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 cooperative game


Stackelberg Learning with Outcome-based Payment

Neural Information Processing Systems

With businesses starting to deploy agents to act on their behalf, an emerging challenge that businesses have to contend with is how to incentivize other agents with differing interests to work alongside its own agent. In present day commerce, payment is a common way that different parties use to \emph{economically} align their interests. In this paper, we study how one could analogously learn such payment schemes for aligning agents in the decentralized multi-agent setting. We model this problem as a Stackelberg Markov game, in which the leader can commit to a policy and also designate a set of outcome-based payments. We are interested in answering the question: when do efficient learning algorithms exist? To this end, we characterize the computational and statistical complexity of planning and learning in general-sum and cooperative games. In general-sum games, we find that planning is computationally intractable. In cooperative games, we show that learning can be statistically hard without payment and efficient with payment, showing that payment is necessary for learning even with aligned rewards. Altogether, our work aims to consolidate our theoretical understanding of outcome-based payment algorithms that can economically align decentralized agents.


GRALIS: A Unified Canonical Framework for Linear Attribution Methods via Riesz Representation

arXiv.org Machine Learning

The main XAI attribution methods for deep neural networks -- GradCAM, SHAP, LIME, Integrated Gradients -- operate on separate theoretical foundations and are not formally comparable. We present GRALIS (Gradient-Riesz Averaged Locally-Integrated Shapley), a mathematical framework establishing a representation theory for attributions: every additive, linear, and continuous attribution functional on L^2(Q,mu) admits a unique canonical representation (Q, w, Delta), proved necessary by the Riesz Representation Theorem. This class encompasses SHAP, IG, LIME and linearized GradCAM, but excludes nonlinear functionals such as standard GradCAM or attention maps. Seven formal theorems provide simultaneous guarantees absent in any individual method: (T1) necessary canonical form; (T2) exact completeness; (T3) Monte Carlo convergence O(1/sqrt(m))+O(1/k); (T4) exact Shapley Interaction Values; (T5) Hoeffding ANOVA decomposition; (T6) Sobol sensitivity generalization; (T7) multi-scale extension (MS-GRALIS) with minimum-variance weights. An algebraic appendix justifies the GRALIS-SIV correspondence via the Mobius transform without circularity. GRALIS satisfies 13.5/14 axiomatic properties vs. 2.5-6/14 for individual methods, including completeness, sensitivity, locality, order-k interactions and optimal multi-scale aggregation simultaneously. Preliminary validation on BreaKHis (1,187 histology images, DenseNet-121) reports deletion faithfulness AUC +0.015 (malignant), 96% class-conditional consistency, SAL = 0.762+/-0.109 and sparsity index 0.39. Extended comparison with baseline XAI methods is planned for a companion paper.





Causal Invariance and Counterfactual Learning Driven Cooperative Game for Multi-Label Classification

arXiv.org Artificial Intelligence

Multi-label classification (MLC) remains vulnerable to label imbalance, spurious correlations, and distribution shifts, challenges that are particularly detrimental to rare label prediction. To address these limitations, we introduce the Causal Cooperative Game (CCG) framework, which conceptualizes MLC as a cooperative multi-player interaction. CCG unifies explicit causal discovery via Neural Structural Equation Models with a counterfactual curiosity reward to drive robust feature learning. Furthermore, it incorporates a causal invariance loss to ensure generalization across diverse environments, complemented by a specialized enhancement strategy for rare labels. Extensive benchmarking demonstrates that CCG substantially outperforms strong baselines in both rare label prediction and overall robustness. Through rigorous ablation studies and qualitative analysis, we validate the efficacy and interpretability of our components, underscoring the potential of synergizing causal inference with cooperative game theory for advancing multi-label learning.





Inferring Group Intent as a Cooperative Game. An NLP-based Framework for Trajectory Analysis using Graph Transformer Neural Network

arXiv.org Artificial Intelligence

This paper studies group target trajectory intent as the outcome of a cooperative game where the complex-spatio trajectories are modeled using an NLP-based generative model. In our framework, the group intent is specified by the characteristic function of a cooperative game, and allocations for players in the cooperative game are specified by either the core, the Shapley value, or the nucleolus. The resulting allocations induce probability distributions that govern the coordinated spatio-temporal trajectories of the targets that reflect the group's underlying intent. We address two key questions: (1) How can the intent of a group trajectory be optimally formalized as the characteristic function of a cooperative game? (2) How can such intent be inferred from noisy observations of the targets? To answer the first question, we introduce a Fisher-information-based characteristic function of the cooperative game, which yields probability distributions that generate coordinated spatio-temporal patterns. As a generative model for these patterns, we develop an NLP-based generative model built on formal grammar, enabling the creation of realistic multi-target trajectory data. To answer the second question, we train a Graph Transformer Neural Network (GTNN) to infer group trajectory intent-expressed as the characteristic function of the cooperative game-from observational data with high accuracy. The self-attention function of the GTNN depends on the track estimates. Thus, the formulation and algorithms provide a multi-layer approach that spans target tracking (Bayesian signal processing) and the GTNN (for group intent inference).