emotion style
Re:Member: Emotional Question Generation from Personal Memories
Rackauckas, Zackary, Minematsu, Nobuaki, Hirschberg, Julia
We present Re:Member, a system that explores how emotionally expressive, memory-grounded interaction can support more engaging second language (L2) learning. By drawing on users' personal videos and generating stylized spoken questions in the target language, Re:Member is designed to encourage affective recall and conversational engagement. The system aligns emotional tone with visual context, using expressive speech styles such as whispers or late-night tones to evoke specific moods. It combines WhisperX-based transcript alignment, 3-frame visual sampling, and Style-BERT-VITS2 for emotional synthesis within a modular generation pipeline. Designed as a stylized interaction probe, Re:Member highlights the role of affect and personal media in learner-centered educational technologies.
SIMS: Simulating Human-Scene Interactions with Real World Script Planning
Wang, Wenjia, Pan, Liang, Dou, Zhiyang, Liao, Zhouyingcheng, Lou, Yuke, Yang, Lei, Wang, Jingbo, Komura, Taku
Simulating long-term human-scene interaction is a challenging yet fascinating task. Previous works have not effectively addressed the generation of long-term human scene interactions with detailed narratives for physics-based animation. This paper introduces a novel framework for the planning and controlling of long-horizon physical plausible human-scene interaction. On the one hand, films and shows with stylish human locomotions or interactions with scenes are abundantly available on the internet, providing a rich source of data for script planning. On the other hand, Large Language Models (LLMs) can understand and generate logical storylines. This motivates us to marry the two by using an LLM-based pipeline to extract scripts from videos, and then employ LLMs to imitate and create new scripts, capturing complex, time-series human behaviors and interactions with environments. By leveraging this, we utilize a dual-aware policy that achieves both language comprehension and scene understanding to guide character motions within contextual and spatial constraints. To facilitate training and evaluation, we contribute a comprehensive planning dataset containing diverse motion sequences extracted from real-world videos and expand them with large language models. We also collect and re-annotate motion clips from existing kinematic datasets to enable our policy learn diverse skills. Extensive experiments demonstrate the effectiveness of our framework in versatile task execution and its generalization ability to various scenarios, showing remarkably enhanced performance compared with existing methods. Our code and data will be publicly available soon.
EmoSphere++: Emotion-Controllable Zero-Shot Text-to-Speech via Emotion-Adaptive Spherical Vector
Cho, Deok-Hyeon, Oh, Hyung-Seok, Kim, Seung-Bin, Lee, Seong-Whan
Emotional text-to-speech (TTS) technology has achieved significant progress in recent years; however, challenges remain owing to the inherent complexity of emotions and limitations of the available emotional speech datasets and models. Previous studies typically relied on limited emotional speech datasets or required extensive manual annotations, restricting their ability to generalize across different speakers and emotional styles. In this paper, we present EmoSphere++, an emotion-controllable zero-shot TTS model that can control emotional style and intensity to resemble natural human speech. We introduce a novel emotion-adaptive spherical vector that models emotional style and intensity without human annotation. Moreover, we propose a multi-level style encoder that can ensure effective generalization for both seen and unseen speakers. We also introduce additional loss functions to enhance the emotion transfer performance for zero-shot scenarios. We employ a conditional flow matching-based decoder to achieve high-quality and expressive emotional TTS in a few sampling steps. Experimental results demonstrate the effectiveness of the proposed framework.
Nonparallel Emotional Voice Conversion For Unseen Speaker-Emotion Pairs Using Dual Domain Adversarial Network & Virtual Domain Pairing
Shah, Nirmesh, Singh, Mayank Kumar, Takahashi, Naoya, Onoe, Naoyuki
Primary goal of an emotional voice conversion (EVC) system is to convert the emotion of a given speech signal from one style to another style without modifying the linguistic content of the signal. Most of the state-of-the-art approaches convert emotions for seen speaker-emotion combinations only. In this paper, we tackle the problem of converting the emotion of speakers whose only neutral data are present during the time of training and testing (i.e., unseen speaker-emotion combinations). To this end, we extend a recently proposed StartGANv2-VC architecture by utilizing dual encoders for learning the speaker and emotion style embeddings separately along with dual domain source classifiers. For achieving the conversion to unseen speaker-emotion combinations, we propose a Virtual Domain Pairing (VDP) training strategy, which virtually incorporates the speaker-emotion pairs that are not present in the real data without compromising the min-max game of a discriminator and generator in adversarial training. We evaluate the proposed method using a Hindi emotional database.
Speech Synthesis with Mixed Emotions
Zhou, Kun, Sisman, Berrak, Rana, Rajib, Schuller, B. W., Li, Haizhou
Emotional speech synthesis aims to synthesize human voices with various emotional effects. The current studies are mostly focused on imitating an averaged style belonging to a specific emotion type. In this paper, we seek to generate speech with a mixture of emotions at run-time. We propose a novel formulation that measures the relative difference between the speech samples of different emotions. We then incorporate our formulation into a sequence-to-sequence emotional text-to-speech framework. During the training, the framework does not only explicitly characterize emotion styles, but also explores the ordinal nature of emotions by quantifying the differences with other emotions. At run-time, we control the model to produce the desired emotion mixture by manually defining an emotion attribute vector. The objective and subjective evaluations have validated the effectiveness of the proposed framework. To our best knowledge, this research is the first study on modelling, synthesizing, and evaluating mixed emotions in speech.