emotional response
How Would The Viewer Feel? Estimating Wellbeing From Video Scenarios
In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is developing human-centric systems that understand not only the content of the video but also how it would affect the wellbeing and emotional state of viewers. To facilitate research in this setting, we introduce two large-scale datasets with over 60,000 videos manually annotated for emotional response and subjective wellbeing. The Video Cognitive Empathy (VCE) dataset contains annotations for distributions of fine-grained emotional responses, allowing models to gain a detailed understanding of affective states. The Video to Valence (V2V) dataset contains annotations of relative pleasantness between videos, which enables predicting a continuous spectrum of wellbeing. In experiments, we show how video models that are primarily trained to recognize actions and find contours of objects can be repurposed to understand human preferences and the emotional content of videos. Although there is room for improvement, predicting wellbeing and emotional response is on the horizon for state-of-the-art models. We hope our datasets can help foster further advances at the intersection of commonsense video understanding and human preference learning.
GeeSanBhava: Sentiment Tagged Sinhala Music Video Comment Data Set
De Mel, Yomal, de Silva, Nisansa
This study introduce GeeSanBhava, a high-quality data set of Sinhala song comments extracted from YouTube manually tagged using Russell's Valence-Arousal model by three independent human annotators. The human annotators achieve a substantial inter-annotator agreement (Fleiss' kappa = 84.96%). The analysis revealed distinct emotional profiles for different songs, highlighting the importance of comment-based emotion mapping. The study also addressed the challenges of comparing comment-based and song-based emotions, mitigating biases inherent in user-generated content. A number of Machine learning and deep learning models were pre-trained on a related large data set of Sinhala News comments in order to report the zero-shot result of our Sinhala YouTube comment data set. An optimized Multi-Layer Percep-tron model, after extensive hyperparameter tuning, achieved a ROC-AUC score of 0.887. The model is a three-layer MLP with a configuration of 256, 128, and 64 neurons. This research contributes a valuable annotated dataset and provides insights for future work in Sinhala Natural Language Processing and music emotion recognition.
- Media > Music (1.00)
- Leisure & Entertainment (1.00)
- Health & Medicine (0.69)
- Asia > China > Hong Kong (0.04)
- South America (0.04)
- Oceania > New Zealand (0.04)
- (3 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study > Negative Result (0.46)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (1.00)
- Law (0.67)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science > Emotion (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (0.98)
- North America > United States > District of Columbia > Washington (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- North America > United States > California > San Mateo County > Menlo Park (0.04)
- Europe > Belgium > Flanders > Flemish Brabant > Leuven (0.04)
- Leisure & Entertainment > Games (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.47)
- North America > United States (1.00)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Government > Regional Government > North America Government > United States Government (0.93)
- Health & Medicine > Therapeutic Area (0.73)
- Banking & Finance > Economy (0.68)
Trust Me, I Can Convince You: The Contextualized Argument Appraisal Framework
Greschner, Lynn, Weber, Sabine, Klinger, Roman
Emotions that somebody develops based on an argument do not only depend on the argument itself - they are also influenced by a subjective evaluation of the argument's potential impact on the self. For instance, an argument to ban plastic bottles might cause fear of losing a job for a bottle industry worker, which lowers the convincingness - presumably independent of its content. While binary emotionality of arguments has been studied, such cognitive appraisal models have only been proposed in other subtasks of emotion analysis, but not in the context of arguments and their convincingness. To fill this research gap, we propose the Contextualized Argument Appraisal Framework to model the interplay between the sender, receiver, and argument. We adapt established appraisal models from psychology to argument mining, including argument pleasantness, familiarity, response urgency, and expected effort, as well as convincingness variables. To evaluate the framework and pave the way for computational modeling, we develop a novel role-playing-based annotation setup, mimicking real-world exposure to arguments. Participants disclose their emotion, explain the main cause, the argument appraisal, and the perceived convincingness. To consider the subjective nature of such annotations, we also collect demographic data and personality traits of both the participants and ask them to disclose the same variables for their perception of the argument sender. The analysis of the resulting ContArgA corpus of 4000 annotations reveals that convincingness is positively correlated with positive emotions (e.g., trust) and negatively correlated with negative emotions (e.g., anger). The appraisal variables particularly point to the importance of the annotator's familiarity with the argument.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > Austria > Vienna (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- (16 more...)
- Research Report > New Finding (0.46)
- Research Report > Experimental Study (0.46)
- Law (0.93)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.49)
- Asia > China > Hong Kong (0.04)
- South America (0.04)
- Oceania > New Zealand (0.04)
- (3 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study > Negative Result (0.46)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (1.00)
- Law (0.67)
- Information Technology (0.67)
- North America > United States > District of Columbia > Washington (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- North America > United States > California > San Mateo County > Menlo Park (0.04)
- Europe > Belgium > Flanders > Flemish Brabant > Leuven (0.04)
- Leisure & Entertainment > Games (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.47)
- North America > United States (1.00)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Government > Regional Government > North America Government > United States Government (0.93)
- Health & Medicine > Therapeutic Area (0.73)
- Banking & Finance > Economy (0.68)