Goto

Collaborating Authors

 curriculum generation


Self-Paced Deep Reinforcement Learning

Neural Information Processing Systems

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given reinforcement learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose pace is controlled by the agent, with solid theoretical motivation and easily integrated with deep RL algorithms. In the conducted experiments, the curricula generated with the proposed algorithm significantly improve learning performance across several environments and deep RL algorithms, matching or outperforming state-of-the-art existing CRL algorithms.



Socratic-Zero : Bootstrapping Reasoning via Data-Free Agent Co-evolution

arXiv.org Artificial Intelligence

Recent breakthroughs in large language models (LLMs) on reasoning tasks rely heavily on massive, high-quality datasets-typically human-annotated and thus difficult to scale. While data synthesis or distillation offers a promising alternative, existing methods struggle with inconsistent data quality and an inability to dynamically adapt to the evolving capabilities of the model, leading to suboptimal training signals. To address these limitations, we introduce Socratic-Zero, a fully autonomous framework that generates high-quality training data from minimal seed examples through the co-evolution of three agents: the Teacher, the Solver, and the Generator. The Solver continuously refines its reasoning by learning from preference feedback on both successful and failed trajectories; the Teacher adaptively crafts increasingly challenging questions based on the Solver's weaknesses; and the Generator distills the Teacher's question-design strategy to enable scalable, high-fidelity curriculum generation. This closed-loop system produces a self-improving curriculum-requiring no pre-existing tasks or labels. Remarkably, starting from only 100 seed questions, our Socratic-Solver-8B achieves an average gain of +20.2 percentage points over prior data synthesis methods across seven mathematical reasoning benchmarks (AMC23, AIME24-25, Olympiad, MATH-500, Minerva, and GSM8K), with consistent gains on both Qwen3 and GLM4 series models. Even more surprisingly, synthetic data from Socratic-Generator-32B enables student LLMs to achieve superior performance compared to other state-of-the-art (SOTA) commercial LLMs on these benchmarks, including Qwen3-235B-A22B, DeepSeek-V3.1-671B, GPT-5, Gemini-2.5-Pro, Grok-4, and Claude-4.1-Opus.


Self-Paced Deep Reinforcement Learning

Neural Information Processing Systems

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given reinforcement learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose pace is controlled by the agent, with solid theoretical motivation and easily integrated with deep RL algorithms. In the conducted experiments, the curricula generated with the proposed algorithm significantly improve learning performance across several environments and deep RL algorithms, matching or outperforming state-of-the-art existing CRL algorithms.


Autonomous Curriculum Design via Relative Entropy Based Task Modifications

arXiv.org Artificial Intelligence

Curriculum learning is a training method in which an agent is first trained on a curriculum of relatively simple tasks related to a target task in an effort to shorten the time required to train on the target task. Autonomous curriculum design involves the design of such curriculum with no reliance on human knowledge and/or expertise. Finding an efficient and effective way of autonomously designing curricula remains an open problem. We propose a novel approach for automatically designing curricula by leveraging the learner's uncertainty to select curricula tasks. Our approach measures the uncertainty in the learner's policy using relative entropy, and guides the agent to states of high uncertainty to facilitate learning. Our algorithm supports the generation of autonomous curricula in a self-assessed manner by leveraging the learner's past and current policies but it also allows the use of teacher guided design in an instructive setting. We provide theoretical guarantees for the convergence of our algorithm using two time-scale optimization processes. Results show that our algorithm outperforms randomly generated curriculum, and learning directly on the target task as well as the curriculum-learning criteria existing in literature. We also present two additional heuristic distance measures that could be combined with our relative-entropy approach for further performance improvements.


Self-Paced Deep Reinforcement Learning

Neural Information Processing Systems

Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given reinforcement learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose pace is controlled by the agent, with solid theoretical motivation and easily integrated with deep RL algorithms. In the conducted experiments, the curricula generated with the proposed algorithm significantly improve learning performance across several environments and deep RL algorithms, matching or outperforming state-of-the-art existing CRL algorithms.


