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 creative disruption


The Paradox of Creative Disruption

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No nation is technologically advanced without creative disruption, this has long been elaborated by Joseph Scumpeter as a condition for the flow of the economy to survive. No nation has survived so long frozen from the technological innovations that have moved the times. If the disruption of innovation is still defined as something that interferes with the continuation of conventional industry, it is a sign to be called a ruin. But we will come to a time when creative disruption will become the common enemy of the human species. Disruption is a term that was first popularized by Clayton Christensen, economist from Harvard Business School in 1995.


The Ethics Behind Artificial Intelligence

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Artificial Intelligence (AI) has the power to transform how we live and work, providing businesses with powerful new tools to make their operations more efficient. However, academics and technologists have multiple concerns about the ethics of AI. Q - How are organisations currently using AI? KL: AI is being used to automate an increasing number of numerical, formulaic and repetitive processes. One of the most talked about applications for AI to-date is for self-driving or autonomous vehicles. Codelco, for example, is a Chilean copper mining company that has been a global pioneer in the use of autonomous trucks.


How do emerging technologies affect the creative economy?

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Research suggests some ways artificial intelligence, augmented reality, virtual reality, and blockchain are reshaping creative work. New technologies are reshaping the way we live and work, and their effects naturally touch the creative economy--art, journalism, music, and more. As artificial intelligence (AI), augmented reality, virtual reality (VR), and blockchain continue to emerge as powerful forces, could they be used to greater benefit? Our paper, Creative Disruption: The impact of emerging technologies on the creative economy, presents the findings of a joint project, conducted by McKinsey & Company and the World Economic Forum, which studied the impact of these technologies on the creative economy. The project team conducted more than 50 interviews with experts from Asia, Europe, and North America, as well as three workshops in China and the United States with World Economic Forum constituents.