dialog model
Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce'safe' and generic responses like I don't know, I can't tell). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it can not be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, a RNN is augmented with a sequence of GS samplers, which coupled with the straight-through gradient estimator enables end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10).
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- North America > Canada (0.04)
- Europe > Ireland (0.04)
Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems
Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation trajectory. We show that this metric is capable of capturing the human-rated quality of a dialog model better than any automated metric known to-date, achieving a significant Pearson correlation (r> .7,
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- North America > Canada (0.04)
- Europe > Ireland (0.04)
Limitation Learning: Catching Adverse Dialog with GAIL
Kasmanoff, Noah, Zalkikar, Rahul
Imitation learning is a proven method for creating a policy in the absence of rewards, by leveraging expert demonstrations. In this work, we apply imitation learning to conversation. In doing so, we recover a policy capable of talking to a user given a prompt (input state), and a discriminator capable of classifying between expert and synthetic conversation. While our policy is effective, we recover results from our discriminator that indicate the limitations of dialog models. We argue that this technique can be used to identify adverse behavior of arbitrary data models common for dialog oriented tasks.
Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems
Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation trajectory. We show that this metric is capable of capturing the human-rated quality of a dialog model better than any automated metric known to-date, achieving a significant Pearson correlation (r .7,
Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
Jiasen Lu, Anitha Kannan, Jianwei Yang, Devi Parikh, Dhruv Batra
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce'safe' and generic responses ('I don't know', 'I can't tell'). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it can not be deployed to have real conversations with users. Our work aims to achieve the best of both worlds - the practical usefulness of G and the strong performance of D - via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution - specifically, a RNN augmented with a sequence of GS samplers, coupled with the straight-through gradient estimator to enable end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10).
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.54)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.54)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.49)
An Empirical Study on Context Length for Open-Domain Dialog Generation
Transformer-based open-domain dialog models have become increasingly popular in recent years. These models typically represent context as a concatenation of a dialog history. However, there is no criterion to decide how many utterances should be kept adequate in a context. We try to figure out how the choice of context length affects the model. We experiment on three questions from coarse to fine: (i) Does longer context help model training? (ii) Is it necessary to change the training context length when dealing with dialogs of different context lengths? (iii) Do different dialog samples have the same preference for context length? Our experimental results show that context length, an often overlooked setting, deserves attention when implementing Transformer-based dialog models.
Toward Self-learning End-to-End Task-Oriented Dialog Systems
Zhang, Xiaoying, Peng, Baolin, Gao, Jianfeng, Meng, Helen
End-to-end task bots are typically learned over a static and usually limited-size corpus. However, when deployed in dynamic, changing, and open environments to interact with users, task bots tend to fail when confronted with data that deviate from the training corpus, i.e., out-of-distribution samples. In this paper, we study the problem of automatically adapting task bots to changing environments by learning from human-bot interactions with minimum or zero human annotations. We propose SL-AGENT, a novel self-learning framework for building end-to-end task bots. SL-AGENT consists of a dialog model and a pre-trained reward model to predict the quality of an agent response. It enables task bots to automatically adapt to changing environments by learning from the unlabeled human-bot dialog logs accumulated after deployment via reinforcement learning with the incorporated reward model. Experimental results on four well-studied dialog tasks show the effectiveness of SL-AGENT to automatically adapt to changing environments, using both automatic and human evaluations. We will release code and data for further research.