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 computational humor


The Theater Stage as Laboratory: Review of Real-Time Comedy LLM Systems for Live Performance

arXiv.org Artificial Intelligence

In this position paper, we review the eclectic recent history of academic and artistic works involving computational systems for humor generation, and focus specifically on live performance. We make the case that AI comedy should be evaluated in live conditions, in front of audiences sharing either physical or online spaces, and under real-time constraints. We further suggest that improvised comedy is therefore the perfect substrate for deploying and assessing computational humor systems. Using examples of successful AI-infused shows, we demonstrate that live performance raises three sets of challenges for computational humor generation: 1) questions around robotic embodiment, anthropomorphism and competition between humans and machines, 2) questions around comedic timing and the nature of audience interaction, and 3) questions about the human interpretation of seemingly absurd AI-generated humor. We argue that these questions impact the choice of methodologies for evaluating computational humor, as any such method needs to work around the constraints of live audiences and performance spaces. These interrogations also highlight different types of collaborative relationship of human comedians towards AI tools.


How Did This Get Funded?! Automatically Identifying Quirky Scientific Achievements

arXiv.org Artificial Intelligence

Humor is an important social phenomenon, serving complex social and psychological functions. However, despite being studied for millennia humor is computationally not well understood, often considered an AI-complete problem. In this work, we introduce a novel setting in humor mining: automatically detecting funny and unusual scientific papers. We are inspired by the Ig Nobel prize, a satirical prize awarded annually to celebrate funny scientific achievements (example past winner: "Are cows more likely to lie down the longer they stand?"). This challenging task has unique characteristics that make it particularly suitable for automatic learning. We construct a dataset containing thousands of funny papers and use it to learn classifiers, combining findings from psychology and linguistics with recent advances in NLP. We use our models to identify potentially funny papers in a large dataset of over 630,000 articles. The results demonstrate the potential of our methods, and more broadly the utility of integrating state-of-the-art NLP methods with insights from more traditional disciplines.


Can Computers Create Humor?

AI Magazine

One obstacle to progress is the lack of a precise and detailed theory of how humor operates. Nevertheless, since the early 1990s, there have been a number of small programs that create simple verbal humor, and more recently there have been studies of the automatic classification of the humorous status of texts. In addition, there are a number of advocates of the practical uses of computational humor: in user interfaces, in education, and in advertising. Computer-generated humor is still quite basic, but it could be viewed as a form of exploratory creativity. For computational humor to improve, some hard problems in AI will have to be addressed.


Computational humor - Wikipedia, the free encyclopedia

#artificialintelligence

An approach to analysis of humor is classification of jokes. A further step is an attempt to generate jokes basing on the rules that underlie classification. Simple prototypes for computer pun generation were reported in the early 1990s,[2] based on a natural language generator program, VINCI. Graeme Ritchie and Kim Binsted in their 1994 research paper described a computer program, JAPE, designed to generate question-answer-type puns from a general, i.e., non-humorous, lexicon.[3] Since then the approach has been improved, and the latest report, dated 2007, describes the STANDUP joke generator, implemented in the Java programming language.[4][5]


Joke-Telling Robots Are the Final Frontier of Artificial Intelligence

#artificialintelligence

A robot walks into a bar. "What can I get you?" the bartender asks. "I need something to loosen up," the robot replies. So the bartender serves him a screwdriver. This joke is about as basic as humor can get, and would probably merit only the most tepid of chortles at a comedy club.


Reports on the 2012 AAAI Fall Symposium Series

AI Magazine

The Association for the Advancement of Artificial Intelligence was pleased to present the 2012 Fall Symposium Series, held Friday through Sunday, November 2–4, at the Westin Arlington Gateway in Arlington, Virginia. The titles of the eight symposia were as follows: AI for Gerontechnology (FS-12-01), Artificial Intelligence of Humor (FS-12-02), Discovery Informatics: The Role of AI Research in Innovating Scientific Processes (FS-12-03), Human Control of Bio-Inspired Swarms (FS-12-04), Information Retrieval and Knowledge Discovery in Biomedical Text (FS-12-05), Machine Aggregation of Human Judgment (FS-12-06), Robots Learning Interactively from Human Teachers (FS-12-07), and Social Networks and Social Contagion (FS-12-08). The highlights of each symposium are presented in this report.


Computational Humor: Promises and Pitfalls

AAAI Conferences

Creating an AI device that is both easy to control and comfortable to interact with will likely require algorithms for accurately interpreting conversational speech. Homonyms and homophones represent a particular challenge in this regard, thus the study of puns and other forms of humorous wordplay can be informative. Moving beyond the simple resolution of word uncertainty to an understanding of humor is, however, problematic. The Mutual Vulnerability Theory of Laughter identifies numerous variables involved in our differentiating humorous and nonhumorous stimuli. These include available information, type and degree of relationship with others, personal history, culture, and even mood. It also suggests there will be potential liabilities for AI users, retailers, and developers resulting from even successful attempts to identify, respond to, and create humor, as all require the highlighting of vulnerabilities.


A Little Metatheory: Thought on What aTheory of Computational Humor Should Look Like

AAAI Conferences

This exercise in metatheory presents what any theory consists of and what properties it should have. It, then, adjust the general recipe to a theory of humor and computational humor. In this light, it reviews the state of the art in computational humor and suggests the main lines of development.


Japanese Puns Are Not Necessarily Jokes

AAAI Conferences

In English, “puns” are usually perceived as a subclass of “jokes”. In Japanese, however, this is not necessarily true. In this paper we investigate whether Japanese native speakers perceive dajare (puns) as jooku (jokes). We first summarize existing research in the field of computational humor, both in English and Japanese, focusing on the usage of these two terms. This shows that in works of Japanese native speakers, puns are not commonly treated as jokes. Next we present some dictionary definitions of dajare and jooku, which show that they may actually be used in a similar manner to English. In order to study this issue, we conducted a survey, in which we asked Japanese participants three questions: whether they like jokes (jooku), whether they like puns (dajare) and whether dajare are jooku. The results showed that there is no common agreement regarding dajare being a genre of jokes. We analyze the outcome of this experiment and discuss them from different points of view.


Preface: Artificial Intelligence of Humor — Computational Humor

AAAI Conferences

The general goal of the symposium was to advance the state of the art in the direction of developing an AI system (the system) capable of understanding the mechanism of a joke at a level sufficient for providing a punch line to a human generated setup (even if unintentional) and conversely, for computer reacting competently to a human generated punch line that follows a setup, generated by either participant. The effort is multidisciplinary in nature, and the participants from several of the contributing disciplines, viz., computational semantics, knowledge representation, computational psychology, humanoid robotics, human-computer interface, human factors, to name just a few, took part in the work of the symposium.