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Enhancing Visual Prompting through Expanded Transformation Space and Overfitting Mitigation

Neural Information Processing Systems

Visual prompting (VP) has emerged as a promising parameter-efficient fine-tuning approach for adapting pre-trained vision models to downstream tasks without modifying model parameters. Despite offering advantages like negligible computational overhead and compatibility with black-box models, conventional VP methods typically achieve lower accuracy than other adaptation approaches. Our analysis reveals two critical limitations: the restricted expressivity of simple additive transformation and a tendency toward overfitting when the parameter count increases. To address these challenges, we propose ACAVP (Affine, Color, and Additive Visual Prompting), which enhances VP's expressive power by introducing complementary transformation operations: affine transformation for creating task-specific prompt regions while preserving original image information, and color transformation for emphasizing task-relevant visual features. Additionally, we identify that overfitting is a critical issue in VP training and introduce TrivialAugment as an effective data augmentation, which not only benefits our approach but also significantly improves existing VP methods, with performance gains of up to 12 percentage points on certain datasets. This demonstrates that appropriate data augmentation is universally beneficial for VP training. Extensive experiments across twelve diverse image classification datasets with two different model architectures demonstrate that ACAVP achieves state-of-the-art accuracy among VP methods, surpasses linear probing in average accuracy, and exhibits superior robustness to distribution shifts, all while maintaining minimal computational overhead during inference. Our code is available at https://github.com/s-enmt/ACAVP.


Robust Cross-modal Alignment Learning for Cross-Scene Spatial Reasoning and Grounding

Neural Information Processing Systems

Grounding target objects in 3D environments via natural language is a fundamental capability for autonomous agents to successfully fulfill user requests. Almost all existing works typically assume that the target object lies within a known scene and focus solely on in-scene localization. In practice, however, agents often encounter unknown or previously visited environments and need to search across a large archive of scenes to ground the described object, thereby invalidating this assumption. To address this, we reveal a novel task called Cross-Scene Spatial Reasoning and Grounding (CSSRG), which aims to locate a described object anywhere across an entire collection of 3D scenes rather than predetermined scenes. Due to the difference from existing 3D visual grounding, CSSRG poses two challenges: the prohibitive cost of exhaustively traversing all scenes and more complex cross-modal spatial alignment. To address the challenges, we propose a Cross-Scene 3D Object Reasoning Framework (CoRe), which adopts a matching-then-grounding pipeline to reduce computational overhead. Specifically, CoRe consists of i) a Robust Text-Scene Aligning (RTSA) module that learns global scene representations for robust alignment between object descriptions and the corresponding 3D scenes, enabling efficient retrieval of candidate scenes; and ii) a Tailored Word-Object Associating (TWOA) module that establishes fine-grained alignment between words and target objects to filter out redundant context, supporting precise object-level reasoning and alignment. Additionally, to benchmark CSSRG, we construct a new CrossScene-RETR dataset and evaluation protocol tailored for cross-scene grounding. Extensive experiments across four multimodal datasets demonstrate that CoRe dramatically reduces computational overhead while showing superiority in both scene retrieval and object grounding.


Banded Square Root Matrix Factorization for Differentially Private Model Training

Neural Information Processing Systems

Current state-of-the-art methods for differentially private model training are based on matrix factorization techniques. However, these methods suffer from high computational overhead because they require numerically solving a demanding optimization problem to determine an approximately optimal factorization prior to the actual model training. In this work, we present a new matrix factorization approach, BSR, which overcomes this computational bottleneck. By exploiting properties of the standard matrix square root, BSR allows to efficiently handle also large-scale problems. For the key scenario of stochastic gradient descent with momentum and weight decay, we even derive analytical expressions for BSR that render the computational overhead negligible. We prove bounds on the approximation quality that hold both in the centralized and in the federated learning setting. Our numerical experiments demonstrate that models trained using BSR perform on par with the best existing methods, while completely avoiding their computational overhead.


How Does Message Passing Improve Collaborative Filtering?

