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Over a Decade of Social Opinion Mining

arXiv.org Artificial Intelligence

Social media popularity and importance is on the increase, due to people using it for various types of social interaction across multiple channels. This social interaction by online users includes submission of feedback, opinions and recommendations about various individuals, entities, topics, and events. This systematic review focuses on the evolving research area of Social Opinion Mining, tasked with the identification of multiple opinion dimensions, such as subjectivity, sentiment polarity, emotion, affect, sarcasm and irony, from user-generated content represented across multiple social media platforms and in various media formats, like text, image, video and audio. Therefore, through Social Opinion Mining, natural language can be understood in terms of the different opinion dimensions, as expressed by humans. This contributes towards the evolution of Artificial Intelligence, which in turn helps the advancement of several real-world use cases, such as customer service and decision making. A thorough systematic review was carried out on Social Opinion Mining research which totals 485 studies and spans a period of twelve years between 2007 and 2018. The in-depth analysis focuses on the social media platforms, techniques, social datasets, language, modality, tools and technologies, natural language processing tasks and other aspects derived from the published studies. Such multi-source information fusion plays a fundamental role in mining of people's social opinions from social media platforms. These can be utilised in many application areas, ranging from marketing, advertising and sales for product/service management, and in multiple domains and industries, such as politics, technology, finance, healthcare, sports and government. Future research directions are presented, whereas further research and development has the potential of leaving a wider academic and societal impact.


Artificial Intelligence will Revamp Civil Engineers' Career

#artificialintelligence

Artificial intelligence (AI) provides a wide range of current society applications, including predicting, classifying, and solving both social and scientific problems. As one of the oldest and most traditional engineering disciplines, civil engineering covers various aspects of the built environment, from design and construction to maintenance. Civil engineering offers ample practical scope for applications of AI. In turn, AI can improve human life quality and originate novel approaches to solving engineering problems. AI methods and techniques, including neural networks, evolutionary computation, fuzzy logic systems, and deep learning, have rapidly evolved over the past few years.


Similarity measure for aggregated fuzzy numbers from interval-valued data

arXiv.org Artificial Intelligence

Areas covering algorithms that commonly require measurements of similarity within data include classification, ranking, decision-making and pattern-matching. A similarity measure can effectively substitute for a distance measure (e.g. Euclidean distance), making data types with defined similarity measures compatible with methods such as K-Nearest Neighbour [1, 2] and TOPSIS [3, 4, 5]. This study proposes a similarity measure for aggregate fuzzy numbers constructed from interval-valued data using the Interval Agreement Approach (IAA), that is when given two such fuzzy numbers the degree of similarity regarding them is computed. The experimental interval-valued data in recent literature is often an alternative representation of expert opinion.


Multicriteria Group Decision-Making Under Uncertainty Using Interval Data and Cloud Models

arXiv.org Artificial Intelligence

In this study, we propose a multicriteria group decision making (MCGDM) algorithm under uncertainty where data is collected as intervals. The proposed MCGDM algorithm aggregates the data, determines the optimal weights for criteria and ranks alternatives with no further input. The intervals give flexibility to experts in assessing alternatives against criteria and provide an opportunity to gain maximum information. We also propose a novel method to aggregate expert judgements using cloud models. We introduce an experimental approach to check the validity of the aggregation method. After that, we use the aggregation method for an MCGDM problem. Here, we find the optimal weights for each criterion by proposing a bilevel optimisation model. Then, we extend the technique for order of preference by similarity to ideal solution (TOPSIS) for data based on cloud models to prioritise alternatives. As a result, the algorithm can gain information from decision makers with different levels of uncertainty and examine alternatives with no more information from decision-makers. The proposed MCGDM algorithm is implemented on a case study of a cybersecurity problem to illustrate its feasibility and effectiveness. The results verify the robustness and validity of the proposed MCGDM using sensitivity analysis and comparison with other existing algorithms.


FCM-RDpA: TSK Fuzzy Regression Model Construction Using Fuzzy C-Means Clustering, Regularization, DropRule, and Powerball AdaBelief

arXiv.org Artificial Intelligence

To effectively optimize Takagi-Sugeno-Kang (TSK) fuzzy systems for regression problems, a mini-batch gradient descent with regularization, DropRule, and AdaBound (MBGD-RDA) algorithm was recently proposed. This paper further proposes FCM-RDpA, which improves MBGD-RDA by replacing the grid partition approach in rule initialization by fuzzy c-means clustering, and AdaBound by Powerball AdaBelief, which integrates recently proposed Powerball gradient and AdaBelief to further expedite and stabilize parameter optimization. Extensive experiments on 22 regression datasets with various sizes and dimensionalities validated the superiority of FCM-RDpA over MBGD-RDA, especially when the feature dimensionality is higher. We also propose an additional approach, FCM-RDpAx, that further improves FCM-RDpA by using augmented features in both the antecedents and consequents of the rules.


