Goto

Collaborating Authors

 explicit generalized binomial graph


Near-Optimal Edge Evaluation in Explicit Generalized Binomial Graphs

Neural Information Processing Systems

Robotic motion-planning problems, such as a UAV flying fast in a partially-known environment or a robot arm moving around cluttered objects, require finding collision-free paths quickly. Typically, this is solved by constructing a graph, where vertices represent robot configurations and edges represent potentially valid movements of the robot between theses configurations. The main computational bottlenecks are expensive edge evaluations to check for collisions. State of the art planning methods do not reason about the optimal sequence of edges to evaluate in order to find a collision free path quickly. In this paper, we do so by drawing a novel equivalence between motion planning and the Bayesian active learning paradigm of decision region determination (DRD).


Reviews: Near-Optimal Edge Evaluation in Explicit Generalized Binomial Graphs

Neural Information Processing Systems

Overview and Summary This paper presents a method for motion planning where the cost of evaluating transitions between robot configurations is high. The problem is formulated as a graph-search algorithm, where the order of graph expansion has a large impact on the performance of the algorithm due to the edge expansion cost. The paper uses ideas from optimal test selection in order to derive the resulting algorithm. The algorithm is tested on a number of synthetic datasets, a simulator, and a real-world helicopter planning problem. Detailed Comments This paper extended work within the well-studied domain of robotic motion planning, extending and combining prior work in the area to construct a new algorithm.


Near-Optimal Edge Evaluation in Explicit Generalized Binomial Graphs

Neural Information Processing Systems

Robotic motion-planning problems, such as a UAV flying fast in a partially-known environment or a robot arm moving around cluttered objects, require finding collision-free paths quickly. Typically, this is solved by constructing a graph, where vertices represent robot configurations and edges represent potentially valid movements of the robot between theses configurations. The main computational bottlenecks are expensive edge evaluations to check for collisions. State of the art planning methods do not reason about the optimal sequence of edges to evaluate in order to find a collision free path quickly. In this paper, we do so by drawing a novel equivalence between motion planning and the Bayesian active learning paradigm of decision region determination (DRD).