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CVChess: A Deep Learning Framework for Converting Chessboard Images to Forsyth-Edwards Notation

Abeykoon, Luthira, Patel, Ved, Senthilvelan, Gawthaman, Kasundra, Darshan

arXiv.org Artificial Intelligence

Chess has experienced a large increase in viewership since the pandemic, driven largely by the accessibility of online learning platforms. However, no equivalent assistance exists for physical chess games, creating a divide between analog and digital chess experiences. This paper presents CVChess, a deep learning framework for converting chessboard images to Forsyth-Edwards Notation (FEN), which is later input into online chess engines to provide you with the best next move. Our approach employs a convolutional neural network (CNN) with residual layers to perform piece recognition from smartphone camera images. The system processes RGB images of a physical chess board through a multistep process: image preprocessing using the Hough Line Transform for edge detection, projective transform to achieve a top-down board alignment, segmentation into 64 individual squares, and piece classification into 13 classes (6 unique white pieces, 6 unique black pieces and an empty square) using the residual CNN. Residual connections help retain low-level visual features while enabling deeper feature extraction, improving accuracy and stability during training. We train and evaluate our model using the Chess Recognition Dataset (ChessReD), containing 10,800 annotated smartphone images captured under diverse lighting conditions and angles. The resulting classifications are encoded as an FEN string, which can be fed into a chess engine to generate the most optimal move


An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation

Iqbal, Azlan

arXiv.org Artificial Intelligence

We present an algorithm that correctly updates the Forsyth-Edwards Notation (FEN) chessboard character string after any move is made without the need for an intermediary array representation of the board. In particular, this relates to software that have to do with chess, certain chess variants and possibly even similar board games with comparable position representation. Even when performance may be equal or inferior to using arrays, the algorithm still provides an accurate and viable alternative to accomplishing the same thing, or when there may be a need for additional or side processing in conjunction with arrays. Furthermore, the end result (i.e. an updated FEN string) is immediately ready for export to any other internal module or external program, unlike with an intermediary array which needs to be first converted into a FEN string for export purposes. The algorithm is especially useful when there are no existing array-based modules to represent a visual board as it can do without them entirely. We provide examples that demonstrate the correctness of the algorithm given a variety of positions involving castling, en passant and pawn promotion.

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  Genre: Research Report (0.40)
  Industry: Leisure & Entertainment > Games > Chess (1.00)
  Technology: Information Technology > Artificial Intelligence > Games > Chess (0.70)