Goto

Collaborating Authors

 continuous-time rl


When to Sense and Control? A Time-adaptive Approach for Continuous-Time RL

Neural Information Processing Systems

Reinforcement learning (RL) excels in optimizing policies for discrete-time Markov decision processes (MDP). However, various systems are inherently continuous in time, making discrete-time MDPs an inexact modeling choice. In many applications, such as greenhouse control or medical treatments, each interaction (measurement or switching of action) involves manual intervention and thus is inherently costly. Therefore, we generally prefer a time-adaptive approach with fewer interactions with the system.In this work, we formalize an RL framework, T


Bridging Discrete and Continuous RL: Stable Deterministic Policy Gradient with Martingale Characterization

arXiv.org Machine Learning

The theory of discrete-time reinforcement learning (RL) has advanced rapidly over the past decades. Although primarily designed for discrete environments, many real-world RL applications are inherently continuous and complex. A major challenge in extending discrete-time algorithms to continuous-time settings is their sensitivity to time discretization, often leading to poor stability and slow convergence. In this paper, we investigate deterministic policy gradient methods for continuous-time RL. We derive a continuous-time policy gradient formula based on an analogue of the advantage function and establish its martingale characterization. This theoretical foundation leads to our proposed algorithm, CT-DDPG, which enables stable learning with deterministic policies in continuous-time environments. Numerical experiments show that the proposed CT-DDPG algorithm offers improved stability and faster convergence compared to existing discrete-time and continuous-time methods, across a wide range of control tasks with varying time discretizations and noise levels.


When to Sense and Control? A Time-adaptive Approach for Continuous-Time RL

Neural Information Processing Systems

Reinforcement learning (RL) excels in optimizing policies for discrete-time Markov decision processes (MDP). However, various systems are inherently continuous in time, making discrete-time MDPs an inexact modeling choice. In many applications, such as greenhouse control or medical treatments, each interaction (measurement or switching of action) involves manual intervention and thus is inherently costly. Therefore, we generally prefer a time-adaptive approach with fewer interactions with the system.In this work, we formalize an RL framework, Time-adaptive Control \& Sensing (TaCoS), that tackles this challenge by optimizing over policies that besides control predict the duration of its application. Our formulation results in an extended MDP that any standard RL algorithm can solve.We demonstrate that state-of-the-art RL algorithms trained on TaCoS drastically reduce the interaction amount over their discrete-time counterpart while retaining the same or improved performance, and exhibiting robustness over discretization frequency.Finally, we propose OTaCoS, an efficient model-based algorithm for our setting. We show that OTaCoS enjoys sublinear regret for systems with sufficiently smooth dynamics and empirically results in further sample-efficiency gains.


Accuracy of Discretely Sampled Stochastic Policies in Continuous-time Reinforcement Learning

arXiv.org Artificial Intelligence

Stochastic policies are widely used in continuous-time reinforcement learning algorithms. However, executing a stochastic policy and evaluating its performance in a continuous-time environment remain open challenges. This work introduces and rigorously analyzes a policy execution framework that samples actions from a stochastic policy at discrete time points and implements them as piecewise constant controls. We prove that as the sampling mesh size tends to zero, the controlled state process converges weakly to the dynamics with coefficients aggregated according to the stochastic policy. We explicitly quantify the convergence rate based on the regularity of the coefficients and establish an optimal first-order convergence rate for sufficiently regular coefficients. Additionally, we show that the same convergence rates hold with high probability concerning the sampling noise, and further establish a $1/2$-order almost sure convergence when the volatility is not controlled. Building on these results, we analyze the bias and variance of various policy evaluation and policy gradient estimators based on discrete-time observations. Our results provide theoretical justification for the exploratory stochastic control framework in [H. Wang, T. Zariphopoulou, and X.Y. Zhou, J. Mach. Learn. Res., 21 (2020), pp. 1-34].


Score as Action: Fine-Tuning Diffusion Generative Models by Continuous-time Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning from human feedback (RLHF), which aligns a diffusion model with input prompt, has become a crucial step in building reliable generative AI models. Most works in this area use a discrete-time formulation, which is prone to induced errors, and often not applicable to models with higher-order/black-box solvers. The objective of this study is to develop a disciplined approach to fine-tune diffusion models using continuous-time RL, formulated as a stochastic control problem with a reward function that aligns the end result (terminal state) with input prompt. The key idea is to treat score matching as controls or actions, and thereby making connections to policy optimization and regularization in continuous-time RL. To carry out this idea, we lay out a new policy optimization framework for continuous-time RL, and illustrate its potential in enhancing the value networks design space via leveraging the structural property of diffusion models. We validate the advantages of our method by experiments in downstream tasks of fine-tuning large-scale Text2Image models of Stable Diffusion v1.5.