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Tree in Tree: from Decision Trees to Decision Graphs

Neural Information Processing Systems

Decision trees have been widely used as classifiers in many machine learning applications thanks to their lightweight and interpretable decision process. This paper introduces Tree in Tree decision graph (TnT), a framework that extends the conventional decision tree to a more generic and powerful directed acyclic graph.


SplineNets: Continuous Neural Decision Graphs

Cem Keskin, Shahram Izadi

Neural Information Processing Systems

SplineNets are continuous generalizations of neural decision graphs, and they can dramatically reduce runtime complexity and computation costs of CNNs, while maintaining or even increasing accuracy. Functions of SplineNets are both dynamic ( i. e., conditioned on the input) and hierarchical ( i .e ., conditioned on the computational path). SplineNets employ a unified loss function with a desired level of smoothness over both the network and decision parameters, while allowing for sparse activation of a subset of nodes for individual samples. In particular, we embed infinitely many function weights (e. g. filters) on smooth, low dimensional manifolds parameterized by compact B-splines, which are indexed by a position parameter. Instead of sampling from a categorical distribution to pick a branch, samples choose a continuous position to pick a function weight. We further show that by maximizing the mutual information between spline positions and class labels, the network can be optimally utilized and specialized for classification tasks. Experiments show that our approach can significantly increase the accuracy of ResNets with negligible cost in speed, matching the precision of a 110 level ResNet with a 32 level SplineNet.



PADME: Procedure Aware DynaMic Execution

Garg, Deepeka, Zeng, Sihan, Narayanan, Annapoorani L., Ganesh, Sumitra, Ardon, Leo

arXiv.org Artificial Intelligence

Learning to autonomously execute long-horizon procedures from natural language remains a core challenge for intelligent agents. Free-form instructions such as recipes, scientific protocols, or business workflows encode rich procedural knowledge, but their variability and lack of structure cause agents driven by large language models (LLMs) to drift or fail during execution. We introduce Procedure Aware DynaMic Execution (PADME), an agent framework that produces and exploits a graph-based representation of procedures. Unlike prior work that relies on manual graph construction or unstructured reasoning, PADME autonomously transforms procedural text into executable graphs that capture task dependencies, decision points, and reusable subroutines. Central to PADME is a two-phase methodology; Teach phase, which focuses on systematic structuring, enrichment with executable logic of procedures, followed by Execute phase, which enables dynamic execution in response to real-time inputs and environment feedback. This separation ensures quality assurance and scalability, allowing expert knowledge to be encoded once and reliably reused across varying contexts. The graph representation also provides an inductive bias that reduces error accumulation in long-horizon reasoning, underscoring the importance of structured procedure modeling for reliable agent-driven automation. Empirically, PADME achieves state-of-the-art performance on four diverse benchmarks, including ALFWorld and ScienceWorld. These results demonstrate that agents equipped with graph-based procedure representations offer a powerful intermediate abstraction for robust and generalizable execution.



Tree in Tree: from Decision Trees to Decision Graphs

Neural Information Processing Systems

Decision trees have been widely used as classifiers in many machine learning applications thanks to their lightweight and interpretable decision process.


Tree in Tree: from Decision Trees to Decision Graphs

Neural Information Processing Systems

Decision trees have been widely used as classifiers in many machine learning applications thanks to their lightweight and interpretable decision process. This paper introduces Tree in Tree decision graph (TnT), a framework that extends the conventional decision tree to a more generic and powerful directed acyclic graph. The time complexity of TnT is linear to the number of nodes in the graph, therefore it can construct decision graphs on large datasets. Compared to decision trees, we show that TnT achieves better classification performance with reduced model size, both as a stand-alone classifier and as a base-estimator in bagging/AdaBoost ensembles. Our proposed model is a novel, more efficient and accurate alternative to the widely-used decision trees.


DECAF: a Discrete-Event based Collaborative Human-Robot Framework for Furniture Assembly

Giacomuzzo, Giulio, Terreran, Matteo, Jain, Siddarth, Romeres, Diego

arXiv.org Artificial Intelligence

This paper proposes a task planning framework for collaborative Human-Robot scenarios, specifically focused on assembling complex systems such as furniture. The human is characterized as an uncontrollable agent, implying for example that the agent is not bound by a pre-established sequence of actions and instead acts according to its own preferences. Meanwhile, the task planner computes reactively the optimal actions for the collaborative robot to efficiently complete the entire assembly task in the least time possible. We formalize the problem as a Discrete Event Markov Decision Problem (DE-MDP), a comprehensive framework that incorporates a variety of asynchronous behaviors, human change of mind and failure recovery as stochastic events. Although the problem could theoretically be addressed by constructing a graph of all possible actions, such an approach would be constrained by computational limitations. The proposed formulation offers an alternative solution utilizing Reinforcement Learning to derive an optimal policy for the robot. Experiments where conducted both in simulation and on a real system with human subjects assembling a chair in collaboration with a 7-DoF manipulator.