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 generalizable articulated object manipulation


Watch Less, Feel More: Sim-to-Real RL for Generalizable Articulated Object Manipulation via Motion Adaptation and Impedance Control

arXiv.org Artificial Intelligence

Watch Less, Feel More: Sim-to-Real RL for Generalizable Articulated Object Manipulation via Motion Adaptation and Impedance Control Tan-Dzung Do 1,2, Nandiraju Gireesh 1,2, Jilong Wang 2, and He Wang 1,2, Figure 1: We train an RL policy to open doors and drawers in simulation that adapts its action according to the motion of objects by leveraging history observations (left). We directly transfer this policy to reach 80% joint limit in the real world with closed-loop variable impedance control and achieve 84% success rate, using only one first-frame RGBD image (right). Abstract -- Articulated object manipulation poses a unique challenge compared to rigid object manipulation as the object itself represents a dynamic environment. In this work, we present a novel RL-based pipeline equipped with variable impedance control and motion adaptation leveraging observation history for generalizable articulated object manipulation, focusing on smooth and dexterous motion during zero-shot sim-to-real transfer (Figure 1). T o mitigate the sim-to-real gap, our pipeline diminishes reliance on vision by not leveraging the vision data feature (RGBD/pointcloud) directly as policy input but rather extracting useful low-dimensional data first via off-the-shelf modules. Additionally, we experience less sim-to-real gap by inferring object motion and its intrinsic properties via observation history as well as utilizing impedance control both in the simulation and in the real world. Furthermore, we develop a well-designed training setting with great randomization and a specialized reward system (task-aware and motion-aware) that enables multi-staged, end-to-end manipulation without heuristic motion planning.


Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs

arXiv.org Artificial Intelligence

Generalizable articulated object manipulation is essential for home-assistant robots. Recent efforts focus on imitation learning from demonstrations or reinforcement learning in simulation, however, due to the prohibitive costs of real-world data collection and precise object simulation, it still remains challenging for these works to achieve broad adaptability across diverse articulated objects. Recently, many works have tried to utilize the strong in-context learning ability of Large Language Models (LLMs) to achieve generalizable robotic manipulation, but most of these researches focus on high-level task planning, sidelining low-level robotic control. In this work, building on the idea that the kinematic structure of the object determines how we can manipulate it, we propose a kinematic-aware prompting framework that prompts LLMs with kinematic knowledge of objects to generate low-level motion trajectory waypoints, supporting various object manipulation. To effectively prompt LLMs with the kinematic structure of different objects, we design a unified kinematic knowledge parser, which represents various articulated objects as a unified textual description containing kinematic joints and contact location. Building upon this unified description, a kinematic-aware planner model is proposed to generate precise 3D manipulation waypoints via a designed kinematic-aware chain-of-thoughts prompting method. Our evaluation spanned 48 instances across 16 distinct categories, revealing that our framework not only outperforms traditional methods on 8 seen categories but also shows a powerful zero-shot capability for 8 unseen articulated object categories. Moreover, the real-world experiments on 7 different object categories prove our framework's adaptability in practical scenarios. Code is released at \href{https://github.com/GeWu-Lab/LLM_articulated_object_manipulation/tree/main}{here}.