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 experiment design


A/BTesting for Recommender Systems in a Two-sided Marketplace

Neural Information Processing Systems

Two-sided marketplaces are standard business models of many online platforms (e.g., Amazon, Facebook, LinkedIn), wherein the platforms have consumers, buyers or content viewers on one side and producers, sellers or content-creators on the other. Consumer side measurement of the impact of a treatment variant can be done via simple online A/B testing. Producer side measurement is more challenging because the producer experience depends on the treatment assignment of the consumers. Existing approaches for producer side measurement are either based on graph cluster-based randomization or on certain treatment propagation assumptions. The former approach results in low-powered experiments as the producer-consumer network density increases and the latter approach lacks a strict notion of error control. In this paper, we propose (i) a quantification of the quality of a producer side experiment design, and (ii) a new experiment design mechanism that generates high-quality experiments based on this quantification.


UniCoRn_with_appendix

Neural Information Processing Systems

Two-sided marketplaces are standard business models of many online platforms (e.g., Amazon, Facebook, LinkedIn), wherein the platforms have consumers, buyers or content viewers on one side and producers, sellers or content-creators on the other. Consumer side measurement of the impact of a treatment variant can be done via simple online A/B testing. Producer side measurement is more challenging because the producer experience depends on the treatment assignment of the consumers. Existing approaches for producer side measurement are either based on graph cluster-based randomization or on certain treatment propagation assumptions. The former approach results in low-powered experiments as the producer-consumer network density increases and the latter approach lacks a strict notion of error control. In this paper, we propose (i) a quantification of the quality of a producer side experiment design, and (ii) a new experiment design mechanism that generates high-quality experiments based on this quantification.





Train Once, Answer All: Many Pretraining Experiments for the Cost of One

arXiv.org Artificial Intelligence

Recent work has demonstrated that controlled pretraining experiments are a powerful tool for understanding learning, reasoning, and memorization in large language models (LLMs). However, the computational cost of pretraining presents a significant constraint. To overcome this constraint, we propose to conduct multiple pretraining experiments simultaneously during a single training run. We demonstrate the feasibility of this approach by conducting ten experiments during the training of a 1.5B parameter model on 210B tokens. Although we only train a single model, we can replicate the results from multiple previous works on data contamination, poisoning, and memorization. We also conduct novel investigations into knowledge acquisition, mathematical reasoning, and watermarking. For example, we dynamically update the training data until the model acquires a particular piece of knowledge. Remarkably, the influence of the ten experiments on the model's training dynamics and overall performance is minimal. However, interactions between different experiments may act as a potential confounder in our approach. We propose to test for interactions with continual pretraining experiments, finding them to be negligible in our setup. Overall, our findings suggest that performing multiple pretraining experiments in a single training run can enable rigorous scientific experimentation with large models on a compute budget.


LLMs for Bayesian Optimization in Scientific Domains: Are We There Yet?

arXiv.org Artificial Intelligence

Large language models (LLMs) have recently been proposed as general-purpose agents for experimental design, with claims that they can perform in-context experimental design. We evaluate this hypothesis using both open- and closed-source instruction-tuned LLMs applied to genetic perturbation and molecular property discovery tasks. We find that LLM-based agents show no sensitivity to experimental feedback: replacing true outcomes with randomly permuted labels has no impact on performance. Across benchmarks, classical methods such as linear bandits and Gaussian process optimization consistently outperform LLM agents. We further propose a simple hybrid method, LLM-guided Nearest Neighbour (LLMNN) sampling, that combines LLM prior knowledge with nearest-neighbor sampling to guide the design of experiments. LLMNN achieves competitive or superior performance across domains without requiring significant in-context adaptation. These results suggest that current open- and closed-source LLMs do not perform in-context experimental design in practice and highlight the need for hybrid frameworks that decouple prior-based reasoning from batch acquisition with updated posteriors.


High Effort, Low Gain: Fundamental Limits of Active Learning for Linear Dynamical Systems

arXiv.org Machine Learning

In this work, we consider the problem of identifying an unknown linear dynamical system given a finite hypothesis class. In particular, we analyze the effect of the excitation input on the sample complexity of identifying the true system with high probability. To this end, we present sample complexity lower bounds that capture the choice of the selected excitation input. The sample complexity lower bound gives rise to a system theoretic condition to determine the potential benefit of experiment design. Informed by the analysis of the sample complexity lower bound, we propose a persistent excitation (PE) condition tailored to the considered setting, which we then use to establish sample complexity upper bounds. Notably, the \acs{PE} condition is weaker than in the case of an infinite hypothesis class and allows analyzing different excitation inputs modularly. Crucially, the lower and upper bounds share the same dependency on key problem parameters. Finally, we leverage these insights to propose an active learning algorithm that sequentially excites the system optimally with respect to the current estimate, and provide sample complexity guarantees for the presented algorithm. Concluding simulations showcase the effectiveness of the proposed algorithm.



Reviews: Modeling Tabular data using Conditional GAN

Neural Information Processing Systems

Originality: The main originality of the paper is a data transformation process applied to tabular data so a GAN can learn from them. This is definitely higher novel and can be potentially useful in similar situations involving such distributions. Apart from this, however, I feel that the authors are overclaiming a bit regarding several challenge/contributions: -C2 (L86): The choice of activation function certainly depends on the data format, listing that as a "challenge" seems a bit too much to me, unless the authors can point out non-trivial adaptations they made to address the problem (and apologize if I missed that...) -C4 (L98): again, hardly something new -C5 (L105): mode collapse is certainly well studied in literature (speaking of which, the authors should add references on newer approaches such as BourGAN), using an off-the-shelf solution (PacGAN), again, does not seem to me as an important contribution. Rephrasing the section and focus on the important contributions (C3, and perhaps C1) will make the contributions of the paper more clear, in my opinion. Quality: The paper is of high quality and the description of techniques is sound.