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 effect space


Unsupervised Learning of Effective Actions in Robotics

arXiv.org Artificial Intelligence

Learning actions that are relevant to decision-making and can be executed effectively is a key problem in autonomous robotics. Current state-of-the-art action representations in robotics lack proper effect-driven learning of the robot's actions. Although successful in solving manipulation tasks, deep learning methods also lack this ability, in addition to their high cost in terms of memory or training data. In this paper, we propose an unsupervised algorithm to discretize a continuous motion space and generate "action prototypes", each producing different effects in the environment. After an exploration phase, the algorithm automatically builds a representation of the effects and groups motions into action prototypes, where motions more likely to produce an effect are represented more than those that lead to negligible changes. We evaluate our method on a simulated stair-climbing reinforcement learning task, and the preliminary results show that our effect driven discretization outperforms uniformly and randomly sampled discretizations in convergence speed and maximum reward.


End-Effect Exploration Drive for Effective Motor Learning

arXiv.org Artificial Intelligence

End-effect drives are proposed here as an effective way to implement goal-directed motor learning, in the absence of an explicit forward model. An end-effect model relies on a simple statistical recording of the effect of the current policy, here used as a substitute for the more resource-demanding forward models. When combined with a reward structure, it forms the core of a lightweight variational free energy minimization setup. The main difficulty lies in the maintenance of this simplified effect model together with the online update of the policy. When the prior target distribution is uniform, it provides a ways to learn an efficient exploration policy, consistently with the intrinsic curiosity principles. When combined with an extrinsic reward, our approach is finally shown to provide a faster training than traditional off-policy techniques.


The Learnability of Unknown Quantum Measurements

arXiv.org Machine Learning

Quantum machine learning has received significant attention in recent years, and promising progress has been made in the development of quantum algorithms to speed up traditional machine learning tasks. In this work, however, we focus on investigating the information-theoretic upper bounds of sample complexity - how many training samples are sufficient to predict the future behaviour of an unknown target function. This kind of problem is, arguably, one of the most fundamental problems in statistical learning theory and the bounds for practical settings can be completely characterised by a simple measure of complexity. Our main result in the paper is that, for learning an unknown quantum measurement, the upper bound, given by the fat-shattering dimension, is linearly proportional to the dimension of the underlying Hilbert space. Learning an unknown quantum state becomes a dual problem to ours, and as a byproduct, we can recover Aaronson's famous result [Proc. R. Soc. A 463:3089-3144 (2007)] solely using a classical machine learning technique. In addition, other famous complexity measures like covering numbers and Rademacher complexities are derived explicitly. We are able to connect measures of sample complexity with various areas in quantum information science, e.g. quantum state/measurement tomography, quantum state discrimination and quantum random access codes, which may be of independent interest. Lastly, with the assistance of general Bloch-sphere representation, we show that learning quantum measurements/states can be mathematically formulated as a neural network. Consequently, classical ML algorithms can be applied to efficiently accomplish the two quantum learning tasks.