dynamic range
Lookup Table meets Local Laplacian Filter: Pyramid Reconstruction Network for Tone Mapping
Tone mapping aims to convert high dynamic range (HDR) images to low dynamic range (LDR) representations, a critical task in the camera imaging pipeline. In recent years, 3-Dimensional LookUp Table (3D LUT) based methods have gained attention due to their ability to strike a favorable balance between enhancement performance and computational efficiency. However, these methods often fail to deliver satisfactory results in local areas since the look-up table is a global operator for tone mapping, which works based on pixel values and fails to incorporate crucial local information. To this end, this paper aims to address this issue by exploring a novel strategy that integrates global and local operators by utilizing closed-form Laplacian pyramid decomposition and reconstruction. Specifically, we employ image-adaptive 3D LUTs to manipulate the tone in the low-frequency image by leveraging the specific characteristics of the frequency information. Furthermore, we utilize local Laplacian filters to refine the edge details in the high-frequency components in an adaptive manner.
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Comprehensive experiments show that HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000$\times$ inference speed and only costing 6.3\% training time.
How to Choose a Computer Monitor (2025): Everything You Need to Know
How to Choose a Computer Monitor You Won't Hate in a Few Years PC monitors are cheaper, faster, and more beautiful than ever. Here's how to pick one that will suit your needs and budget. Most people treat their monitor like a printer. They just want it to work without having to think about it. But if you work from home or spend hours gaming every night, it's worth an upgrade. And that's where things can get complicated. Do you pay extra for more ports?
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HDR Image Reconstruction using an Unsupervised Fusion Model
High Dynamic Range (HDR) imaging aims to reproduce the wide range of brightness levels present in natural scenes, which the human visual system can perceive but conventional digital cameras often fail to capture due to their limited dynamic range. To address this limitation, we propose a deep learning-based multi-exposure fusion approach for HDR image generation. The method takes a set of differently exposed Low Dynamic Range (LDR) images, typically an underexposed and an overexposed image, and learns to fuse their complementary information using a convolutional neural network (CNN). The underexposed image preserves details in bright regions, while the overexposed image retains information in dark regions; the network effectively combines these to reconstruct a high-quality HDR output. The model is trained in an unsupervised manner, without relying on ground-truth HDR images, making it practical for real-world applications where such data is unavailable. We evaluate our results using the Multi-Exposure Fusion Structural Similarity Index Measure (MEF-SSIM) and demonstrate that our approach achieves superior visual quality compared to existing fusion methods. A customized loss function is further introduced to improve reconstruction fidelity and optimize model performance.
Generalized Orders of Magnitude for Scalable, Parallel, High-Dynamic-Range Computation
Heinsen, Franz A., Kozachkov, Leo
Many domains, from deep learning to finance, require compounding real numbers over long sequences, often leading to catastrophic numerical underflow or overflow. We introduce generalized orders of magnitude (GOOMs), a principled extension of traditional orders of magnitude that incorporates floating-point numbers as a special case, and which in practice enables stable computation over significantly larger dynamic ranges of real numbers than previously possible. We implement GOOMs, along with an efficient custom parallel prefix scan, to support native execution on parallel hardware such as GPUs. We demonstrate that our implementation of GOOMs outperforms traditional approaches with three representative experiments, all of which were previously considered impractical or impossible, and now become possible and practical: (1) compounding real matrix products far beyond standard floating-point limits; (2) estimating spectra of Lyapunov exponents in parallel, orders of magnitude faster than with previous methods, applying a novel selective-resetting method to prevent state colinearity; and (3) capturing long-range dependencies in deep recurrent neural networks with non-diagonal recurrent states, computed in parallel via a prefix scan, without requiring any form of stabilization. Our results show that our implementation of GOOMs, combined with efficient parallel scanning, offers a scalable and numerically robust alternative to conventional floating-point numbers for high-dynamic-range applications.
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