Backpropagation-Free Learning Method for Correlated Fuzzy Neural Networks

arXiv.org Artificial Intelligence

In this paper, a novel stepwise learning approach based on estimating desired premise parts' outputs by solving a constrained optimization problem is proposed. This learning approach does not require backpropagating the output error to learn the premise parts' parameters. Instead, the near best output values of the rules premise parts are estimated and their parameters are changed to reduce the error between current premise parts' outputs and the estimated desired ones. Therefore, the proposed learning method avoids error backpropagation, which lead to vanishing gradient and consequently getting stuck in a local optimum. The proposed method does not need any initialization method. This learning method is utilized to train a new Takagi-Sugeno-Kang (TSK) Fuzzy Neural Network with correlated fuzzy rules including many parameters in both premise and consequent parts, avoiding getting stuck in a local optimum due to vanishing gradient. To learn the proposed network parameters, first, a constrained optimization problem is introduced and solved to estimate the desired values of premise parts' output values. Next, the error between these values and the current ones is utilized to adapt the premise parts' parameters based on the gradient-descent (GD) approach. Afterward, the error between the desired and network's outputs is used to learn consequent parts' parameters by the GD method. The proposed paradigm is successfully applied to real-world time-series prediction and regression problems. According to experimental results, its performance outperforms other methods with a more parsimonious structure.


Fuzzy Stochastic Timed Petri Nets for Causal properties representation

arXiv.org Artificial Intelligence

Imagery is frequently used to model, represent and communicate knowledge. In particular, graphs are one of the most powerful tools, being able to represent relations between objects. Causal relations are frequently represented by directed graphs, with nodes denoting causes and links denoting causal influence. A causal graph is a skeletal picture, showing causal associations and impact between entities. Common methods used for graphically representing causal scenarios are neurons, truth tables, causal Bayesian networks, cognitive maps and Petri Nets. Causality is often defined in terms of precedence (the cause precedes the effect), concurrency (often, an effect is provoked simultaneously by two or more causes), circularity (a cause provokes the effect and the effect reinforces the cause) and imprecision (the presence of the cause favors the effect, but not necessarily causes it). We will show that, even though the traditional graphical models are able to represent separately some of the properties aforementioned, they fail trying to illustrate indistinctly all of them. To approach that gap, we will introduce Fuzzy Stochastic Timed Petri Nets as a graphical tool able to represent time, co-occurrence, looping and imprecision in causal flow.


Logarithmic Regret for Reinforcement Learning with Linear Function Approximation

arXiv.org Machine Learning

Designing efficient algorithms that learn and plan in sequential decision-making tasks with large state and action spaces has become a central task of modern reinforcement learning (RL) in recent years. RL often assumes the environment as a Markov Decision Process (MDP), described by a tuple of state space, action space, reward function, and transition probability function. Due to a large number of possible states and actions, traditional tabular reinforcement learning methods such as Q-learning (Watkins, 1989), which directly access each state-action pair, are computationally intractable. A common approach to cope with high-dimensional state and action spaces is to utilize feature mappings such as linear functions or neural networks to map states and actions to a low-dimensional space. Recently, a large body of literature has been devoted to provide regret bounds for online RL with linear function approximation. These works can be divided into two main categories. The first category of works is of model-free style, which directly parameterizes the action-value function as a linear function of some given feature mapping. For instance, Jin et al. (2020) studied the episodic MDPs with linear MDP assumption, which assumes that both transition probability function and reward function can be represented as a linear function of a given feature mapping.


Assessment and Linear Programming under Fuzzy Conditions

arXiv.org Artificial Intelligence

A new fuzzy method is developed using triangular/trapezoidal fuzzy numbers for evaluating a group's mean performance, when qualitative grades instead of numerical scores are used for assessing its members' individual performance. Also, a new technique is developed for solving Linear Programming problems with fuzzy coefficients and everyday life applications are presented to illustrate our results.


Online Model Selection for Reinforcement Learning with Function Approximation

arXiv.org Machine Learning

Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theoretical results on linear Markov decision processes provide regret bounds that scale with the dimension of the linear approximation. Ideally, we would like to automatically identify the minimal dimension of the approximation that is sufficient to encode an optimal policy. Towards this end, we consider the problem of model selection in RL with function approximation, given a set of candidate RL algorithms with known regret guarantees. The learner's goal is to adapt to the complexity of the optimal algorithm without knowing it \textit{a priori}. We present a meta-algorithm that successively rejects increasingly complex models using a simple statistical test. Given at least one candidate that satisfies realizability, we prove the meta-algorithm adapts to the optimal complexity with $\tilde{O}(L^{5/6} T^{2/3})$ regret compared to the optimal candidate's $\tilde{O}(\sqrt T)$ regret, where $T$ is the number of episodes and $L$ is the number of algorithms. The dimension and horizon dependencies remain optimal with respect to the best candidate, and our meta-algorithmic approach is flexible to incorporate multiple candidate algorithms and models. Finally, we show that the meta-algorithm automatically admits significantly improved instance-dependent regret bounds that depend on the gaps between the maximal values attainable by the candidates.