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'Fallout 4' has aged beautifully. You should play it again.

Washington Post - Technology News

The distaste of many for the new dialogue system is, in most cases, tied to expectations about what a Fallout game should be. In fact, I think nostalgia for previous entries holds "Fallout" 4 back. Common sentiment among fans and critics is that both "Fallout 3" and "New Vegas" rank above "Fallout 4." Fallout is my favorite game franchise, and "Fallout 3" sparked the love affair. Before "Fallout 3," there was no Fallout as we know it today. The game blew the hinges off the franchise in the best way: "Fallout 2," released 10 years before "Fallout 3," had a bird's-eye view a la StarCraft and turn- and tile-based combat.


A Snapshot into the Possibility of Video Game Machine Translation

Hansen, Damien, Houlmont, Pierre-Yves

arXiv.org Artificial Intelligence

We present in this article what we believe to be one of the first attempts at video game machine translation. Our study shows that models trained only with limited in-domain data surpass publicly available systems by a significant margin, and a subsequent human evaluation reveals interesting findings in the final translation. The first part of the article introduces some of the challenges of video game translation, some of the existing literature, as well as the systems and data sets used in this experiment. The last sections discuss our analysis of the resulting translation and the potential benefits of such an automated system. One such finding highlights the model's ability to learn typical rules and patterns of video game translations from English into French. Our conclusions therefore indicate that the specific case of video game machine translation could prove very much useful given the encouraging results, the highly repetitive nature of the work, and the often poor working conditions that translators face in this field. As with other use cases of MT in cultural sectors, however, we believe this is heavily dependent on the proper implementation of the tool, which should be used interactively by human translators to stimulate creativity instead of raw post-editing for the sake of productivity.


'The popularity just didn't wane': Bethesda's Todd Howard on 10 years of Skyrim

The Guardian

Is there anyone who's played video games over the last 10 years who hasn't played Skyrim? When it came out in 2011, this must surely have seemed to the outside world like one of the nerdiest games around: potions and spells, axes and swords, dark elves and giants and, of course, dragons. But Skyrim nevertheless became one of the most widely played games ever, a touchstone in the video game world, for players and developers alike. It has been re-released on every console and platform imaginable, to the point where it's become a gaming in-joke. It's still huge on YouTube and TikTok, even with people who were little kids when it came out.


'Fallout 4' and other Bethesda games will get a frame rate boost on Xbox

Engadget

Microsoft launched the FPS Boost feature on the Xbox Series X and S in February to breathe new life into backwards-compatible Xbox One titles. At the the time, only five titles got the upgrade, which gives you a way to play the older games at higher frame rates without mods. Now, five more Bethesda games are getting FPS Boost support: Fallout 4, Fallout 76, Prey, The Elder Scrolls V: Skyrim Special Edition and Dishonored: Definitive Edition. The newly added entries to the list of games with FPS Boost were revealed during the latest episode of The Official Xbox Podcast with Xbox Live's Larry "Major Nelson" Hryb and Xbox senior communications manager Jeff Rubenstein. All five are available on Microsoft Game Pass, making them playable on both Xbox and PC.


Fallout 76: what you need to know about one of the biggest games of the year

The Guardian

While billionaires buy up property in New Zealand and pay technologists huge sums of money for advice on how to keep their staff in check after "the event" – that is, whatever it is that wipes out enough of the planet to justify living in bunkers – the rest of us are left to deal with the looming threat of catastrophe by playing video games. Bethesda Game Studios' Fallout series offers a very American take on the post-apocalypse: humans, ghouls and mutants protect their respective corners of the wasteland with big guns and power armour, in a retro future with sci-fi technology and a 1950s aesthetic. The games present a ravaged, irradiated all-American picket-fence fantasy with classic cars, suburban homes and US landmarks devastated by nuclear bombs. Fallouts 3 and 4 are explorative role-playing games that cast the player as a survivor emerging from a vault after more than 100 years into a world they don't recognise – though, after a few hours, they have significantly more weapons and resources than the average pitiable remnant of humanity. The games offer the player 100 or more hours exploring the wasteland and meeting its dogged inhabitants.


I Hope 'Fallout 76' Is All About Base Building

Forbes - Tech

The base building introduced in Fallout 4 isn't the most popular thing among fans of Bethesda's RPG series, and it caused some groans when a report suggested it was going to be a much more important part of the upcoming Fallout 76. I, however, was not among those groaning. Base building was my favorite part of Fallout 4, and my only qualm was that the entire game didn't revolve around it. I sorely hope I get my wish with Fallout 76. The opportunity to carve out a home in the Wasteland was always the sort of thing I was always wanting to do in Bethesda games-- it's not a coincidence that I'm also a huge Stardew Valley fan.


Black Friday 2017 deals: here are the UK's best

Engadget

While we don't celebrate Thanksgiving, we're now fully onboard with the sale frenzy that accompanies it (even if we don't like to admit it to ourselves). If you're in the market for a new piece of tech but don't fancy wading out onto the High Street, we've got you covered. As always, if you spot anything that we might have missed, drop us a note in the comments below and we'll add it to our list as soon as possible. Some will be daily deals, so move quickly. They are targeted at Brits mind you, so we're avoiding anything that forces you to pay in dollars (you can find that here), Euros or any other (probably stronger) currency.


Here's Every Xbox One X Enhanced Game So Far

TIME - Tech

Microsoft kicked off Xbox One X preorders at the annual Gamescom convention in Cologne, Germany on Sunday. But it also took the lid off a sweeping list of current and upcoming games designed to take advantage of the souped-up Xbox One's ability to render games more fluidly and at substantially higher resolutions. The company says over 100 titles will be enhanced when the Xbox One X launches for $499 on November 7. At the moment, the tally is notably higher than 100 and includes a vast range of acclaimed already-released games, like The Witcher 3, Diablo III, Resident Evil 7, Fallout 4, Dishonored 2 and Final Fantasy XV. A few of those have yet to receive enhancements on Sony's own 4K-angled PlayStation 4 Pro, which arrived last November with far fewer enhanced games, though developers have rushed to increase the number since. The Xbox One X is doubtless benefitting both from Sony getting the 4K train rolling and its own extra year in the oven.


Mamoru Oshii On Directing The Original 'Ghost In The Shell' Anime Movies And Enjoying 'Fallout 4'

Forbes - Tech

There are very few writers and directors like Mamoru Oshii. Having worked in both live action and animation, he has been a pioneering figure in both. What with Ghost in the Shell receiving a lot of attention as of late, I thought it best to discuss some of his work with the man himself. For most viewers of anime, Oshii is known for his early work on things like Urusei Yatsura and Patlabor. However, he is arguably more widely known for directing the 1995 anime movie adaptation of Ghost in the Shell and its subsequent sequel.


The Morning After: Tuesday, January 31 2017

Engadget

Over the last 24 hours, you might have missed electronic glasses that auto-focus for you, Google's $4 million contribution to immigration organizations, and Gap's augmented reality dressing room app. An infrared distance meter adjusts the malleable lenses in just 14 milliseconds. They're not pretty, but prototype eyeglasses from University of Utah scientists could make progressive lenses obsolete for older people. Using electronically-activated lenses and infrared distance meters, they can focus automatically on whatever you're looking at, whether it's far or close up. Once perfected, the device could eliminate the need for multiple pairs of reading or driving glasses for folks with presbyopia or farsightedness.