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Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization

Neural Information Processing Systems

With high-dimensional state spaces, visual reinforcement learning (RL) faces significant challenges in exploitation and exploration, resulting in low sample efficiency and training stability. As a time-efficient diffusion model, although consistency models have been validated in online state-based RL, it is still an open question whether it can be extended to visual RL. In this paper, we investigate the impact of non-stationary distribution and the actor-critic framework on consistency policy in online RL, and find that consistency policy was unstable during the training, especially in visual RL with the high-dimensional state space. To this end, we suggest sample-based entropy regularization to stabilize the policy training, and propose a consistency policy with prioritized proximal experience regularization (CP3ER) to improve sample efficiency. CP3ER achieves new state-of-the-art (SOTA) performance in 21 tasks across DeepMind control suite and Meta-world. To our knowledge, CP3ER is the first method to apply diffusion/consistency models to visual RL and demonstrates the potential of consistency models in visual RL.



Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles

Zhang, Ruoqi, Luo, Ziwei, Sjölund, Jens, Mattsson, Per, Gisslén, Linus, Sestini, Alessandro

arXiv.org Artificial Intelligence

Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges.CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz -- a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz -- while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-the-art consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.


ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policy

Chen, Yuhui, Tian, Shuai, Liu, Shugao, Zhou, Yingting, Li, Haoran, Zhao, Dongbin

arXiv.org Artificial Intelligence

Vision-Language-Action (VLA) models have shown substantial potential in real-world robotic manipulation. However, fine-tuning these models through supervised learning struggles to achieve robust performance due to limited, inconsistent demonstrations, especially in contact-rich environments. In this paper, we propose a reinforced fine-tuning approach for VLA models, named ConRFT, which consists of offline and online fine-tuning with a unified consistency-based training objective, to address these challenges. In the offline stage, our method integrates behavior cloning and Q-learning to effectively extract policy from a small set of demonstrations and stabilize value estimating. In the online stage, the VLA model is further fine-tuned via consistency policy, with human interventions to ensure safe exploration and high sample efficiency. We evaluate our approach on eight diverse real-world manipulation tasks. It achieves an average success rate of 96.3% within 45-90 minutes of online fine-tuning, outperforming prior supervised methods with a 144% improvement in success rate and 1.9x shorter episode length. This work highlights the potential of integrating reinforcement learning to enhance the performance of VLA models for real-world robotic applications.


CPIG: Leveraging Consistency Policy with Intention Guidance for Multi-agent Exploration

Fu, Yuqian, Zhu, Yuanheng, Li, Haoran, Zhao, Zijie, Chai, Jiajun, Zhao, Dongbin

arXiv.org Artificial Intelligence

Efficient exploration is crucial in cooperative multi-agent reinforcement learning (MARL), especially in sparse-reward settings. However, due to the reliance on the unimodal policy, existing methods are prone to falling into the local optima, hindering the effective exploration of better policies. Furthermore, in sparse-reward settings, each agent tends to receive a scarce reward, which poses significant challenges to inter-agent cooperation. This not only increases the difficulty of policy learning but also degrades the overall performance of multi-agent tasks. To address these issues, we propose a Consistency Policy with Intention Guidance (CPIG), with two primary components: (a) introducing a multimodal policy to enhance the agent's exploration capability, and (b) sharing the intention among agents to foster agent cooperation. For component (a), CPIG incorporates a Consistency model as the policy, leveraging its multimodal nature and stochastic characteristics to facilitate exploration. Regarding component (b), we introduce an Intention Learner to deduce the intention on the global state from each agent's local observation. This intention then serves as a guidance for the Consistency Policy, promoting cooperation among agents. The proposed method is evaluated in multi-agent particle environments (MPE) and multi-agent MuJoCo (MAMuJoCo). Empirical results demonstrate that our method not only achieves comparable performance to various baselines in dense-reward environments but also significantly enhances performance in sparse-reward settings, outperforming state-of-the-art (SOTA) algorithms by 20%.


Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization

Li, Haoran, Jiang, Zhennan, Chen, Yuhui, Zhao, Dongbin

arXiv.org Artificial Intelligence

With high-dimensional state spaces, visual reinforcement learning (RL) faces significant challenges in exploitation and exploration, resulting in low sample efficiency and training stability. As a time-efficient diffusion model, although consistency models have been validated in online state-based RL, it is still an open question whether it can be extended to visual RL. In this paper, we investigate the impact of non-stationary distribution and the actor-critic framework on consistency policy in online RL, and find that consistency policy was unstable during the training, especially in visual RL with the high-dimensional state space. To this end, we suggest sample-based entropy regularization to stabilize the policy training, and propose a consistency policy with prioritized proximal experience regularization (CP3ER) to improve sample efficiency. CP3ER achieves new state-of-the-art (SOTA) performance in 21 tasks across DeepMind control suite and Meta-world. To our knowledge, CP3ER is the first method to apply diffusion/consistency models to visual RL and demonstrates the potential of consistency models in visual RL. More visualization results are available at https://jzndd.github.io/CP3ER-Page/.


Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation

Prasad, Aaditya, Lin, Kevin, Wu, Jimmy, Zhou, Linqi, Bohg, Jeannette

arXiv.org Artificial Intelligence

Many robotic systems, such as mobile manipulators or quadrotors, cannot be equipped with high-end GPUs due to space, weight, and power constraints. These constraints prevent these systems from leveraging recent developments in visuomotor policy architectures that require high-end GPUs to achieve fast policy inference. In this paper, we propose Consistency Policy, a faster and similarly powerful alternative to Diffusion Policy for learning visuomotor robot control. By virtue of its fast inference speed, Consistency Policy can enable low latency decision making in resource-constrained robotic setups. A Consistency Policy is distilled from a pretrained Diffusion Policy by enforcing self-consistency along the Diffusion Policy's learned trajectories. We compare Consistency Policy with Diffusion Policy and other related speed-up methods across 6 simulation tasks as well as three real-world tasks where we demonstrate inference on a laptop GPU. For all these tasks, Consistency Policy speeds up inference by an order of magnitude compared to the fastest alternative method and maintains competitive success rates. We also show that the Conistency Policy training procedure is robust to the pretrained Diffusion Policy's quality, a useful result that helps practioners avoid extensive testing of the pretrained model. Key design decisions that enabled this performance are the choice of consistency objective, reduced initial sample variance, and the choice of preset chaining steps.


BiKC: Keypose-Conditioned Consistency Policy for Bimanual Robotic Manipulation

Yu, Dongjie, Xu, Hang, Chen, Yizhou, Ren, Yi, Pan, Jia

arXiv.org Artificial Intelligence

Bimanual manipulation tasks typically involve multiple stages which require efficient interactions between two arms, posing step-wise and stage-wise challenges for imitation learning systems. Specifically, failure and delay of one step will broadcast through time, hinder success and efficiency of each sub-stage task, and thereby overall task performance. Although recent works have made strides in addressing certain challenges, few approaches explicitly consider the multi-stage nature of bimanual tasks while simultaneously emphasizing the importance of inference speed. In this paper, we introduce a novel keypose-conditioned consistency policy tailored for bimanual manipulation. It is a hierarchical imitation learning framework that consists of a high-level keypose predictor and a low-level trajectory generator. The predicted keyposes provide guidance for trajectory generation and also mark the completion of one sub-stage task. The trajectory generator is designed as a consistency model trained from scratch without distillation, which generates action sequences conditioning on current observations and predicted keyposes with fast inference speed. Simulated and real-world experimental results demonstrate that the proposed approach surpasses baseline methods in terms of success rate and operational efficiency.


Boosting Continuous Control with Consistency Policy

Chen, Yuhui, Li, Haoran, Zhao, Dongbin

arXiv.org Artificial Intelligence

Due to its training stability and strong expression, the diffusion model has attracted considerable attention in offline reinforcement learning. However, several challenges have also come with it: 1) The demand for a large number of diffusion steps makes the diffusion-model-based methods time inefficient and limits their applications in real-time control; 2) How to achieve policy improvement with accurate guidance for diffusion model-based policy is still an open problem. Inspired by the consistency model, we propose a novel time-efficiency method named Consistency Policy with Q-Learning (CPQL), which derives action from noise by a single step. By establishing a mapping from the reverse diffusion trajectories to the desired policy, we simultaneously address the issues of time efficiency and inaccurate guidance when updating diffusion model-based policy with the learned Q-function. We demonstrate that CPQL can achieve policy improvement with accurate guidance for offline reinforcement learning, and can be seamlessly extended for online RL tasks. Experimental results indicate that CPQL achieves new state-of-the-art performance on 11 offline and 21 online tasks, significantly improving inference speed by nearly 45 times compared to Diffusion-QL. We will release our code later.