Neural Information Processing Systems

Collaborative filtering (CF) has exhibited prominent results for recommender systems and been broadly utilized for real-world applications.A branch of research enhances CF methods by message passing (MP) used in graph neural networks, due to its strong capabilities of extracting knowledge from graph-structured data, like user-item bipartite graphs that naturally exist in CF. They assume that MP helps CF methods in a manner akin to its benefits for graph-based learning tasks in general (e.g., node classification). However, even though MP empirically improves CF, whether or not this assumption is correct still needs verification. To address this gap, we formally investigate why MP helps CF from multiple perspectives and show that many assumptions made by previous works are not entirely accurate. With our curated ablation studies and theoretical analyses, we discover that (i) MP improves the CF performance primarily by additional representations passed from neighbors during the forward pass instead of additional gradient updates to neighbor representations during the model back-propagation and (ii) MP usually helps low-degree nodes more than high-degree nodes.}Utilizing





CryptoGCN: Fast and Scalable Homomorphically Encrypted Graph Convolutional Network Inference

Neural Information Processing Systems

Recently cloud-based graph convolutional network (GCN) has demonstrated great success and potential in many privacy-sensitive applications such as personal healthcare and financial systems. Despite its high inference accuracy and performance on the cloud, maintaining data privacy in GCN inference, which is of paramount importance to these practical applications, remains largely unexplored. In this paper, we take an initial attempt towards this and develop CryptoGCN--a homomorphic encryption (HE) based GCN inference framework. A key to the success of our approach is to reduce the tremendous computational overhead for HE operations, which can be orders of magnitude higher than its counterparts in the plaintext space. To this end, we develop a solution that can effectively take advantage of the sparsity of matrix operations in GCN inference to significantly reduce the encrypted computational overhead. Specifically, we propose a novel Adjacency Matrix-Aware (AMA) data formatting method along with the AMA assisted patterned sparse matrix partitioning, to exploit the complex graph structure and perform efficient matrix-matrix multiplication in HE computation. In this way, the number of HE operations can be significantly reduced. We also develop a co-optimization framework that can explore the trade-offs among the accuracy, security level, and computational overhead by judicious pruning and polynomial approximation of activation modules in GCNs. Based on the NTU-XVIEW skeleton joint dataset, i.e., the largest dataset evaluated homomorphically by far as we are aware of, our experimental results demonstrate that CryptoGCN outperforms state-of-the-art solutions in terms of the latency and number of homomorphic operations, i.e., achieving as much as a 3.10$\times$ speedup on latency and reduces the total Homomorphic Operation Count (HOC) by 77.4\% with a small accuracy loss of 1-1.5$\%$.


Training-Time Action Conditioning for Efficient Real-Time Chunking

arXiv.org Artificial Intelligence

Real-time chunking (RTC) enables vision-language-action models (VLAs) to generate smooth, reactive robot trajectories by asynchronously predicting action chunks and conditioning on previously committed actions via inference-time inpainting. However, this inpainting method introduces computational overhead that increases inference latency. In this work, we propose a simple alternative: simulating inference delay at training time and conditioning on action prefixes directly, eliminating any inference-time overhead. Our method requires no modifications to the model architecture or robot runtime, and can be implemented with only a few additional lines of code. In simulated experiments, we find that training-time RTC outperforms inference-time RTC at higher inference delays. In real-world experiments on box building and espresso making tasks with the $ฯ€_{0.6}$ VLA, we demonstrate that training-time RTC maintains both task performance and speed parity with inference-time RTC while being computationally cheaper. Our results suggest that training-time action conditioning is a practical drop-in replacement for inference-time inpainting in real-time robot control.


CycleManip: Enabling Cyclic Task Manipulation via Effective Historical Perception and Understanding

arXiv.org Artificial Intelligence

In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few prior works have explored this task, leading to two main challenges: 1) the imitation methods often fail to complete these tasks within the expected terminal time due to the ineffective utilization of history; 2) the absence of a benchmark with sufficient data and automatic evaluation tools hinders development of effective solutions in this area. To address these challenges, we first propose the CycleManip framework to achieve cycle-based task manipulation in an end-to-end imitation manner without requiring any extra models, hierarchical structure or significant computational overhead. The core insight is to enhance effective history perception by a cost-aware sampling strategy and to improve historical understanding by multi-task learning. Second, we introduce a cycle-based task manipulation benchmark, which provides diverse cycle-based tasks, and an automatic evaluation method. Extensive experiments conducted in both simulation and real-world settings demonstrate that our method achieves high success rates in cycle-based task manipulation. The results further show strong adaptability performance in general manipulation, and the plug-and-play ability on imitation policies such as Vision-Language-Action (VLA) models. Moreover, the results show that our approach can be applied across diverse robotic platforms, including bi-arm grippers, dexterous hands, and humanoid robots.