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 general value function approximation


Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Neural Information Processing Systems

Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of \emph{general} function approximation schemes largely remains missing. In this paper, we establish the first provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class $\mathcal{F}$, our algorithm achieves a regret bound of $\widetilde{O}(\mathrm{poly}(dH)\sqrt{T})$ where $d$ is a complexity measure of $\mathcal{F}$ that depends on the eluder dimension~[Russo and Van Roy, 2013] and log-covering numbers, $H$ is the planning horizon, and $T$ is the number interactions with the environment.


Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Neural Information Processing Systems

Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of \emph{general} function approximation schemes largely remains missing. In this paper, we establish the first provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class \mathcal{F}, our algorithm achieves a regret bound of \widetilde{O}(\mathrm{poly}(dH)\sqrt{T}) where d is a complexity measure of \mathcal{F} that depends on the eluder dimension [Russo and Van Roy, 2013] and log-covering numbers, H is the planning horizon, and T is the number interactions with the environment. Moreover, our algorithm is model-free and provides a framework to justify the effectiveness of algorithms used in practice.


Review for NeurIPS paper: Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Neural Information Processing Systems

This assumption is crucial for dynamic programming type of analysis. Although it seems to be just an assumption on the value function class, it actually also implicit makes assumption about the MDP. The difference between the sensitive sampling in this paper and the prior work also need to be discussed more. Moreover, the connection between Lemma 9 and 10 and Proposition 3 and Lemma 2 in [44] also need to be discussed. I think these discussions will be helpful for people to understand the details and digest the proof.


Review for NeurIPS paper: Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Neural Information Processing Systems

The problem of exploration in RL with function approximation is very important and any advancement on the topic is of interest for the community. The reviewers all agreed about the algorithmic and technical contribution of the paper, in particular the introduction of sensitive sampling and its analysis in the regret proof. This convinced us that the paper deserves acceptance. Nonetheless, I also encourage the authors to improve the current submission. As pointed out by R3, the assumptions used in the paper are quite strong and they may somehow limit the generality of the results.


Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

Neural Information Processing Systems

Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of \emph{general} function approximation schemes largely remains missing. In this paper, we establish the first provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class \mathcal{F}, our algorithm achieves a regret bound of \widetilde{O}(\mathrm{poly}(dH)\sqrt{T}) where d is a complexity measure of \mathcal{F} that depends on the eluder dimension [Russo and Van Roy, 2013] and log-covering numbers, H is the planning horizon, and T is the number interactions with the environment. Moreover, our algorithm is model-free and provides a framework to justify the effectiveness of algorithms used in practice.


Tractable and Provably Efficient Distributional Reinforcement Learning with General Value Function Approximation

arXiv.org Machine Learning

Distributional reinforcement learning improves performance by effectively capturing environmental stochasticity, but a comprehensive theoretical understanding of its effectiveness remains elusive. In this paper, we present a regret analysis for distributional reinforcement learning with general value function approximation in a finite episodic Markov decision process setting. We first introduce a key notion of Bellman unbiasedness for a tractable and exactly learnable update via statistical functional dynamic programming. Our theoretical results show that approximating the infinite-dimensional return distribution with a finite number of moment functionals is the only method to learn the statistical information unbiasedly, including nonlinear statistical functionals. Second, we propose a provably efficient algorithm, $\texttt{SF-LSVI}$, achieving a regret bound of $\tilde{O}(d_E H^{\frac{3}{2}}\sqrt{K})$ where $H$ is the horizon, $K$ is the number of episodes, and $d_E$ is the eluder dimension of a function class.


Provably Efficient Reinforcement Learning via Surprise Bound

arXiv.org Artificial Intelligence

Value function approximation is important in modern reinforcement learning (RL) problems especially when the state space is (infinitely) large. Despite the importance and wide applicability of value function approximation, its theoretical understanding is still not as sophisticated as its empirical success, especially in the context of general function approximation. In this paper, we propose a provably efficient RL algorithm (both computationally and statistically) with general value function approximations. We show that if the value functions can be approximated by a function class that satisfies the Bellman-completeness assumption, our algorithm achieves an $\widetilde{O}(\text{poly}(\iota H)\sqrt{T})$ regret bound where $\iota$ is the product of the surprise bound and log-covering numbers, $H$ is the planning horizon, $K$ is the number of episodes and $T = HK$ is the total number of steps the agent interacts with the environment. Our algorithm achieves reasonable regret bounds when applied to both the linear setting and the sparse high-dimensional linear setting. Moreover, our algorithm only needs to solve $O(H\log K)$ empirical risk minimization (ERM) problems, which is far more efficient than previous algorithms that need to solve ERM problems for $\Omega(HK)$ times.


Randomized Exploration for Reinforcement Learning with General Value Function Approximation

arXiv.org Machine Learning

We propose a model-free reinforcement learning algorithm inspired by the popular randomized least squares value iteration (RLSVI) algorithm as well as the optimism principle. Unlike existing upper-confidence-bound (UCB) based approaches, which are often computationally intractable, our algorithm drives exploration by simply perturbing the training data with judiciously chosen i.i.d. scalar noises. To attain optimistic value function estimation without resorting to a UCB-style bonus, we introduce an optimistic reward sampling procedure. When the value functions can be represented by a function class $\mathcal{F}$, our algorithm achieves a worst-case regret bound of $\widetilde{O}(\mathrm{poly}(d_EH)\sqrt{T})$ where $T$ is the time elapsed, $H$ is the planning horizon and $d_E$ is the $\textit{eluder dimension}$ of $\mathcal{F}$. In the linear setting, our algorithm reduces to LSVI-PHE, a variant of RLSVI, that enjoys an $\widetilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret. We complement the theory with an empirical evaluation across known difficult exploration tasks.