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 gradient computation


Efficient Gradient Computation for Structured Output Learning with Rational and Tropical Losses

Neural Information Processing Systems

Many structured prediction problems admit a natural loss function for evaluation such as the edit-distance or $n$-gram loss. However, existing learning algorithms are typically designed to optimize alternative objectives such as the cross-entropy. This is because a na\{i}ve implementation of the natural loss functions often results in intractable gradient computations. In this paper, we design efficient gradient computation algorithms for two broad families of structured prediction loss functions: rational and tropical losses. These families include as special cases the $n$-gram loss, the edit-distance loss, and many other loss functions commonly used in natural language processing and computational biology tasks that are based on sequence similarity measures. Our algorithms make use of weighted automata and graph operations over appropriate semirings to design efficient solutions. They facilitate efficient gradient computation and hence enable one to train learning models such as neural networks with complex structured losses.






Solving Large Sequential Games with the Excessive Gap Technique

Christian Kroer, Gabriele Farina, Tuomas Sandholm

Neural Information Processing Systems

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regret minimization (CFR) variant. Despite this, CFR variants have been favored in practice. Experiments with first-order methods have only been conducted on small-and medium-sized games because those methods are complicated to implement in this setting, and because CFR variants have been enhanced extensively for over a decade they perform well in practice. In this paper we show that a particular first-order method, a state-ofthe-art variant of the excessive gap technique--instantiated with the dilated entropy distance function--can efficiently solve large real-world problems competitively with CFR and its variants. We show this on large endgames encountered by the Libratus poker AI, which recently beat top human poker specialist professionals at no-limit Texas hold'em. We show experimental results on our variant of the excessive gap technique as well as a prior version. We introduce a numerically friendly implementation of the smoothed best response computation associated with first-order methods for extensive-form game solving.