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Going Beyond Linear Transformers with Recurrent Fast Weight Programmers

Neural Information Processing Systems

Transformers with linearised attention (''linear Transformers'') have demonstrated the practical scalability and effectiveness of outer product-based Fast Weight Programmers (FWPs) from the '90s. However, the original FWP formulation is more general than the one of linear Transformers: a slow neural network (NN) continually reprograms the weights of a fast NN with arbitrary architecture. In existing linear Transformers, both NNs are feedforward and consist of a single layer. Here we explore new variations by adding recurrence to the slow and fast nets. We evaluate our novel recurrent FWPs (RFWPs) on two synthetic algorithmic tasks (code execution and sequential ListOps), Wikitext-103 language models, and on the Atari 2600 2D game environment.



Going Beyond Linear Transformers with Recurrent Fast Weight Programmers

Neural Information Processing Systems

Transformers with linearised attention ("linear Transformers") have demonstrated However, the original FWP formulation is more general than the one of linear Transformers: a slow neural network (NN) continually reprograms the weights of a fast NN with arbitrary architecture. In existing linear Transformers, both NNs are feedforward and consist of a single layer.


Going Beyond Linear Transformers with Recurrent Fast Weight Programmers

Neural Information Processing Systems

Transformers with linearised attention (''linear Transformers'') have demonstrated the practical scalability and effectiveness of outer product-based Fast Weight Programmers (FWPs) from the '90s. However, the original FWP formulation is more general than the one of linear Transformers: a slow neural network (NN) continually reprograms the weights of a fast NN with arbitrary architecture. In existing linear Transformers, both NNs are feedforward and consist of a single layer. Here we explore new variations by adding recurrence to the slow and fast nets. We evaluate our novel recurrent FWPs (RFWPs) on two synthetic algorithmic tasks (code execution and sequential ListOps), Wikitext-103 language models, and on the Atari 2600 2D game environment. In the reinforcement learning setting, we report large improvements over LSTM in several Atari games.


Neural Differential Equations for Learning to Program Neural Nets Through Continuous Learning Rules

Irie, Kazuki, Faccio, Francesco, Schmidhuber, Jürgen

arXiv.org Artificial Intelligence

Neural ordinary differential equations (ODEs) have attracted much attention as continuous-time counterparts of deep residual neural networks (NNs), and numerous extensions for recurrent NNs have been proposed. Since the 1980s, ODEs have also been used to derive theoretical results for NN learning rules, e.g., the famous connection between Oja's rule and principal component analysis. Such rules are typically expressed as additive iterative update processes which have straightforward ODE counterparts. Here we introduce a novel combination of learning rules and Neural ODEs to build continuous-time sequence processing nets that learn to manipulate short-term memory in rapidly changing synaptic connections of other nets. This yields continuous-time counterparts of Fast Weight Programmers and linear Transformers. Our novel models outperform the best existing Neural Controlled Differential Equation based models on various time series classification tasks, while also addressing their fundamental scalability limitations.


Goal-Conditioned Generators of Deep Policies

Faccio, Francesco, Herrmann, Vincent, Ramesh, Aditya, Kirsch, Louis, Schmidhuber, Jürgen

arXiv.org Machine Learning

Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of context-specific weight matrices, similar to Fast Weight Programmers and other methods from the 1990s. Using context commands of the form "generate a policy that achieves a desired expected return," our NN generators combine powerful exploration of parameter space with generalization across commands to iteratively find better and better policies. A form of weight-sharing HyperNetworks and policy embeddings scales our method to generate deep NNs. Experiments show how a single learned policy generator can produce policies that achieve any return seen during training. Finally, we evaluate our algorithm on a set of continuous control tasks where it exhibits competitive performance.