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 feedback policy



OnlineControlofUnknownTime-VaryingDynamical Systems

Neural Information Processing Systems

In fact, our algorithm enjoys sublinearadaptive regret bounds, which is a strictly stronger metric than standard regret and is more appropriate fortime-varying systems.




Online Control of Unknown Time-Varying Dynamical Systems

Neural Information Processing Systems

We study online control of time-varying linear systems with unknown dynamics in the nonstochastic control model. At a high level, we demonstrate that this setting is \emph{qualitatively harder} than that of either unknown time-invariant or known time-varying dynamics, and complement our negative results with algorithmic upper bounds in regimes where sublinear regret is possible. More specifically, we study regret bounds with respect to common classes of policies: Disturbance Action (SLS), Disturbance Response (Youla), and linear feedback policies. While these three classes are essentially equivalent for LTI systems, we demonstrate that these equivalences break down for time-varying systems. We prove a lower bound that no algorithm can obtain sublinear regret with respect to the first two classes unless a certain measure of system variability also scales sublinearly in the horizon. Furthermore, we show that offline planning over the state linear feedback policies is NP-hard, suggesting hardness of the online learning problem. On the positive side, we give an efficient algorithm that attains a sublinear regret bound against the class of Disturbance Response policies up to the aforementioned system variability term. In fact, our algorithm enjoys sublinear \emph{adaptive} regret bounds, which is a strictly stronger metric than standard regret and is more appropriate for time-varying systems. We sketch extensions to Disturbance Action policies and partial observation, and propose an inefficient algorithm for regret against linear state feedback policies.






Optimal Modified Feedback Strategies in LQ Games under Control Imperfections

Rabbani, Mahdis, Mojahed, Navid, Nazari, Shima

arXiv.org Artificial Intelligence

Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work explores the impact of such implementation imperfections on game trajectories and players' costs within the context of a two-player linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player affect the state and cost function of the other player. To address these deviations, we propose an adjusted control policy that not only mitigates adverse effects optimally but can also exploit the deviations to enhance performance. Rigorous mathematical analysis and proofs are presented, demonstrating through a representative example that the proposed policy modification achieves up to $61\%$ improvement compared to the unadjusted feedback policy and up to $0.59\%$ compared to the feedback Nash strategy.