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Goal Conditioned Reinforcement Learning for Photo Finishing Tuning

Neural Information Processing Systems

Photo finishing tuning aims to automate the manual tuning process of the photo finishing pipeline, like Adobe Lightroom or Darktable. Previous works either use zeroth-order optimization, which is slow when the set of parameters increases, or rely on a differentiable proxy of the target finishing pipeline, which is hard to train.To overcome these challenges, we propose a novel goal-conditioned reinforcement learning framework for efficiently tuning parameters using a goal image as a condition. Unlike previous approaches, our tuning framework does not rely on any proxy and treats the photo finishing pipeline as a black box. Utilizing a trained reinforcement learning policy, it can efficiently find the desired set of parameters within just 10 queries, while optimization based approaches normally take 200 queries. Furthermore, our architecture utilizes a goal image to guide the iterative tuning of pipeline parameters, allowing for flexible conditioning on pixel-aligned target images, style images, or any other visually representable goals. We conduct detailed experiments on photo finishing tuning and photo stylization tuning tasks, demonstrating the advantages of our method.


ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings

Neural Information Processing Systems

We present a scalable approach for learning open-world object-goal navigation (ObjectNav) - the task of asking a virtual robot (agent) to find any instance of an object in an unexplored environment (e.g., "find a sink"). Our approach is entirely zero-shot - i.e., it does not require ObjectNav rewards or demonstrations of any kind. Instead, we train on the image-goal navigation (ImageNav) task, in which agents find the location where a picture (i.e., goal image) was captured. Specifically, we encode goal images into a multimodal, semantic embedding space to enable training semantic-goal navigation (SemanticNav) agents at scale in unannotated 3D environments (e.g., HM3D). After training, SemanticNav agents can be instructed to find objects described in free-form natural language (e.g., "sink," "bathroom sink," etc.) by projecting language goals into the same multimodal, semantic embedding space. As a result, our approach enables open-world ObjectNav. We extensively evaluate our agents on three ObjectNav datasets (Gibson, HM3D, and MP3D) and observe absolute improvements in success of 4.2% - 20.0% over existing zero-shot methods. For reference, these gains are similar or better than the 5% improvement in success between the Habitat 2020 and 2021 ObjectNav challenge winners. In an open-world setting, we discover that our agents can generalize to compound instructions with a room explicitly mentioned (e.g., "Find a kitchen sink") and when the target room can be inferred (e.g., "Find a sink and a stove").


FGPrompt: Fine-grained Goal Prompting for Image-goal Navigation

Neural Information Processing Systems

Learning to navigate to an image-specified goal is an important but challenging task for autonomous systems like household robots. The agent is required to well understand and reason the location of the navigation goal from a picture shot in the goal position. Existing methods try to solve this problem by learning a navigation policy, which captures semantic features of the goal image and observation image independently and lastly fuses them for predicting a sequence of navigation actions. However, these methods suffer from two major limitations.


VLD: Visual Language Goal Distance for Reinforcement Learning Navigation

Milikic, Lazar, Patel, Manthan, Frey, Jonas

arXiv.org Artificial Intelligence

Training end-to-end policies from image data to directly predict navigation actions for robotic systems has proven inherently difficult. Existing approaches often suffer from either the sim-to-real gap during policy transfer or a limited amount of training data with action labels. To address this problem, we introduce Vision-Language Distance (VLD) learning, a scalable framework for goal-conditioned navigation that decouples perception learning from policy learning. Instead of relying on raw sensory inputs during policy training, we first train a self-supervised distance-to-goal predictor on internet-scale video data. This predictor generalizes across both image- and text-based goals, providing a distance signal that can be minimized by a reinforcement learning (RL) policy. The RL policy can be trained entirely in simulation using privileged geometric distance signals, with injected noise to mimic the uncertainty of the trained distance predictor. At deployment, the policy consumes VLD predictions, inheriting semantic goal information-"where to go"-from large-scale visual training while retaining the robust low-level navigation behaviors learned in simulation. We propose using ordinal consistency to assess distance functions directly and demonstrate that VLD outperforms prior temporal distance approaches, such as ViNT and VIP. Experiments show that our decoupled design achieves competitive navigation performance in simulation while supporting flexible goal modalities, providing an alternative and, most importantly, scalable path toward reliable, multimodal navigation policies.


Hyper-GoalNet: Goal-Conditioned Manipulation Policy Learning with HyperNetworks

Zhou, Pei, Yao, Wanting, Luo, Qian, Zhou, Xunzhe, Yang, Yanchao

arXiv.org Artificial Intelligence

Goal-conditioned policy learning for robotic manipulation presents significant challenges in maintaining performance across diverse objectives and environments. We introduce Hyper-GoalNet, a framework that generates task-specific policy network parameters from goal specifications using hypernetworks. Unlike conventional methods that simply condition fixed networks on goal-state pairs, our approach separates goal interpretation from state processing -- the former determines network parameters while the latter applies these parameters to current observations. To enhance representation quality for effective policy generation, we implement two complementary constraints on the latent space: (1) a forward dynamics model that promotes state transition predictability, and (2) a distance-based constraint ensuring monotonic progression toward goal states. We evaluate our method on a comprehensive suite of manipulation tasks with varying environmental randomization. Results demonstrate significant performance improvements over state-of-the-art methods, particularly in high-variability conditions. Real-world robotic experiments further validate our method's robustness to sensor noise and physical uncertainties. Code is available at: https://github.com/wantingyao/hyper-goalnet.




Goal Conditioned Reinforcement Learning for Photo Finishing Tuning Jiarui Wu1, 2, Y ujin Wang

Neural Information Processing Systems

Furthermore, our architecture utilizes a goal image to guide the iterative tuning of pipeline parameters, allowing for flexible conditioning on pixel-aligned target images, style images, or any other visually representable goals. We conduct detailed experiments on photo finishing tuning and photo stylization tuning tasks, demonstrating the advantages of our method.