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3D Object Detection and Viewpoint Estimation with a Deformable 3D Cuboid Model

Neural Information Processing Systems

This paper addresses the problem of category-level 3D object detection. Given a monocular image, our aim is to localize the objects in 3D by enclosing them with tight oriented 3D bounding boxes. We propose a novel approach that extends the well-acclaimed deformable part-based model [1] to reason in 3D. Our model represents an object class as a deformable 3D cuboid composed of faces and parts, which are both allowed to deform with respect to their anchors on the 3D box. We model the appearance of each face in fronto-parallel coordinates, thus effectively factoring out the appearance variation induced by viewpoint.


3D Object Detection and Viewpoint Estimation with a Deformable 3D Cuboid Model

Fidler, Sanja, Dickinson, Sven, Urtasun, Raquel

Neural Information Processing Systems

This paper addresses the problem of category-level 3D object detection. Given a monocular image, our aim is to localize the objects in 3D by enclosing them with tight oriented 3D bounding boxes. We propose a novel approach that extends the well-acclaimed deformable part-based model[Felz.] to reason in 3D. Our model represents an object class as a deformable 3D cuboid composed of faces and parts, which are both allowed to deform with respect to their anchors on the 3D box. We model the appearance of each face in fronto-parallel coordinates, thus effectively factoring out the appearance variation induced by viewpoint. Our model reasons about face visibility patters called aspects. We train the cuboid model jointly and discriminatively and share weights across all aspects to attain efficiency. Inference then entails sliding and rotating the box in 3D and scoring object hypotheses. While for inference we discretize the search space, the variables are continuous in our model. We demonstrate the effectiveness of our approach in indoor and outdoor scenarios, and show that our approach outperforms the state-of-the-art in both 2D[Felz09] and 3D object detection[Hedau12].


Using Gaussian Process Regression for Efficient Motion Planning in Environments with Deformable Objects

Frank, Barbara (Albert-Ludwigs-University, Freiburg) | Stachniss, Cyrill (Albert-Ludwigs-University, Freiburg) | Abdo, Nichola (Albert-Ludwigs-University, Freiburg) | Burgard, Wolfram (Albert-Ludwigs-University, Freiburg)

AAAI Conferences

The ability to plan their own motions and to reliably execute them is an important precondition for autonomous robots. In this paper, we consider the problem of planning the motion of a mobile manipulation robot in the presence of deformable objects in the environment. Our approach combines probabilistic roadmap planning with a deformation simulation system. Since the physical deformation simulation is computationally demanding, we use an efficient variant of Gaussian process regression to estimate the deformation cost for individual objects based on training examples. We generate the training data by employing a simulation system in a preprocessing step. Consequently, no simulations are needed during runtime. We implemented and tested our approach on a mobile manipulation robot. Our experiments show that the robot is able to accurately predict and thus consider the deformation cost its manipulator introduces to the environment during motion planning. Simultaneously, the computation time is substantially reduced compared to a system that performs physical simulations online.