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Wallbounce : Push wall to navigate with Contact-Implicit MPC

arXiv.org Artificial Intelligence

In this work, we introduce a framework that enables highly maneuverable locomotion using non-periodic contacts. This task is challenging for traditional optimization and planning methods to handle due to difficulties in specifying contact mode sequences in real-time. To address this, we use a bi-level contact-implicit planner and hybrid model predictive controller to draft and execute a motion plan. We investigate how this method allows us to plan arm contact events on the shmoobot, a smaller ballbot, which uses an inverse mouse-ball drive to achieve dynamic balancing with a low number of actuators. Through multiple experiments we show how the arms allow for acceleration, deceleration and dynamic obstacle avoidance that are not achievable with the mouse-ball drive alone. This demonstrates how a holistic approach to locomotion can increase the control authority of unique robot morpohologies without additional hardware by leveraging robot arms that are typically used only for manipulation. Project website: https://cmushmoobot.github.io/Wallbounce


Bilevel Optimization for Real-Time Control with Application to Locomotion Gait Generation

arXiv.org Artificial Intelligence

Model Predictive Control (MPC) is a common tool for the control of nonlinear, real-world systems, such as legged robots. However, solving MPC quickly enough to enable its use in real-time is often challenging. One common solution is given by real-time iterations, which does not solve the MPC problem to convergence, but rather close enough to give an approximate solution. In this paper, we extend this idea to a bilevel control framework where a "high-level" optimization program modifies a controller parameter of a "low-level" MPC problem which generates the control inputs and desired state trajectory. We propose an algorithm to iterate on this bilevel program in real-time and provide conditions for its convergence and improvements in stability. We then demonstrate the efficacy of this algorithm by applying it to a quadrupedal robot where the high-level problem optimizes a contact schedule in real-time. We show through simulation that the algorithm can yield improvements in disturbance rejection and optimality, while creating qualitatively new gaits.


Spatio-Temporal Motion Retargeting for Quadruped Robots

arXiv.org Artificial Intelligence

This work introduces a motion retargeting approach for legged robots, which aims to create motion controllers that imitate the fine behavior of animals. Our approach, namely spatio-temporal motion retargeting (STMR), guides imitation learning procedures by transferring motion from source to target, effectively bridging the morphological disparities by ensuring the feasibility of imitation on the target system. Our STMR method comprises two components: spatial motion retargeting (SMR) and temporal motion retargeting (TMR). On the one hand, SMR tackles motion retargeting at the kinematic level by generating kinematically feasible whole-body motions from keypoint trajectories. On the other hand, TMR aims to retarget motion at the dynamic level by optimizing motion in the temporal domain. We showcase the effectiveness of our method in facilitating Imitation Learning (IL) for complex animal movements through a series of simulation and hardware experiments. In these experiments, our STMR method successfully tailored complex animal motions from various media, including video captured by a hand-held camera, to fit the morphology and physical properties of the target robots. This enabled RL policy training for precise motion tracking, while baseline methods struggled with highly dynamic motion involving flying phases. Moreover, we validated that the control policy can successfully imitate six different motions in two quadruped robots with different dimensions and physical properties in real-world settings.


Proprioception and Tail Control Enable Extreme Terrain Traversal by Quadruped Robots

arXiv.org Artificial Intelligence

Legged robots leverage ground contacts and the reaction forces they provide to achieve agile locomotion. However, uncertainty coupled with contact discontinuities can lead to failure, especially in real-world environments with unexpected height variations such as rocky hills or curbs. To enable dynamic traversal of extreme terrain, this work introduces 1) a proprioception-based gait planner for estimating unknown hybrid events due to elevation changes and responding by modifying contact schedules and planned footholds online, and 2) a two-degree-of-freedom tail for improving contact-independent control and a corresponding decoupled control scheme for better versatility and efficiency. Simulation results show that the gait planner significantly improves stability under unforeseen terrain height changes compared to methods that assume fixed contact schedules and footholds. Further, tests have shown that the tail is particularly effective at maintaining stability when encountering a terrain change with an initial angular disturbance. The results show that these approaches work synergistically to stabilize locomotion with elevation changes up to 1.5 times the leg length and tilted initial states.


VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation

arXiv.org Artificial Intelligence

Abstract--Quadruped locomotion is rapidly maturing to a degree where robots are able to realise highly dynamic manoeuvres. However, current planners are unable to vary key gait parameters of the in-swing feet midair. In this work we address this limitation and show that it is pivotal in increasing controller robustness by learning a latent space capturing the key stance phases constituting a particular gait. This is achieved via a generative model trained on a single trot style, which encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesising a continuous variety of trot styles. We demonstrate that specific properties of the drive signal map directly to gait parameters such as cadence, footstep height and full stance duration. Due to the nature of our approach these synthesised gaits are continuously variable online during robot operation. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on two versions of the real ANYmal quadruped robots and demonstrate that our method achieves a continuous blend of dynamic trot styles whilst being robust and reactive to external perturbations. Figure 1: Using a variational auto-encoder (VAE), our approach learns a structured latent space capturing key stance phases constituting a particular gait. The space is disentangled to I. I This approach by advances in optimisation-based [1]-[5] and reinforcement allows for precise base twist control and readily transfers from learning-based methods [6]-[8], quadrupeds are now able to ANYmal B to ANYmal C, a dynamically dissimilar robot, robustly plan and perform dynamic manoeuvres, making them without retraining. Additionally, we measure disturbances as an increasingly popular and reliable choice for tasks such out of distribution seen during training and adjust cadence as as inspection, monitoring, search and rescue or goods delivery a rudimentary, but effective response. However, despite recent advances, important limitations remain. Due to the complexity of the system, models used for gait planning and control are often overly contact schedules [1], [9]. Mathieu Geisert is with Agility Robotics, U.S.A. Work done while at Martin Engelcke is with DeepMind Technologies Ltd., London, U.K. Work done while at Oxford. Personal use of this material is permitted. These are often characterise and react to external perturbations. A large impulse computationally expensive [3], [4] meaning that varying the applied to the robot's base triggers a spike in the gait parameters is not achievable in real time. A limitation Evidence Lower Bound (ELBO) which clearly identifies the of all these methods is that they are unable to adjust key disturbance as out of the distribution seen during training.


Multi-contact MPC for Dynamic Loco-manipulation on Humanoid Robots

arXiv.org Artificial Intelligence

This paper presents a novel method to control humanoid robot dynamic loco-manipulation with multiple contact modes via multi-contact Model Predictive Control (MPC) framework. The proposed framework includes a multi-contact dynamics model capable of capturing various contact modes in loco-manipulation, such as hand-object contact and foot-ground contacts. Our proposed dynamics model represents the object dynamics as an external force acting on the system, which simplifies the model and makes it feasible for solving the MPC problem. In numerical validations, our multi-contact MPC framework only needs contact timings of each task and desired states to give MPC the knowledge of changes in contact modes in the prediction horizons in loco-manipulation. The proposed framework can control the humanoid robot to complete multi-tasks dynamic loco-manipulation applications such as efficiently picking up and dropping off objects while turning and walking.


Contact-timing and Trajectory Optimization for 3D Jumping on Quadruped Robots

arXiv.org Artificial Intelligence

Performing highly agile acrobatic motions with a long flight phase requires perfect timing, high accuracy, and coordination of the full-body motion. To address these challenges, we present a novel approach on timings and trajectory optimization framework for legged robots performing aggressive 3D jumping. In our method, we firstly utilize an effective optimization framework using simplified rigid body dynamics to solve for contact timings and a reference trajectory of the robot body. The solution of this module is then used to formulate a full-body trajectory optimization based on the full nonlinear dynamics of the robot. This combination allows us to effectively optimize for contact timings while ensuring that the jumping trajectory can be effectively realized in the robot hardware. We first validate the efficiency of the proposed framework on the A1 robot model for various 3D jumping tasks such as double-backflips off the high altitude of 2m. Experimental validation was then successfully conducted for various aggressive 3D jumping motions such as diagonal jumps, barrel roll, and double barrel roll from a box of heights 0.4m and 0.9m, respectively.