eye tracking research
A Trainable Feature Extractor Module for Deep Neural Networks and Scanpath Classification
Scanpath classification is an area in eye tracking research with possible applications in medicine, manufacturing as well as training systems for students in various domains. In this paper we propose a trainable feature extraction module for deep neural networks. The purpose of this module is to transform a scanpath into a feature vector which is directly useable for the deep neural network architecture. Based on the backpropagated error of the deep neural network, the feature extraction module adapts its parameters to improve the classification performance. Therefore, our feature extraction module is jointly trainable with the deep neural network. The motivation to this feature extraction module is based on classical histogram-based approaches which usually compute distributions over a scanpath. We evaluated our module on three public datasets and compared it to the state of the art approaches.
Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges
Bozkir, Efe, Özdel, Süleyman, Wang, Mengdi, David-John, Brendan, Gao, Hong, Butler, Kevin, Jain, Eakta, Kasneci, Enkelejda
Latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveal privacy-sensitive attributes of users when it is combined with the information about the presented stimulus. To address these possibilities and potential privacy issues, in this survey, we first cover major works in eye tracking, VR, and privacy areas between the years 2012 and 2022. While eye tracking in the VR part covers the complete pipeline of eye-tracking methodology from pupil detection and gaze estimation to offline use and analyses, as for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, taking all into consideration, we draw three main directions for the research community by mainly focusing on privacy challenges. In summary, this survey provides an extensive literature review of the utmost possibilities with eye tracking in VR and the privacy implications of those possibilities.
Fully Convolutional Neural Networks for Raw Eye Tracking Data Segmentation, Generation, and Reconstruction
In this paper, we use fully convolutional neural networks for the semantic segmentation of eye tracking data. We also use these networks for reconstruction, and in conjunction with a variational auto-encoder to generate eye movement data. The first improvement of our approach is that no input window is necessary, due to the use of fully convolutional networks and therefore any input size can be processed directly. The second improvement is that the used and generated data is raw eye tracking data (position X, Y and time) without preprocessing. This is achieved by pre-initializing the filters in the first layer and by building the input tensor along the z axis. We evaluated our approach on three publicly available datasets and compare the results to the state of the art.