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 gaussian field


WeatherEdit: Controllable Weather Editing with 4D Gaussian Field

arXiv.org Artificial Intelligence

Our approach is structured into two key components: weather background editing and weather particle construction. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pretrained diffusion model, enabling the generation of diverse weather effects in 2D image backgrounds. During inference, we design a Temporal-View (TV -) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To construct the weather particles, we first reconstruct a 3D scene using the edited images and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops and fog in the scene. The attributes and dynamics of these particles are precisely controlled through physical-based modelling and simulation, ensuring realistic weather representation and flexible severity adjustments. Finally, we integrate the 4D Gaussian field with the 3D scene to render consistent and highly realistic weather effects. Experiments on multiple driving datasets demonstrate that WeatherEdit can generate diverse weather effects with controllable condition severity, highlighting its potential for autonomous driving simulation in adverse weather.


GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution

arXiv.org Artificial Intelligence

Implicit neural representations (INRs) have significantly advanced the field of arbitrary-scale super-resolution (ASSR) of images. Most existing INR-based ASSR networks first extract features from the given low-resolution image using an encoder, and then render the super-resolved result via a multi-layer perceptron decoder. Although these approaches have shown promising results, their performance is constrained by the limited representation ability of discrete latent codes in the encoded features. In this paper, we propose a novel ASSR method named GaussianSR that overcomes this limitation through 2D Gaussian Splatting (2DGS). Unlike traditional methods that treat pixels as discrete points, GaussianSR represents each pixel as a continuous Gaussian field. The encoded features are simultaneously refined and upsampled by rendering the mutually stacked Gaussian fields. As a result, long-range dependencies are established to enhance representation ability. In addition, a classifier is developed to dynamically assign Gaussian kernels to all pixels to further improve flexibility. All components of GaussianSR (i.e., encoder, classifier, Gaussian kernels, and decoder) are jointly learned end-to-end. Experiments demonstrate that GaussianSR achieves superior ASSR performance with fewer parameters than existing methods while enjoying interpretable and content-aware feature aggregations.


CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

arXiv.org Artificial Intelligence

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available.


GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping

arXiv.org Artificial Intelligence

Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language directives. To tackle this challenge, some research efforts have been dedicated to the development of language-embedded implicit fields. However, implicit fields (e.g. NeRF) encounter limitations due to the necessity of processing a large number of input views for reconstruction, coupled with their inherent inefficiencies in inference. Thus, we present the GaussianGrasper, which utilizes 3D Gaussian Splatting to explicitly represent the scene as a collection of Gaussian primitives. Our approach takes a limited set of RGB-D views and employs a tile-based splatting technique to create a feature field. In particular, we propose an Efficient Feature Distillation (EFD) module that employs contrastive learning to efficiently and accurately distill language embeddings derived from foundational models. With the reconstructed geometry of the Gaussian field, our method enables the pre-trained grasping model to generate collision-free grasp pose candidates. Furthermore, we propose a normal-guided grasp module to select the best grasp pose. Through comprehensive real-world experiments, we demonstrate that GaussianGrasper enables robots to accurately query and grasp objects with language instructions, providing a new solution for language-guided manipulation tasks. Data and codes can be available at https://github.com/MrSecant/GaussianGrasper.


Quantitative CLTs in Deep Neural Networks

arXiv.org Machine Learning

We study the distribution of a fully connected neural network with random Gaussian weights and biases in which the hidden layer widths are proportional to a large constant $n$. Under mild assumptions on the non-linearity, we obtain quantitative bounds on normal approximations valid at large but finite $n$ and any fixed network depth. Our theorems show both for the finite-dimensional distributions and the entire process, that the distance between a random fully connected network (and its derivatives) to the corresponding infinite width Gaussian process scales like $n^{-\gamma}$ for $\gamma>0$, with the exponent depending on the metric used to measure discrepancy. Our bounds are strictly stronger in terms of their dependence on network width than any previously available in the literature; in the one-dimensional case, we also prove that they are optimal, i.e., we establish matching lower bounds.


