gamification 2
Gamification 2: Scientists, Augmented Virtuality & Crowd-workers
Gamification is mostly seen as a possibility to communicate information. But the development went already one step further. The university will provide 167,000 deep space light curve images to the game community, where the users can use their virtual space ships to explore this information and support science to discover new exoplanets. EVE Online includes up 500,000 players and due to this, presents a relevant source to support the chronically understaffed scientific projects. The game simulates a virtual world, where players can take on the role of spaceship captain and discover the wonders of the galaxy.