face model
StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation
Lee, Seungmi, Yun, Kwan, Noh, Junyong
We introduce StyleMM, a novel framework that can construct a stylized 3D Morphable Model (3DMM) based on user-defined text descriptions specifying a target style. Building upon a pre-trained mesh deformation network and a texture generator for original 3DMM-based realistic human faces, our approach fine-tunes these models using stylized facial images generated via text-guided image-to-image (i2i) translation with a diffusion model, which serve as stylization targets for the rendered mesh. To prevent undesired changes in identity, facial alignment, or expressions during i2i translation, we introduce a stylization method that explicitly preserves the facial attributes of the source image. By maintaining these critical attributes during image stylization, the proposed approach ensures consistent 3D style transfer across the 3DMM parameter space through image-based training. Once trained, StyleMM enables feed-forward generation of stylized face meshes with explicit control over shape, expression, and texture parameters, producing meshes with consistent vertex connectivity and animatability. Quantitative and qualitative evaluations demonstrate that our approach outperforms state-of-the-art methods in terms of identity-level facial diversity and stylization capability. The code and videos are available at [kwanyun.github.io/stylemm_page](kwanyun.github.io/stylemm_page).
Semi-Synthetic Dataset Augmentation for Application-Specific Gaze Estimation
Leblond-Menard, Cedric, Picard-Krashevski, Gabriel, Achiche, Sofiane
Although the number of gaze estimation datasets is growing, the application of appearance-based gaze estimation methods is mostly limited to estimating the point of gaze on a screen. This is in part because most datasets are generated in a similar fashion, where the gaze target is on a screen close to camera's origin. In other applications such as assistive robotics or marketing research, the 3D point of gaze might not be close to the camera's origin, meaning models trained on current datasets do not generalize well to these tasks. We therefore suggest generating a textured tridimensional mesh of the face and rendering the training images from a virtual camera at a specific position and orientation related to the application as a mean of augmenting the existing datasets. In our tests, this lead to an average 47% decrease in gaze estimation angular error.
Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performances
Paier, Wolfgang, Hilsmann, Anna, Eisert, Peter
This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields a parametric model for accurate capturing and realistic synthesis of facial expressions from a latent feature vector. Our animation method is based on a conditional CNN that transforms text or speech into a sequence of animation parameters. In contrast to previous approaches, our animation model learns disentangling/synthesizing different acting-styles in an unsupervised manner, requiring only phonetic labels that describe the content of training sequences. For realistic real-time rendering, we train a U-Net that refines rasterization-based renderings by computing improved pixel colors and a foreground matte. We compare our framework qualitatively/quantitatively against recent methods for head modeling as well as facial animation and evaluate the perceived rendering/animation quality in a user-study, which indicates large improvements compared to state-of-the-art approaches
A Random-patch based Defense Strategy Against Physical Attacks for Face Recognition Systems
Xie, JiaHao, Luo, Ye, Lu, Jianwei
The physical attack has been regarded as a kind of threat against real-world computer vision systems. Still, many existing defense methods are only useful for small perturbations attacks and can't detect physical attacks effectively. In this paper, we propose a random-patch based defense strategy to robustly detect physical attacks for Face Recognition System (FRS). Different from mainstream defense methods which focus on building complex deep neural networks (DNN) to achieve high recognition rate on attacks, we introduce a patch based defense strategy to a standard DNN aiming to obtain robust detection models. Extensive experimental results on the employed datasets show the superiority of the proposed defense method on detecting white-box attacks and adaptive attacks which attack both FRS and the defense method. Additionally, due to the simpleness yet robustness of our method, it can be easily applied to the real world face recognition system and extended to other defense methods to boost the detection performance.
