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Energy-based physics-informed neural network for frictionless contact problems under large deformation

Bai, Jinshuai, Lin, Zhongya, Wang, Yizheng, Wen, Jiancong, Liu, Yinghua, Rabczuk, Timon, Gu, YuanTong, Feng, Xi-Qiao

arXiv.org Artificial Intelligence

Numerical methods for contact mechanics are of great importance in engineering applications, enabling the prediction and analysis of complex surface interactions under various conditions. In this work, we propose an energy-based physics-informed neural network (PINNs) framework for solving frictionless contact problems under large deformation. Inspired by microscopic Lennard-Jones potential, a surface contact energy is used to describe the contact phenomena. To ensure the robustness of the proposed PINN framework, relaxation, gradual loading and output scaling techniques are introduced. In the numerical examples, the well-known Hertz contact benchmark problem is conducted, demonstrating the effectiveness and robustness of the proposed PINNs framework. Moreover, challenging contact problems with the consideration of geometrical and material nonlinearities are tested. It has been shown that the proposed PINNs framework provides a reliable and powerful tool for nonlinear contact mechanics. More importantly, the proposed PINNs framework exhibits competitive computational efficiency to the commercial FEM software when dealing with those complex contact problems. The codes used in this manuscript are available at https://github.com/JinshuaiBai/energy_PINN_Contact.(The code will be available after acceptance)

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From Compliant to Rigid Contact Simulation: a Unified and Efficient Approach

Carpentier, Justin, Montaut, Louis, Lidec, Quentin Le

arXiv.org Artificial Intelligence

Whether rigid or compliant, contact interactions are inherent to robot motions, enabling them to move or manipulate things. Contact interactions result from complex physical phenomena, that can be mathematically cast as Nonlinear Complementarity Problems (NCPs) in the context of rigid or compliant point contact interactions. Such a class of complementarity problems is, in general, difficult to solve both from an optimization and numerical perspective. Over the past decades, dedicated and specialized contact solvers, implemented in modern robotics simulators (e.g., Bullet, Drake, MuJoCo, DART, Raisim) have emerged. Yet, most of these solvers tend either to solve a relaxed formulation of the original contact problems (at the price of physical inconsistencies) or to scale poorly with the problem dimension or its numerical conditioning (e.g., a robotic hand manipulating a paper sheet). In this paper, we introduce a unified and efficient approach to solving NCPs in the context of contact simulation. It relies on a sound combination of the Alternating Direction Method of Multipliers (ADMM) and proximal algorithms to account for both compliant and rigid contact interfaces in a unified way. To handle ill-conditioned problems and accelerate the convergence rate, we also propose an efficient update strategy to adapt the ADMM hyperparameters automatically. By leveraging proximal methods, we also propose new algorithmic solutions to efficiently evaluate the inverse dynamics involving rigid and compliant contact interactions, extending the approach developed in MuJoCo. We validate the efficiency and robustness of our contact solver against several alternative contact methods of the literature and benchmark them on various robotics and granular mechanics scenarios. Our code is made open-source at https://github.com/Simple-Robotics/Simple.


Solving Forward and Inverse Problems of Contact Mechanics using Physics-Informed Neural Networks

Sahin, T., von Danwitz, M., Popp, A.

arXiv.org Artificial Intelligence

This paper explores the ability of physics-informed neural networks (PINNs) to solve forward and inverse problems of contact mechanics for small deformation elasticity. We deploy PINNs in a mixed-variable formulation enhanced by output transformation to enforce Dirichlet and Neumann boundary conditions as hard constraints. Inequality constraints of contact problems, namely Karush-Kuhn-Tucker (KKT) type conditions, are enforced as soft constraints by incorporating them into the loss function during network training. To formulate the loss function contribution of KKT constraints, existing approaches applied to elastoplasticity problems are investigated and we explore a nonlinear complementarity problem (NCP) function, namely Fischer-Burmeister, which possesses advantageous characteristics in terms of optimization. Based on the Hertzian contact problem, we show that PINNs can serve as pure partial differential equation (PDE) solver, as data-enhanced forward model, as inverse solver for parameter identification, and as fast-to-evaluate surrogate model. Furthermore, we demonstrate the importance of choosing proper hyperparameters, e.g. loss weights, and a combination of Adam and L-BFGS-B optimizers aiming for better results in terms of accuracy and training time.


Contact Models in Robotics: a Comparative Analysis

Lidec, Quentin Le, Jallet, Wilson, Montaut, Louis, Laptev, Ivan, Schmid, Cordelia, Carpentier, Justin

arXiv.org Artificial Intelligence

Physics simulation is ubiquitous in robotics. Whether in model-based approaches (e.g., trajectory optimization), or model-free algorithms (e.g., reinforcement learning), physics simulators are a central component of modern control pipelines in robotics. Over the past decades, several robotic simulators have been developed, each with dedicated contact modeling assumptions and algorithmic solutions. In this article, we survey the main contact models and the associated numerical methods commonly used in robotics for simulating advanced robot motions involving contact interactions. In particular, we recall the physical laws underlying contacts and friction (i.e., Signorini condition, Coulomb's law, and the maximum dissipation principle), and how they are transcribed in current simulators. For each physics engine, we expose their inherent physical relaxations along with their limitations due to the numerical techniques employed. Based on our study, we propose theoretically grounded quantitative criteria on which we build benchmarks assessing both the physical and computational aspects of simulation. We support our work with an open-source and efficient C++ implementation of the existing algorithmic variations. Our results demonstrate that some approximations or algorithms commonly used in robotics can severely widen the reality gap and impact target applications. We hope this work will help motivate the development of new contact models, contact solvers, and robotic simulators in general, at the root of recent progress in motion generation in robotics.