Large Language Model-Driven Curriculum Design for Mobile Networks

arXiv.org Artificial Intelligence

This study introduces an innovative framework that employs large language models (LLMs) to automate the design and generation of curricula for reinforcement learning (RL). As mobile networks evolve towards the 6G era, managing their increasing complexity and dynamic nature poses significant challenges. Conventional RL approaches often suffer from slow convergence and poor generalization due to conflicting objectives and the large state and action spaces associated with mobile networks. To address these shortcomings, we introduce curriculum learning, a method that systematically exposes the RL agent to progressively challenging tasks, improving convergence and generalization. However, curriculum design typically requires extensive domain knowledge and manual human effort. Our framework mitigates this by utilizing the generative capabilities of LLMs to automate the curriculum design process, significantly reducing human effort while improving the RL agent's convergence and performance. We deploy our approach within a simulated mobile network environment and demonstrate improved RL convergence rates, generalization to unseen scenarios, and overall performance enhancements. As a case study, we consider autonomous coordination and user association in mobile networks. Our obtained results highlight the potential of combining LLM-based curriculum generation with RL for managing next-generation wireless networks, marking a significant step towards fully autonomous network operations.


TSO: Curriculum Generation using continuous optimization

arXiv.org Artificial Intelligence

The training of deep learning models poses vast challenges of including parameter tuning and ordering of training data. Significant research has been done in Curriculum learning for optimizing the sequence of training data. Recent works have focused on using complex reinforcement learning techniques to find the optimal data ordering strategy to maximize learning for a given network. In this paper, we present a simple and efficient technique based on continuous optimization. We call this new approach Training Sequence Optimization (TSO). There are three critical components in our proposed approach: (a) An encoder network maps/embeds training sequence into continuous space. (b) A predictor network uses the continuous representation of a strategy as input and predicts the accuracy for fixed network architecture. (c) A decoder further maps a continuous representation of a strategy to the ordered training dataset. The performance predictor and encoder enable us to perform gradient-based optimization in the continuous space to find the embedding of optimal training data ordering with potentially better accuracy. Experiments show that we can gain 2AP with our generated optimal curriculum strategy over the random strategy using the CIFAR-100 dataset and have better boosts than the state of the art CL algorithms. We do an ablation study varying the architecture, dataset and sample sizes showcasing our approach's robustness.


Meta Automatic Curriculum Learning

arXiv.org Artificial Intelligence

A major challenge in the Deep RL (DRL) community is to train agents able to generalize their control policy over situations never seen in training. Training on diverse tasks has been identified as a key ingredient for good generalization, which pushed researchers towards using rich procedural task generation systems controlled through complex continuous parameter spaces. In such complex task spaces, it is essential to rely on some form of Automatic Curriculum Learning (ACL) to adapt the task sampling distribution to a given learning agent, instead of randomly sampling tasks, as many could end up being either trivial or unfeasible. Since it is hard to get prior knowledge on such task spaces, many ACL algorithms explore the task space to detect progress niches over time, a costly tabula-rasa process that needs to be performed for each new learning agents, although they might have similarities in their capabilities profiles. To address this limitation, we introduce the concept of Meta-ACL, and formalize it in the context of black-box RL learners, i.e. algorithms seeking to generalize curriculum generation to an (unknown) distribution of learners. In this work, we present AGAIN, a first instantiation of Meta-ACL, and showcase its benefits for curriculum generation over classical ACL in multiple simulated environments including procedurally generated parkour environments with learners of varying morphologies. Videos and code are available at https://sites.google.com/view/meta-acl .


Self-Paced Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Curriculum Reinforcement Learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given Reinforcement Learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose \textit{pace} is controlled by the agent, with solid theoretical motivation and easily coupleable with deep RL algorithms. In the conducted experiments, the curricula generated with the proposed algorithm significantly improve learning performance across several environments and deep RL algorithms, matching or outperforming state-of-the-art CRL algorithms.