conceptual layer
Liver Cancer Knowledge Graph Construction based on dynamic entity replacement and masking strategies RoBERTa-BiLSTM-CRF model
Zhang, YiChi, Wang, HaiLing, Gao, YongBin, Hu, XiaoJun, Fan, YingFang, Fang, ZhiJun
Background: Liver cancer ranks as the fifth most common malignant tumor and the second most fatal in our country. Early diagnosis is crucial, necessitating that physicians identify liver cancer in patients at the earliest possible stage. However, the diagnostic process is complex and demanding. Physicians must analyze a broad spectrum of patient data, encompassing physical condition, symptoms, medical history, and results from various examinations and tests, recorded in both structured and unstructured medical formats. This results in a significant workload for healthcare professionals. In response, integrating knowledge graph technology to develop a liver cancer knowledge graph-assisted diagnosis and treatment system aligns with national efforts toward smart healthcare. Such a system promises to mitigate the challenges faced by physicians in diagnosing and treating liver cancer. Methods: This paper addresses the major challenges in building a knowledge graph for hepatocellular carcinoma diagnosis, such as the discrepancy between public data sources and real electronic medical records, the effective integration of which remains a key issue. The knowledge graph construction process consists of six steps: conceptual layer design, data preprocessing, entity identification, entity normalization, knowledge fusion, and graph visualization. A novel Dynamic Entity Replacement and Masking Strategy (DERM) for named entity recognition is proposed. Results: A knowledge graph for liver cancer was established, including 7 entity types such as disease, symptom, and constitution, containing 1495 entities. The recognition accuracy of the model was 93.23%, the recall was 94.69%, and the F1 score was 93.96%.
Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with Robots
Suriani, Vincenzo, Musumeci, Emanuele, Nardi, Daniele, Bloisi, Domenico Daniele
Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.