Goto

Collaborating Authors

 evaluation function




The following is our response to all major comments

Neural Information Processing Systems

The following is our response to all major comments. We will include a fair comparison with the new baseline in the final version. These insights as well as a suitable ablation study will be added in the final version. We will fix these two figures in the final version. Thus, we believe our results are reliable.


Diffusion Adaptive Text Embedding for Text-to-Image Diffusion Models

Na, Byeonghu, Park, Minsang, Sim, Gyuwon, Shin, Donghyeok, Bae, HeeSun, Kang, Mina, Kwon, Se Jung, Kang, Wanmo, Moon, Il-Chul

arXiv.org Artificial Intelligence

Text-to-image diffusion models rely on text embeddings from a pre-trained text encoder, but these embeddings remain fixed across all diffusion timesteps, limiting their adaptability to the generative process. We propose Diffusion Adaptive Text Embedding (DATE), which dynamically updates text embeddings at each diffusion timestep based on intermediate perturbed data. We formulate an optimization problem and derive an update rule that refines the text embeddings at each sampling step to improve alignment and preference between the mean predicted image and the text. This allows DATE to dynamically adapts the text conditions to the reverse-diffused images throughout diffusion sampling without requiring additional model training. Through theoretical analysis and empirical results, we show that DATE maintains the generative capability of the model while providing superior text-image alignment over fixed text embeddings across various tasks, including multi-concept generation and text-guided image editing. Our code is available at https://github.com/aailab-kaist/DATE.





Introducing a novel Location-Assignment Algorithm for Activity-Based Transport Models: CARLA

Petre, Felix, Bienzeisler, Lasse, Friedrich, Bernhard

arXiv.org Artificial Intelligence

This paper introduces CARLA (spatially Constrained Anchor-based Recursive Location Assignment), a recursive algorithm for assigning secondary or any activity locations in activity-based travel models. CARLA minimizes distance deviations while integrating location potentials, ensuring more realistic activity distributions. The algorithm decomposes trip chains into smaller subsegments, using geometric constraints and configurable heuristics to efficiently search the solution space. Compared to a state-of-the-art relaxation-discretization approach, CARLA achieves significantly lower mean deviations, even under limited runtimes. It is robust to real-world data inconsistencies, such as infeasible distances, and can flexibly adapt to various priorities, such as emphasizing location attractiveness or distance accuracy. CARLA's versatility and efficiency make it a valuable tool for improving the spatial accuracy of activity-based travel models and agent-based transport simulations. Our implementation is available at https://github.com/tnoud/carla.


Influence Functions for Edge Edits in Non-Convex Graph Neural Networks

Heo, Jaeseung, Yun, Kyeongheung, Yoon, Seokwon, Park, MoonJeong, Ok, Jungseul, Kim, Dongwoo

arXiv.org Artificial Intelligence

Understanding how individual edges influence the behavior of graph neural networks (GNNs) is essential for improving their interpretability and robustness. Graph influence functions have emerged as promising tools to efficiently estimate the effects of edge deletions without retraining. However, existing influence prediction methods rely on strict convexity assumptions, exclusively consider the influence of edge deletions while disregarding edge insertions, and fail to capture changes in message propagation caused by these modifications. In this work, we propose a proximal Bregman response function specifically tailored for GNNs, relaxing the convexity requirement and enabling accurate influence prediction for standard neural network architectures. Furthermore, our method explicitly accounts for message propagation effects and extends influence prediction to both edge deletions and insertions in a principled way. Experiments with real-world datasets demonstrate accurate influence predictions for different characteristics of GNNs. We further demonstrate that the influence function is versatile in applications such as graph rewiring and adversarial attacks.


General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

Zhang, Brian Hu, Sandholm, Tuomas

arXiv.org Artificial Intelligence

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of significant AI research. Beyond calculation needed in regular chess, they require reasoning about information gathering, the opponent's knowledge, signaling, etc. The most popular variant, Fog of War (FoW) chess (aka. dark chess) is a recognized challenge problem in AI after superhuman performance was reached in no-limit Texas hold'em poker. We present Obscuro, the first superhuman AI for FoW chess. It introduces advances to search in imperfect-information games, enabling strong, scalable reasoning. Experiments against the prior state-of-the-art AI and human players -- including the world's best -- show that Obscuro is significantly stronger. FoW chess is the largest (by amount of imperfect information) turn-based game in which superhuman performance has been achieved and the largest game in which imperfect-information search has been successfully applied.