destination point
The Parameterized Complexity of Coordinated Motion Planning
Eiben, Eduard, Ganian, Robert, Kanj, Iyad
In Coordinated Motion Planning (CMP), we are given a rectangular-grid on which $k$ robots occupy $k$ distinct starting gridpoints and need to reach $k$ distinct destination gridpoints. In each time step, any robot may move to a neighboring gridpoint or stay in its current gridpoint, provided that it does not collide with other robots. The goal is to compute a schedule for moving the $k$ robots to their destinations which minimizes a certain objective target - prominently the number of time steps in the schedule, i.e., the makespan, or the total length traveled by the robots. We refer to the problem arising from minimizing the former objective target as CMP-M and the latter as CMP-L. Both CMP-M and CMP-L are fundamental problems that were posed as the computational geometry challenge of SoCG 2021, and CMP also embodies the famous $(n^2-1)$-puzzle as a special case. In this paper, we settle the parameterized complexity of CMP-M and CMP-L with respect to their two most fundamental parameters: the number of robots, and the objective target. We develop a new approach to establish the fixed-parameter tractability of both problems under the former parameterization that relies on novel structural insights into optimal solutions to the problem. When parameterized by the objective target, we show that CMP-L remains fixed-parameter tractable while CMP-M becomes para-NP-hard. The latter result is noteworthy, not only because it improves the previously-known boundaries of intractability for the problem, but also because the underlying reduction allows us to establish - as a simpler case - the NP-hardness of the classical Vertex Disjoint and Edge Disjoint Paths problems with constant path-lengths on grids.
Probabilistic RRT Connect with intermediate goal selection for online planning of autonomous vehicles
Patel, Darshit, Eskandarian, Azim
Rapidly Exploring Random Trees (RRT) is one of the most widely used algorithms for motion planning in the field of robotics. To reduce the exploration time, RRT-Connect was introduced where two trees are simultaneously formed and eventually connected. Probabilistic RRT used the concept of position probability map to introduce goal biasing for faster convergence. In this paper, we propose a modified method to combine the pRRT and RRT-Connect techniques and obtain a feasible trajectory around the obstacles quickly. Instead of forming a single tree from the start point to the destination point, intermediate goal points are selected around the obstacles. Multiple trees are formed to connect the start, destination, and intermediate goal points. These partial trees are eventually connected to form an overall safe path around the obstacles. The obtained path is tracked using an MPC + Stanley controller which results in a trajectory with control commands at each time step. The trajectories generated by the proposed methods are more optimal and in accordance with human intuition. The algorithm is compared with the standard RRT and pRRT for studying its relative performance.
Towards Computer-Vision Based Vineyard Navigation for Quadruped Robots
Milburn, Lee, Gamba, Juan, Semini, Claudio
There is a dramatic shortage of skilled labor for modern vineyards. The Vinum project is developing a mobile robotic solution to autonomously navigate through vineyards for winter grapevine pruning. This necessitates an autonomous navigation stack for the robot pruning a vineyard. The Vinum project is using the quadruped robot HyQReal. This paper introduces an architecture for a quadruped robot to autonomously move through a vineyard by identifying and approaching grapevines for pruning. The higher level control is a state machine switching between searching for destination positions, autonomously navigating towards those locations, and stopping for the robot to complete a task. The destination points are determined by identifying grapevine trunks using instance segmentation from a Mask Region-Based Convolutional Neural Network (Mask-RCNN). These detections are sent through a filter to avoid redundancy and remove noisy detections. The combination of these features is the basis for the proposed architecture.
Post Triangular Rewiring Method for Shorter RRT Robot Path Planning
This paper proposed the 'Post Triangular Rewiring' method that minimizes the sacrifice of planning time and overcomes the limit of Optimality of sampling-based algorithm such as Rapidly-exploring Random Tree (RRT) algorithm. The proposed 'Post Triangular Rewiring' method creates a closer to the optimal path than RRT algorithm before application through the triangular inequality principle. The experiments were conducted to verify a performance of the proposed method. When the method proposed in this paper are applied to the RRT algorithm, the Optimality efficiency increase compared to the planning time.
Using Deep Reinforcement Learning Methods for Autonomous Vessels in 2D Environments
Etemad, Mohammad, Zare, Nader, Sarvmaili, Mahtab, Soares, Amilcar, Machado, Bruno Brandoli, Matwin, Stan
Unmanned Surface Vehicles technology (USVs) is an exciting topic that essentially deploys an algorithm to safely and efficiently performs a mission. Although reinforcement learning is a well-known approach to modeling such a task, instability and divergence may occur when combining off-policy and function approximation. In this work, we used deep reinforcement learning combining Q-learning with a neural representation to avoid instability. Our methodology uses deep q-learning and combines it with a rolling wave planning approach on agile methodology. Our method contains two critical parts in order to perform missions in an unknown environment. The first is a path planner that is responsible for generating a potential effective path to a destination without considering the details of the root. The latter is a decision-making module that is responsible for short-term decisions on avoiding obstacles during the near future steps of USV exploitation within the context of the value function. Simulations were performed using two algorithms: a basic vanilla vessel navigator (VVN) as a baseline and an improved one for the vessel navigator with a planner and local view (VNPLV). Experimental results show that the proposed method enhanced the performance of VVN by 55.31 on average for long-distance missions. Our model successfully demonstrated obstacle avoidance by means of deep reinforcement learning using planning adaptive paths in unknown environments.
Parallel genetic algorithm for planning safe and optimal route for ship
The paper represents an algorithm for planning safe and optimal routes for transport facilities with unrestricted movement direction that travel within areas with obstacles. Paper explains the algorithm using a ship as an example of such a transport facility. This paper also provides a survey of several existing solutions for the problem. The method employs an evolutionary algorithm to plan several locally optimal routes and a parallel genetic algorithm to create the final route by optimising the abovementioned set of routes. The routes are optimized against the arrival time, assuming that the optimal route is the route with the lowermost arrival time. It is also possible to apply additional restriction to the routes.
Sharing Rides with Friends: A Coalition Formation Algorithm for Ridesharing
Bistaffa, Filippo (University of Verona) | Farinelli, Alessandro (University of Verona) | Ramchurn, Sarvapali D. (University of Southampton)
We consider the Social Ridesharing (SR) problem, where a set of commuters, connected through a social network, arrange one-time rides at short notice. In particular, we focus on the associated optimisation problem of forming cars to minimise the travel cost of the overall system modelling such problem as a graph constrained coalition formation (GCCF) problem, where the set of feasible coalitions is restricted by a graph (i.e., the social network). Moreover, we significantly extend the state of the art algorithm for GCCF, i.e., the CFSS algorithm, to solve our GCCF model of the SR problem. Our empirical evaluation uses a real dataset for both spatial (GeoLife) and social data (Twitter), to validate the applicability of our approach in a realistic application scenario. Empirical results show that our approach computes optimal solutions for systems of medium scale (up to 100 agents) providing significant cost reductions (up to -36.22%). Moreover, we can provide approximate solutions for very large systems (i.e., up to 2000 agents) and good quality guarantees (i.e., with an approximation ratio of 1.41 in the worst case) within minutes (i.e., 100 seconds).