finger position
Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals
Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG) recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithms that derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.
Sony patents new motion sensing controller that hints at new PlayStation VR headset
This month, Sony filed a new patent for a virtual reality game controller that will support motion controls and have sensors that can automatically detect the player's finger position when they grip it. The patent doesn't indicate what game console or device it's intended to work with, but says only that it will work with a'home-use game machine' that'detects movement of a user's hand.' The large candy bar-shaped device will have a thin strip on the back that will be used to detect exact finger position. A patent filed in Japan shows a possible new design for Sony's next VR motion controller, with a sensor strip that tracks individual finger movement and position The patent, which was published in Japanese and roughly translated by Google, says the sensors will not just detect finger position but the'bending and stretching of each finger,' suggesting it might let game designers use specific finger movements as a way to control a game. The front of the controller has a traditional joystick surrounded by four face buttons, according to a report on Upload VR.
Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals
Wang, Zuoguan, Schalk, Gerwin, Ji, Qiang
Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG) recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithms that derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.
Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals
Wang, Zuoguan, Schalk, Gerwin, Ji, Qiang
Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG) recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithms that derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.
Anatomically Constrained Decoding of Finger Flexion from Electrocorticographic Signals
Wang, Zuoguan, Schalk, Gerwin, Ji, Qiang
Brain-computer interfaces (BCIs) use brain signals to convey a user's intent. Some BCI approaches begin by decoding kinematic parameters of movements from brain signals, and then proceed to using these signals, in absence of movements, to allow a user to control an output. Recent results have shown that electrocorticographic (ECoG)recordings from the surface of the brain in humans can give information about kinematic parameters (e.g., hand velocity or finger flexion). The decoding approaches in these demonstrations usually employed classical classification/regression algorithmsthat derive a linear mapping between brain signals and outputs. However, they typically only incorporate little prior information about the target kinematic parameter.
Computational Structure of coordinate transformations: A generalization study
Ghahramani, Zoubin, Wolpert, Daniel M., Jordan, Michael I.
One of the fundamental properties that both neural networks and the central nervous system share is the ability to learn and generalize from examples. While this property has been studied extensively in the neural network literature it has not been thoroughly explored in human perceptual and motor learning. We have chosen a coordinate transformation system-the visuomotor map which transforms visual coordinates into motor coordinates-to study the generalization effects of learning new input-output pairs. Using a paradigm of computer controlled altered visual feedback, we have studied the generalization of the visuomotor map subsequent to both local and context-dependent remappings. A local remapping of one or two input-output pairs induced a significant global, yet decaying, change in the visuomotor map, suggesting a representation for the map composed of units with large functional receptive fields. Our study of context-dependent remappings indicated that a single point in visual space can be mapped to two different finger locations depending on a context variable-the starting point of the movement. Furthermore, as the context is varied there is a gradual shift between the two remappings, consistent with two visuomotor modules being learned and gated smoothly with the context. 1 Introduction The human central nervous system (CNS) receives sensory inputs from a multitude of modalities, each tuned to extract different forms of information from the 1126 Zoubin Ghahramani, Daniel M. Wolpert, Michael 1. Jordan
Computational Structure of coordinate transformations: A generalization study
Ghahramani, Zoubin, Wolpert, Daniel M., Jordan, Michael I.
One of the fundamental properties that both neural networks and the central nervous system share is the ability to learn and generalize from examples. While this property has been studied extensively in the neural network literature it has not been thoroughly explored in human perceptual and motor learning. We have chosen a coordinate transformation system-the visuomotor map which transforms visual coordinates into motor coordinates-to study the generalization effects of learning new input-output pairs. Using a paradigm of computer controlled altered visual feedback, we have studied the generalization of the visuomotor map subsequent to both local and context-dependent remappings. A local remapping of one or two input-output pairs induced a significant global, yet decaying, change in the visuomotor map, suggesting a representation for the map composed of units with large functional receptive fields. Our study of context-dependent remappings indicated that a single point in visual space can be mapped to two different finger locations depending on a context variable-the starting point of the movement. Furthermore, as the context is varied there is a gradual shift between the two remappings, consistent with two visuomotor modules being learned and gated smoothly with the context. 1 Introduction The human central nervous system (CNS) receives sensory inputs from a multitude of modalities, each tuned to extract different forms of information from the 1126 Zoubin Ghahramani, Daniel M. Wolpert, Michael 1. Jordan