Gaussian Fields for Approximate Inference in Layered Sigmoid Belief Networks

Neural Information Processing Systems

Local "belief propagation" rules of the sort proposed by Pearl [15] are guaranteed to converge to the correct posterior probabilities in singly connected graphical models. Recently, a number of researchers have em(cid:173) pirically demonstrated good performance of "loopy belief propagation"(cid:173) using these same rules on graphs with loops. Perhaps the most dramatic instance is the near Shannon-limit performance of "Turbo codes", whose decoding algorithm is equivalent to loopy belief propagation. Except for the case of graphs with a single loop, there has been little theo(cid:173) retical understanding of the performance of loopy propagation. Here we analyze belief propagation in networks with arbitrary topologies when the nodes in the graph describe jointly Gaussian random variables.


Universal Scalable Robust Solvers from Computational Information Games and fast eigenspace adapted Multiresolution Analysis

arXiv.org Machine Learning

We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that of playing underlying hierarchies of adversarial information games. When the solution space is a Banach space $B$ endowed with a quadratic norm $\|\cdot\|$, the optimal measure (mixed strategy) for such games (e.g. the adversarial recovery of $u\in B$, given partial measurements $[\phi_i, u]$ with $\phi_i\in B^*$, using relative error in $\|\cdot\|$-norm as a loss) is a centered Gaussian field $\xi$ solely determined by the norm $\|\cdot\|$, whose conditioning (on measurements) produces optimal bets. When measurements are hierarchical, the process of conditioning this Gaussian field produces a hierarchy of elementary bets (gamblets). These gamblets generalize the notion of Wavelets and Wannier functions in the sense that they are adapted to the norm $\|\cdot\|$ and induce a multi-resolution decomposition of $B$ that is adapted to the eigensubspaces of the operator defining the norm $\|\cdot\|$. When the operator is localized, we show that the resulting gamblets are localized both in space and frequency and introduce the Fast Gamblet Transform (FGT) with rigorous accuracy and (near-linear) complexity estimates. As the FFT can be used to solve and diagonalize arbitrary PDEs with constant coefficients, the FGT can be used to decompose a wide range of continuous linear operators (including arbitrary continuous linear bijections from $H^s_0$ to $H^{-s}$ or to $L^2$) into a sequence of independent linear systems with uniformly bounded condition numbers and leads to $\mathcal{O}(N \operatorname{polylog} N)$ solvers and eigenspace adapted Multiresolution Analysis (resulting in near linear complexity approximation of all eigensubspaces).


Gaussian Fields for Approximate Inference in Layered Sigmoid Belief Networks

Neural Information Processing Systems

Local "belief propagation" rules of the sort proposed by Pearl [15] are guaranteed to converge to the correct posterior probabilities in singly connected graphical models. Recently, a number of researchers have empirically demonstrated good performance of "loopy belief propagation" using these same rules on graphs with loops. Perhaps the most dramatic instance is the near Shannon-limit performance of "Turbo codes", whose decoding algorithm is equivalent to loopy belief propagation. Except for the case of graphs with a single loop, there has been little theoretical understanding of the performance of loopy propagation. Here we analyze belief propagation in networks with arbitrary topologies when the nodes in the graph describe jointly Gaussian random variables.


Gaussian Fields for Approximate Inference in Layered Sigmoid Belief Networks

Neural Information Processing Systems

Local "belief propagation" rules of the sort proposed by Pearl [15] are guaranteed to converge to the correct posterior probabilities in singly connected graphical models. Recently, a number of researchers have empirically demonstrated good performance of "loopy belief propagation" using these same rules on graphs with loops. Perhaps the most dramatic instance is the near Shannon-limit performance of "Turbo codes", whose decoding algorithm is equivalent to loopy belief propagation. Except for the case of graphs with a single loop, there has been little theoretical understanding of the performance of loopy propagation. Here we analyze belief propagation in networks with arbitrary topologies when the nodes in the graph describe jointly Gaussian random variables.


Gaussian Fields for Approximate Inference in Layered Sigmoid Belief Networks

Neural Information Processing Systems

Local "belief propagation" rules of the sort proposed by Pearl [15] are guaranteed to converge to the correct posterior probabilities in singly connected graphical models. Recently, a number of researchers have empirically demonstratedgood performance of "loopy belief propagation" using these same rules on graphs with loops. Perhaps the most dramatic instance is the near Shannon-limit performance of "Turbo codes", whose decoding algorithm is equivalent to loopy belief propagation. Except for the case of graphs with a single loop, there has been little theoretical understandingof the performance of loopy propagation. Here we analyze belief propagation in networks with arbitrary topologies when the nodes in the graph describe jointly Gaussian random variables.