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 editing task





AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models

Neural Information Processing Systems

Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, \textbf{AUDIT} has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demopage.github.io/.


Constructing Non-isotropic Gaussian Diffusion Model Using Isotropic Gaussian Diffusion Model for Image Editing

Neural Information Processing Systems

Score-based diffusion models (SBDMs) have achieved state-of-the-art results in image generation. In this paper, we propose a Non-isotropic Gaussian Diffusion Model (NGDM) for image editing, which requires editing the source image while preserving the image regions irrelevant to the editing task. We construct NGDM by adding independent Gaussian noises with different variances to different image pixels.


Learning Action and Reasoning-Centric Image Editing from Videos and Simulation

Neural Information Processing Systems

An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current instruction-guided editing models have significant shortcomings with action and reasoning-centric edits.Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g.


ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing

Neural Information Processing Systems

This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model's large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene.


CoatFusion: Controllable Material Coating in Images

Levy, Sagie, Aharoni, Elad, Levy, Matan, Shamir, Ariel, Lischinski, Dani

arXiv.org Artificial Intelligence

We introduce Material Coating, a novel image editing task that simulates applying a thin material layer onto an object while preserving its underlying coarse and fine geometry. Material coating is fundamentally different from existing "material transfer" methods, which are designed to replace an object's intrinsic material, often overwriting fine details. To address this new task, we construct a large-scale synthetic dataset (110K images) of 3D objects with varied, physically-based coatings, named DataCoat110K. We then propose CoatFusion, a novel architecture that enables this task by conditioning a diffusion model on both a 2D albedo texture and granular, PBR-style parametric controls, including roughness, metalness, transmission, and a key thickness parameter. Experiments and user studies show CoatFusion produces realistic, controllable coatings and significantly outperforms existing material editing and transfer methods on this new task.


Step-Audio-EditX Technical Report

Yan, Chao, Wu, Boyong, Yang, Peng, Tan, Pengfei, Hu, Guoqiang, Xie, Li, Zhang, Yuxin, Xiangyu, null, Zhang, null, Tian, Fei, Yang, Xuerui, Zhang, Xiangyu, Jiang, Daxin, Zhou, Shuchang, Yu, Gang

arXiv.org Artificial Intelligence

We present Step-Audio-EditX, the first open-source LLM-based audio model excelling at expressive and iterative audio editing encompassing emotion, speaking style, and paralinguistics alongside robust zero-shot text-to-speech (TTS) capabilities. Our core innovation lies in leveraging only large-margin synthetic data, which circumvents the need for embedding-based priors or auxiliary modules. This large-margin learning approach enables both iterative control and high expressivity across voices, and represents a fundamental pivot from the conventional focus on representation-level disentanglement. Evaluation results demonstrate that Step-Audio-EditX surpasses both MiniMax-2.6-hd and Doubao-Seed-TTS-2.0 in emotion editing and other fine-grained control tasks.


SPICE: A Synergistic, Precise, Iterative, and Customizable Image Editing Workflow

Tang, Kenan, Li, Yanhong, Qin, Yao

arXiv.org Artificial Intelligence

Prompt-based models have demonstrated impressive prompt-following capability at image editing tasks. However, the models still struggle with following detailed editing prompts or performing local edits. Specifically, global image quality often deteriorates immediately after a single editing step. To address these challenges, we introduce SPICE, a training-free workflow that accepts arbitrary resolutions and aspect ratios, accurately follows user requirements, and consistently improves image quality during more than 100 editing steps, while keeping the unedited regions intact. By synergizing the strengths of a base diffusion model and a Canny edge ControlNet model, SPICE robustly handles free-form editing instructions from the user. On a challenging realistic image-editing dataset, SPICE quantitatively outperforms state-of-the-art baselines and is consistently preferred by human annotators. We release the workflow implementation for popular diffusion model Web UIs to support further research and artistic exploration.