications for fast-rate convergence in games and stochastic extended adv ersarial optimization.
Universal Online Learning with Gradient Variations: A Multi-layer Online Ensemble Approach
In this paper, we propose an online convex optimization approach with two different levels of adaptivity. On a higher level, our approach is agnostic to the unknown types and curvatures of the online functions, while at a lower level, it can exploit the unknown niceness of the environments and attain problem-dependent guarantees. Our result not only safeguards the worst-case guarantees but also directly implies the small-loss bounds in analysis. Moreover, when applied to adversarial/stochastic convex optimization and game theory problems, our result enhances the existing universal guarantees. Our approach is based on a multi-layer online ensemble framework incorporating novel ingredients, including a carefully designed optimism for unifying diverse function types and cascaded corrections for algorithmic stability.
Curvature in the Looking-Glass: Optimal Methods to Exploit Curvature of Expectation in the Loss Landscape
Duersch, Jed A., Catanach, Tommie A., Safonov, Alexander, Wendt, Jeremy
Harnessing the local topography of the loss landscape is a central challenge in advanced optimization tasks. By accounting for the effect of potential parameter changes, we can alter the model more efficiently. Contrary to standard assumptions, we find that the Hessian does not always approximate loss curvature well, particularly near gradient discontinuities, which commonly arise in deep learning architectures. We present a new conceptual framework to understand how curvature of expected changes in loss emerges in architectures with many rectified linear units. Each ReLU creates a parameter boundary that, when crossed, induces a pseudorandom gradient perturbation. Our derivations show how these discontinuities combine to form a glass-like structure, similar to amorphous solids that contain microscopic domains of strong, but random, atomic alignment. By estimating the density of the resulting gradient variations, we can bound how the loss may change with parameter movement. Our analysis includes the optimal kernel and sample distribution for approximating glass density from ordinary gradient evaluations. We also derive the optimal modification to quasi-Newton steps that incorporate both glass and Hessian terms, as well as certain exactness properties that are possible with Nesterov-accelerated gradient updates. Our algorithm, Alice, tests these techniques to determine which curvature terms are most impactful for training a given architecture and dataset. Additional safeguards enforce stable exploitation through step bounds that expand on the functionality of Adam. These theoretical and experimental tools lay groundwork to improve future efforts (e.g., pruning and quantization) by providing new insight into the loss landscape.