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An Improved Algorithm of Robot Path Planning in Complex Environment Based on Double DQN

arXiv.org Artificial Intelligence

Deep Q Network (DQN) has several limitations when applied in planning a path in environment with a number of dilemmas according to our experiment. The reward function may be hard to model, and successful experience transitions are difficult to find in experience replay. In this context, this paper proposes an improved Double DQN (DDQN) to solve the problem by reference to A* and Rapidly-Exploring Random Tree (RRT). In order to achieve the rich experiments in experience replay, the initialization of robot in each training round is redefined based on RRT strategy. In addition, reward for the free positions is specially designed to accelerate the learning process according to the definition of position cost in A*. The simulation experimental results validate the efficiency of the improved DDQN, and robot could successfully learn the ability of obstacle avoidance and optimal path planning in which DQN or DDQN has no effect.


Linear algorithm for solution n-Queens Completion problem

arXiv.org Artificial Intelligence

A linear algorithm is described for solving the n-Queens Completion problem for an arbitrary composition of k queens, consistently distributed on a chessboard of size n x n. Two important rules are used in the algorithm: a) the rule of sequential risk elimination for the entire system as a whole; b) the rule of formation of minimal damage in the given selection conditions. For any composition of k queens (1<= k