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TOPPO: Rethinking PPO for Multi-Task Reinforcement Learning with Critic Balancing
Li, Yuanpeng, Lin, Gefei, Qu, Annie, Miao, Rui
Soft Actor-Critic (SAC) and its variants dominate Multi-Task Reinforcement Learning (MTRL) due to their off-policy sample efficiency, while on-policy methods such as Proximal Policy Optimization (PPO) remain underexplored. We diagnose that PPO in MTRL suffers from a previously overlooked issue: critic-side gradient ill-conditioning, which may cause tail tasks to stall while easy tasks dominate the value function's updates. To address this, we propose TOPPO (Tail-Optimized PPO), a reformulation of PPO via Critic Balancing -- a set of modules that improve gradient conditioning and balance learning dynamics across tasks. Unlike prior approaches that rely on modular architectures or large models, TOPPO targets the optimization bottleneck within PPO itself. Empirically, TOPPO achieves stronger mean and tail-task performance than published SAC-family and ARS-family baselines while using substantially fewer parameters and environment steps on Meta-World+ benchmark. Notably, TOPPO matches or surpasses strong SAC baselines early in training and maintains superior performance at full budget. Ablations confirm the effectiveness of each module in TOPPO and provide insights into their interactions. Our results demonstrate that, with proper optimization, on-policy methods can rival or exceed off-policy approaches in MTRL, challenging the prevailing reliance on SAC and highlighting critic-side gradient conditioning as the central bottleneck.
Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training
Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it reduces to a tractable per-step form: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this baseline online with a learned critic co-trained alongside the world model; regressing a single scalar, the critic converges well before the world model saturates, redirecting exploration toward learnable transitions without oracle knowledge of the noise floor. The reward is higher for learnable transitions and collapses toward the baseline for stochastic ones, effectively separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error and visitation-count baselines in convergence speed and final world model accuracy.
_NeurIPS_2022__On_the_Effectiveness_of_Fine_tuning_Versus_Meta_reinforcement_Learning (1)
Do the main claims made in the abstract and introduction accurately reflect the paper's contributions and If you ran experiments... (a) Did you specify all the training details (e.g., data splits, hyperparameters, how they were chosen)? Please refer to both main text and appendix for experiment details. Did you report error bars (e.g., with respect to the random seed after running experiments multiple All adaptation experiments in Procgen and RLBench are run for 3 seeds. Did you include the total amount of compute and the type of resources used (e.g., type of GPUs, internal As stated in section 2, we use RTX A5000 GPUs each with 24GB memory. C2F-ARM algorithm and training framework are built based on the original author's implementation Did you mention the license of the assets?
SupplementaryMaterialforRethinkingValue FunctionLearningforGeneralizationin ReinforcementLearning
Then,wecalculatethe mean stiffness of the value network across all state pairs and report its average computed over all trainingepochs. Eachagentis trained on 200 training levels for 25M environment steps. The mean and standard deviation are computedover10differentruns. Morespecifically,wecollect100 training episodes throughout the training and evaluate the value network prediction for the initial stateofeachtrajectory. Each agent is trained on 200 training levels for 25M environment steps.