3D Face Reconstruction for Forensic Recognition -- A Survey
La Cava, Simone Maurizio, Orrù, Giulia, Goldmann, Tomáš, Drahansky, Martin, Marcialis, Gian Luca
3D face reconstruction algorithms from images and videos are applied to many fields, from plastic surgery to the entertainment sector, thanks to their advantageous features. However, when looking at forensic applications, 3D face reconstruction must observe strict requirements that still make unclear its possible role in bringing evidence to a lawsuit. Shedding some light on this matter is the goal of the present survey, where we start by clarifying the relation between forensic applications and biometrics. To our knowledge, no previous work adopted this relation to make the point on the state of the art. Therefore, we analyzed the achievements of 3D face reconstruction algorithms from surveillance videos and mugshot images and discussed the current obstacles that separate 3D face reconstruction from an active role in forensic applications.
MOST-GAN: 3D Morphable StyleGAN for Disentangled Face Image Manipulation
Medin, Safa C., Egger, Bernhard, Cherian, Anoop, Wang, Ye, Tenenbaum, Joshua B., Liu, Xiaoming, Marks, Tim K.
Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to control the characteristics of the generated faces in a meaningful and disentangled way. Prior approaches aim to achieve such semantic control and disentanglement within the latent space of a previously trained GAN. In contrast, we propose a framework that a priori models physical attributes of the face such as 3D shape, albedo, pose, and lighting explicitly, thus providing disentanglement by design. Our method, MOST-GAN, integrates the expressive power and photorealism of style-based GANs with the physical disentanglement and flexibility of nonlinear 3D morphable models, which we couple with a state-of-the-art 2D hair manipulation network. MOST-GAN achieves photorealistic manipulation of portrait images with fully disentangled 3D control over their physical attributes, enabling extreme manipulation of lighting, facial expression, and pose variations up to full profile view.
Learning Complete 3D Morphable Face Models from Images and Videos
R, Mallikarjun B, Tewari, Ayush, Seidel, Hans-Peter, Elgharib, Mohamed, Theobalt, Christian
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D scans and thus do not generalize well across different identities and expressions. We present the first approach to learn complete 3D models of face identity geometry, albedo and expression just from images and videos. The virtually endless collection of such data, in combination with our self-supervised learning-based approach allows for learning face models that generalize beyond the span of existing approaches. Our network design and loss functions ensure a disentangled parameterization of not only identity and albedo, but also, for the first time, an expression basis. Our method also allows for in-the-wild monocular reconstruction at test time. We show that our learned models better generalize and lead to higher quality image-based reconstructions than existing approaches.
GIF: Generative Interpretable Faces
Ghosh, Partha, Gupta, Pravir Singh, Uziel, Roy, Ranjan, Anurag, Black, Michael, Bolkart, Timo
Photo-realistic visualization and animation of expressive human faces have been a long standing challenge. On one end of the spectrum, 3D face modeling methods provide parametric control but tend to generate unrealistic images, while on the other end, generative 2D models like GANs (Generative Adversarial Networks) output photo-realistic face images, but lack explicit control. Recent methods gain partial control, either by attempting to disentangle different factors in an unsupervised manner, or by adding control post hoc to a pre-trained model. Trained GANs without pre-defined control, however, may entangle factors that are hard to undo later. To guarantee some disentanglement that provides us with desired kinds of control, we train our generative model conditioned on pre-defined control parameters. Specifically, we condition StyleGAN2 on FLAME, a generative 3D face model. However, we found out that a naive conditioning on FLAME parameters yields rather unsatisfactory results. Instead we render out geometry and photo-metric details of the FLAME mesh and use these for conditioning instead. This gives us a generative 2D face model named GIF (Generative Interpretable Faces) that shares FLAME's parametric control. Given FLAME parameters for shape, pose, and expressions, parameters for appearance and lighting, and an additional style vector, GIF outputs photo-realistic face images. To evaluate how well GIF follows its conditioning and the impact of different design choices, we perform a perceptual study. The code and trained model are publicly available for research purposes at https://github.com/ParthaEth/GIF.