geometric graph
Roto-translated Local Coordinate Frames For Interacting Dynamical Systems
Modelling interactions is critical in learning complex dynamical systems, namely systems of interacting objects with highly non-linear and time-dependent behaviour. A large class of such systems can be formalized as geometric graphs, i.e., graphs with nodes positioned in the Euclidean space given an arbitrarily chosen global coordinate system, for instance vehicles in a traffic scene. Notwithstanding the arbitrary global coordinate system, the governing dynamics of the respective dynamical systems are invariant to rotations and translations, also known as Galilean invariance. As ignoring these invariances leads to worse generalization, in this work we propose local coordinate frames per node-object to induce roto-translation invariance to the geometric graph of the interacting dynamical system. Further, the local coordinate frames allow for a natural definition of anisotropic filtering in graph neural networks. Experiments in traffic scenes, 3D motion capture, and colliding particles demonstrate that the proposed approach comfortably outperforms the recent state-of-the-art.
Roto-translatedLocalCoordinateFrames ForInteractingDynamicalSystems
First,weintroduce canonicalized roto-translated local coordinate frames for interacting dynamical systems formalized in geometric graphs. Second, by operating solely on these coordinate frames, we enable roto-translation invariant edge prediction and roto-translation equivariant trajectory forecasting. Third, we present anovelmethodology for natural anisotropic continuous filters based onrelativelinear and angular positions ofneighboring objects in the canonicalized local coordinate frames.
Is Distance Matrix Enough for Geometric Deep Learning?
Graph Neural Networks (GNNs) are often used for tasks involving the 3D geometry of a given graph, such as molecular dynamics simulation. While incorporating Euclidean distance into Message Passing Neural Networks (referred to as Vanilla DisGNN) is a straightforward way to learn the geometry, it has been demonstrated that Vanilla DisGNN is geometrically incomplete. In this work, we first construct families of novel and symmetric geometric graphs that Vanilla DisGNN cannot distinguish even when considering all-pair distances, which greatly expands the existing counterexample families. Our counterexamples show the inherent limitation of Vanilla DisGNN to capture symmetric geometric structures. We then propose $k$-DisGNNs, which can effectively exploit the rich geometry contained in the distance matrix. We demonstrate the high expressive power of $k$-DisGNNs from three perspectives: 1. They can learn high-order geometric information that cannot be captured by Vanilla DisGNN.
Latent distance estimation for random geometric graphs
Random geometric graphs are a popular choice for a latent points generative model for networks. Their definition is based on a sample of $n$ points $X_1,X_2,\cdots,X_n$ on the Euclidean sphere~$\mathbb{S}^{d-1}$ which represents the latent positions of nodes of the network. The connection probabilities between the nodes are determined by an unknown function (referred to as the ``link'' function) evaluated at the distance between the latent points. We introduce a spectral estimator of the pairwise distance between latent points and we prove that its rate of convergence is the same as the nonparametric estimation of a function on $\mathbb{S}^{d-1}$, up to a logarithmic factor. In addition, we provide an efficient spectral algorithm to compute this estimator without any knowledge on the nonparametric link function. As a byproduct, our method can also consistently estimate the dimension $d$ of the latent space.
Roto-translated Local Coordinate Frames For Interacting Dynamical Systems
Modelling interactions is critical in learning complex dynamical systems, namely systems of interacting objects with highly non-linear and time-dependent behaviour. A large class of such systems can be formalized as $\textit{geometric graphs}$, $\textit{i.e.}$ graphs with nodes positioned in the Euclidean space given an $\textit{arbitrarily}$ chosen global coordinate system, for instance vehicles in a traffic scene. Notwithstanding the arbitrary global coordinate system, the governing dynamics of the respective dynamical systems are invariant to rotations and translations, also known as $\textit{Galilean invariance}$. As ignoring these invariances leads to worse generalization, in this work we propose local coordinate systems per node-object to induce roto-translation invariance to the geometric graph of the interacting dynamical system. Further, the local coordinate systems allow for a natural definition of anisotropic filtering in graph neural networks. Experiments in traffic scenes, 3D motion capture, and colliding particles demonstrate the proposed approach comfortably outperforms the recent state-of-the-art.